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https://github.com/c64scene-ar/llvm-6502.git
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be87bce32b
This commit completely removes what is left of the simplify-libcalls pass. All of the functionality has now been migrated to the instcombine and functionattrs passes. The following C API functions are now NOPs: 1. LLVMAddSimplifyLibCallsPass 2. LLVMPassManagerBuilderSetDisableSimplifyLibCalls git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184459 91177308-0d34-0410-b5e6-96231b3b80d8
353 lines
12 KiB
C++
353 lines
12 KiB
C++
//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines prototypes for accessor functions that expose passes
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// in the Scalar transformations library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SCALAR_H
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#define LLVM_TRANSFORMS_SCALAR_H
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namespace llvm {
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class FunctionPass;
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class Pass;
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class GetElementPtrInst;
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class PassInfo;
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class TerminatorInst;
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class TargetLowering;
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class TargetMachine;
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//===----------------------------------------------------------------------===//
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//
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// ConstantPropagation - A worklist driven constant propagation pass
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//
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FunctionPass *createConstantPropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// SCCP - Sparse conditional constant propagation.
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//
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FunctionPass *createSCCPPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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Pass *createDeadInstEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it is worklist driven that can potentially revisit instructions when
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// their other instructions become dead, to eliminate chains of dead
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// computations.
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//
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FunctionPass *createDeadCodeEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadStoreElimination - This pass deletes stores that are post-dominated by
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// must-aliased stores and are not loaded used between the stores.
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//
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FunctionPass *createDeadStoreEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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FunctionPass *createAggressiveDCEPass();
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//===----------------------------------------------------------------------===//
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//
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// SROA - Replace aggregates or pieces of aggregates with scalar SSA values.
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//
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FunctionPass *createSROAPass(bool RequiresDomTree = true);
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//===----------------------------------------------------------------------===//
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//
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// ScalarReplAggregates - Break up alloca's of aggregates into multiple allocas
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// if possible.
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//
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FunctionPass *createScalarReplAggregatesPass(signed Threshold = -1,
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bool UseDomTree = true,
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signed StructMemberThreshold = -1,
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signed ArrayElementThreshold = -1,
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signed ScalarLoadThreshold = -1);
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//===----------------------------------------------------------------------===//
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//
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// InductionVariableSimplify - Transform induction variables in a program to all
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// use a single canonical induction variable per loop.
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//
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Pass *createIndVarSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionCombining - Combine instructions to form fewer, simple
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// instructions. This pass does not modify the CFG, and has a tendency to make
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// instructions dead, so a subsequent DCE pass is useful.
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//
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// This pass combines things like:
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// %Y = add int 1, %X
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// %Z = add int 1, %Y
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// into:
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// %Z = add int 2, %X
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//
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FunctionPass *createInstructionCombiningPass();
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//===----------------------------------------------------------------------===//
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//
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// LICM - This pass is a loop invariant code motion and memory promotion pass.
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//
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Pass *createLICMPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
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// a loop's canonical induction variable as one of their indices.
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//
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Pass *createLoopStrengthReducePass();
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Pass *createGlobalMergePass(const TargetMachine *TM = 0);
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//===----------------------------------------------------------------------===//
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//
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// LoopUnswitch - This pass is a simple loop unswitching pass.
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//
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Pass *createLoopUnswitchPass(bool OptimizeForSize = false);
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//===----------------------------------------------------------------------===//
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//
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// LoopInstSimplify - This pass simplifies instructions in a loop's body.
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//
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Pass *createLoopInstSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopUnroll - This pass is a simple loop unrolling pass.
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//
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Pass *createLoopUnrollPass(int Threshold = -1, int Count = -1, int AllowPartial = -1);
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//===----------------------------------------------------------------------===//
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//
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// LoopRotate - This pass is a simple loop rotating pass.
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//
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Pass *createLoopRotatePass();
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//===----------------------------------------------------------------------===//
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//
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// LoopIdiom - This pass recognizes and replaces idioms in loops.
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//
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Pass *createLoopIdiomPass();
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//===----------------------------------------------------------------------===//
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//
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// PromoteMemoryToRegister - This pass is used to promote memory references to
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// be register references. A simple example of the transformation performed by
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// this pass is:
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//
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// FROM CODE TO CODE
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// %X = alloca i32, i32 1 ret i32 42
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// store i32 42, i32 *%X
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// %Y = load i32* %X
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// ret i32 %Y
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//
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FunctionPass *createPromoteMemoryToRegisterPass();
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//===----------------------------------------------------------------------===//
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//
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// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
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// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
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// hacking easier.
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//
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FunctionPass *createDemoteRegisterToMemoryPass();
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extern char &DemoteRegisterToMemoryID;
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//===----------------------------------------------------------------------===//
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//
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// Reassociate - This pass reassociates commutative expressions in an order that
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// is designed to promote better constant propagation, GCSE, LICM, PRE...
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//
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// For example: 4 + (x + 5) -> x + (4 + 5)
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//
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FunctionPass *createReassociatePass();
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//===----------------------------------------------------------------------===//
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//
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// JumpThreading - Thread control through mult-pred/multi-succ blocks where some
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// preds always go to some succ.
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//
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FunctionPass *createJumpThreadingPass();
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//===----------------------------------------------------------------------===//
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//
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// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
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// simplify terminator instructions, etc...
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//
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FunctionPass *createCFGSimplificationPass();
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//===----------------------------------------------------------------------===//
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//
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// CFG Structurization - Remove irreducible control flow
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//
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Pass *createStructurizeCFGPass();
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
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// a dummy basic block. This pass may be "required" by passes that cannot deal
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// with critical edges. For this usage, a pass must call:
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//
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// AU.addRequiredID(BreakCriticalEdgesID);
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//
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// This pass obviously invalidates the CFG, but can update forward dominator
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// (set, immediate dominators, tree, and frontier) information.
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//
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FunctionPass *createBreakCriticalEdgesPass();
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extern char &BreakCriticalEdgesID;
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//===----------------------------------------------------------------------===//
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//
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// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
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// the module. This pass updates dominator information, loop information, and
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// does not add critical edges to the CFG.
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//
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// AU.addRequiredID(LoopSimplifyID);
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//
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Pass *createLoopSimplifyPass();
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extern char &LoopSimplifyID;
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//===----------------------------------------------------------------------===//
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//
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// TailCallElimination - This pass eliminates call instructions to the current
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// function which occur immediately before return instructions.
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//
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FunctionPass *createTailCallEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
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// chained binary branch instructions.
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//
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FunctionPass *createLowerSwitchPass();
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extern char &LowerSwitchID;
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//===----------------------------------------------------------------------===//
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//
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// LowerInvoke - This pass converts invoke and unwind instructions to use sjlj
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// exception handling mechanisms. Note that after this pass runs the CFG is not
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// entirely accurate (exceptional control flow edges are not correct anymore) so
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// only very simple things should be done after the lowerinvoke pass has run
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// (like generation of native code). This should *NOT* be used as a general
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// purpose "my LLVM-to-LLVM pass doesn't support the invoke instruction yet"
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// lowering pass.
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//
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FunctionPass *createLowerInvokePass(const TargetMachine *TM = 0,
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bool useExpensiveEHSupport = false);
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extern char &LowerInvokePassID;
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//===----------------------------------------------------------------------===//
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//
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// BlockPlacement - This pass reorders basic blocks in order to increase the
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// number of fall-through conditional branches.
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//
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FunctionPass *createBlockPlacementPass();
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//===----------------------------------------------------------------------===//
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//
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// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
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// optimizations.
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//
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Pass *createLCSSAPass();
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extern char &LCSSAID;
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//===----------------------------------------------------------------------===//
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//
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// EarlyCSE - This pass performs a simple and fast CSE pass over the dominator
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// tree.
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//
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FunctionPass *createEarlyCSEPass();
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//===----------------------------------------------------------------------===//
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//
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// GVN - This pass performs global value numbering and redundant load
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// elimination cotemporaneously.
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//
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FunctionPass *createGVNPass(bool NoLoads = false);
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//===----------------------------------------------------------------------===//
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//
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// MemCpyOpt - This pass performs optimizations related to eliminating memcpy
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// calls and/or combining multiple stores into memset's.
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//
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FunctionPass *createMemCpyOptPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopDeletion - This pass performs DCE of non-infinite loops that it
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// can prove are dead.
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//
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Pass *createLoopDeletionPass();
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//===----------------------------------------------------------------------===//
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//
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// CodeGenPrepare - This pass prepares a function for instruction selection.
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//
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FunctionPass *createCodeGenPreparePass(const TargetMachine *TM = 0);
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//===----------------------------------------------------------------------===//
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//
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// InstructionNamer - Give any unnamed non-void instructions "tmp" names.
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//
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FunctionPass *createInstructionNamerPass();
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extern char &InstructionNamerID;
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//===----------------------------------------------------------------------===//
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//
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// Sink - Code Sinking
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//
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FunctionPass *createSinkingPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerAtomic - Lower atomic intrinsics to non-atomic form
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//
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Pass *createLowerAtomicPass();
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//===----------------------------------------------------------------------===//
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//
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// ValuePropagation - Propagate CFG-derived value information
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//
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Pass *createCorrelatedValuePropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionSimplifier - Remove redundant instructions.
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//
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FunctionPass *createInstructionSimplifierPass();
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extern char &InstructionSimplifierID;
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//===----------------------------------------------------------------------===//
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//
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// LowerExpectIntrinsics - Removes llvm.expect intrinsics and creates
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// "block_weights" metadata.
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FunctionPass *createLowerExpectIntrinsicPass();
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} // End llvm namespace
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#endif
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