llvm-6502/include/llvm/Transforms/Scalar.h
Chandler Carruth 713aa9431d Introduce a new SROA implementation.
This is essentially a ground up re-think of the SROA pass in LLVM. It
was initially inspired by a few problems with the existing pass:
- It is subject to the bane of my existence in optimizations: arbitrary
  thresholds.
- It is overly conservative about which constructs can be split and
  promoted.
- The vector value replacement aspect is separated from the splitting
  logic, missing many opportunities where splitting and vector value
  formation can work together.
- The splitting is entirely based around the underlying type of the
  alloca, despite this type often having little to do with the reality
  of how that memory is used. This is especially prevelant with unions
  and base classes where we tail-pack derived members.
- When splitting fails (often due to the thresholds), the vector value
  replacement (again because it is separate) can kick in for
  preposterous cases where we simply should have split the value. This
  results in forming i1024 and i2048 integer "bit vectors" that
  tremendously slow down subsequnet IR optimizations (due to large
  APInts) and impede the backend's lowering.

The new design takes an approach that fundamentally is not susceptible
to many of these problems. It is the result of a discusison between
myself and Duncan Sands over IRC about how to premptively avoid these
types of problems and how to do SROA in a more principled way. Since
then, it has evolved and grown, but this remains an important aspect: it
fixes real world problems with the SROA process today.

First, the transform of SROA actually has little to do with replacement.
It has more to do with splitting. The goal is to take an aggregate
alloca and form a composition of scalar allocas which can replace it and
will be most suitable to the eventual replacement by scalar SSA values.
The actual replacement is performed by mem2reg (and in the future
SSAUpdater).

The splitting is divided into four phases. The first phase is an
analysis of the uses of the alloca. This phase recursively walks uses,
building up a dense datastructure representing the ranges of the
alloca's memory actually used and checking for uses which inhibit any
aspects of the transform such as the escape of a pointer.

Once we have a mapping of the ranges of the alloca used by individual
operations, we compute a partitioning of the used ranges. Some uses are
inherently splittable (such as memcpy and memset), while scalar uses are
not splittable. The goal is to build a partitioning that has the minimum
number of splits while placing each unsplittable use in its own
partition. Overlapping unsplittable uses belong to the same partition.
This is the target split of the aggregate alloca, and it maximizes the
number of scalar accesses which become accesses to their own alloca and
candidates for promotion.

Third, we re-walk the uses of the alloca and assign each specific memory
access to all the partitions touched so that we have dense use-lists for
each partition.

Finally, we build a new, smaller alloca for each partition and rewrite
each use of that partition to use the new alloca. During this phase the
pass will also work very hard to transform uses of an alloca into a form
suitable for promotion, including forming vector operations, speculating
loads throguh PHI nodes and selects, etc.

After splitting is complete, each newly refined alloca that is
a candidate for promotion to a scalar SSA value is run through mem2reg.

There are lots of reasonably detailed comments in the source code about
the design and algorithms, and I'm going to be trying to improve them in
subsequent commits to ensure this is well documented, as the new pass is
in many ways more complex than the old one.

Some of this is still a WIP, but the current state is reasonbly stable.
It has passed bootstrap, the nightly test suite, and Duncan has run it
successfully through the ACATS and DragonEgg test suites. That said, it
remains behind a default-off flag until the last few pieces are in
place, and full testing can be done.

Specific areas I'm looking at next:
- Improved comments and some code cleanup from reviews.
- SSAUpdater and enabling this pass inside the CGSCC pass manager.
- Some datastructure tuning and compile-time measurements.
- More aggressive FCA splitting and vector formation.

Many thanks to Duncan Sands for the thorough final review, as well as
Benjamin Kramer for lots of review during the process of writing this
pass, and Daniel Berlin for reviewing the data structures and algorithms
and general theory of the pass. Also, several other people on IRC, over
lunch tables, etc for lots of feedback and advice.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163883 91177308-0d34-0410-b5e6-96231b3b80d8
2012-09-14 09:22:59 +00:00

379 lines
13 KiB
C++

//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines prototypes for accessor functions that expose passes
// in the Scalar transformations library.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_SCALAR_H
#define LLVM_TRANSFORMS_SCALAR_H
namespace llvm {
class FunctionPass;
class Pass;
class GetElementPtrInst;
class PassInfo;
class TerminatorInst;
class TargetLowering;
//===----------------------------------------------------------------------===//
//
// ConstantPropagation - A worklist driven constant propagation pass
//
FunctionPass *createConstantPropagationPass();
//===----------------------------------------------------------------------===//
//
// SCCP - Sparse conditional constant propagation.
//
FunctionPass *createSCCPPass();
//===----------------------------------------------------------------------===//
//
// DeadInstElimination - This pass quickly removes trivially dead instructions
// without modifying the CFG of the function. It is a BasicBlockPass, so it
// runs efficiently when queued next to other BasicBlockPass's.
//
Pass *createDeadInstEliminationPass();
//===----------------------------------------------------------------------===//
//
// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
// because it is worklist driven that can potentially revisit instructions when
// their other instructions become dead, to eliminate chains of dead
// computations.
//
FunctionPass *createDeadCodeEliminationPass();
//===----------------------------------------------------------------------===//
//
// DeadStoreElimination - This pass deletes stores that are post-dominated by
// must-aliased stores and are not loaded used between the stores.
//
FunctionPass *createDeadStoreEliminationPass();
//===----------------------------------------------------------------------===//
//
// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
// algorithm assumes instructions are dead until proven otherwise, which makes
// it more successful are removing non-obviously dead instructions.
//
FunctionPass *createAggressiveDCEPass();
//===----------------------------------------------------------------------===//
//
// SROA - Replace aggregates or pieces of aggregates with scalar SSA values.
//
FunctionPass *createSROAPass();
//===----------------------------------------------------------------------===//
//
// ScalarReplAggregates - Break up alloca's of aggregates into multiple allocas
// if possible.
//
FunctionPass *createScalarReplAggregatesPass(signed Threshold = -1,
bool UseDomTree = true,
signed StructMemberThreshold = -1,
signed ArrayElementThreshold = -1,
signed ScalarLoadThreshold = -1);
//===----------------------------------------------------------------------===//
//
// InductionVariableSimplify - Transform induction variables in a program to all
// use a single canonical induction variable per loop.
//
Pass *createIndVarSimplifyPass();
//===----------------------------------------------------------------------===//
//
// InstructionCombining - Combine instructions to form fewer, simple
// instructions. This pass does not modify the CFG, and has a tendency to make
// instructions dead, so a subsequent DCE pass is useful.
//
// This pass combines things like:
// %Y = add int 1, %X
// %Z = add int 1, %Y
// into:
// %Z = add int 2, %X
//
FunctionPass *createInstructionCombiningPass();
//===----------------------------------------------------------------------===//
//
// LICM - This pass is a loop invariant code motion and memory promotion pass.
//
Pass *createLICMPass();
//===----------------------------------------------------------------------===//
//
// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
// a loop's canonical induction variable as one of their indices. It takes an
// optional parameter used to consult the target machine whether certain
// transformations are profitable.
//
Pass *createLoopStrengthReducePass(const TargetLowering *TLI = 0);
Pass *createGlobalMergePass(const TargetLowering *TLI = 0);
//===----------------------------------------------------------------------===//
//
// LoopUnswitch - This pass is a simple loop unswitching pass.
//
Pass *createLoopUnswitchPass(bool OptimizeForSize = false);
//===----------------------------------------------------------------------===//
//
// LoopInstSimplify - This pass simplifies instructions in a loop's body.
//
Pass *createLoopInstSimplifyPass();
//===----------------------------------------------------------------------===//
//
// LoopUnroll - This pass is a simple loop unrolling pass.
//
Pass *createLoopUnrollPass(int Threshold = -1, int Count = -1, int AllowPartial = -1);
//===----------------------------------------------------------------------===//
//
// LoopRotate - This pass is a simple loop rotating pass.
//
Pass *createLoopRotatePass();
//===----------------------------------------------------------------------===//
//
// LoopIdiom - This pass recognizes and replaces idioms in loops.
//
Pass *createLoopIdiomPass();
//===----------------------------------------------------------------------===//
//
// PromoteMemoryToRegister - This pass is used to promote memory references to
// be register references. A simple example of the transformation performed by
// this pass is:
//
// FROM CODE TO CODE
// %X = alloca i32, i32 1 ret i32 42
// store i32 42, i32 *%X
// %Y = load i32* %X
// ret i32 %Y
//
FunctionPass *createPromoteMemoryToRegisterPass();
//===----------------------------------------------------------------------===//
//
// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
// hacking easier.
//
FunctionPass *createDemoteRegisterToMemoryPass();
extern char &DemoteRegisterToMemoryID;
//===----------------------------------------------------------------------===//
//
// Reassociate - This pass reassociates commutative expressions in an order that
// is designed to promote better constant propagation, GCSE, LICM, PRE...
//
// For example: 4 + (x + 5) -> x + (4 + 5)
//
FunctionPass *createReassociatePass();
//===----------------------------------------------------------------------===//
//
// JumpThreading - Thread control through mult-pred/multi-succ blocks where some
// preds always go to some succ.
//
FunctionPass *createJumpThreadingPass();
//===----------------------------------------------------------------------===//
//
// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
// simplify terminator instructions, etc...
//
FunctionPass *createCFGSimplificationPass();
//===----------------------------------------------------------------------===//
//
// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
// a dummy basic block. This pass may be "required" by passes that cannot deal
// with critical edges. For this usage, a pass must call:
//
// AU.addRequiredID(BreakCriticalEdgesID);
//
// This pass obviously invalidates the CFG, but can update forward dominator
// (set, immediate dominators, tree, and frontier) information.
//
FunctionPass *createBreakCriticalEdgesPass();
extern char &BreakCriticalEdgesID;
//===----------------------------------------------------------------------===//
//
// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
// the module. This pass updates dominator information, loop information, and
// does not add critical edges to the CFG.
//
// AU.addRequiredID(LoopSimplifyID);
//
Pass *createLoopSimplifyPass();
extern char &LoopSimplifyID;
//===----------------------------------------------------------------------===//
//
// TailCallElimination - This pass eliminates call instructions to the current
// function which occur immediately before return instructions.
//
FunctionPass *createTailCallEliminationPass();
//===----------------------------------------------------------------------===//
//
// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
// chained binary branch instructions.
//
FunctionPass *createLowerSwitchPass();
extern char &LowerSwitchID;
//===----------------------------------------------------------------------===//
//
// LowerInvoke - This pass converts invoke and unwind instructions to use sjlj
// exception handling mechanisms. Note that after this pass runs the CFG is not
// entirely accurate (exceptional control flow edges are not correct anymore) so
// only very simple things should be done after the lowerinvoke pass has run
// (like generation of native code). This should *NOT* be used as a general
// purpose "my LLVM-to-LLVM pass doesn't support the invoke instruction yet"
// lowering pass.
//
FunctionPass *createLowerInvokePass(const TargetLowering *TLI = 0);
FunctionPass *createLowerInvokePass(const TargetLowering *TLI,
bool useExpensiveEHSupport);
extern char &LowerInvokePassID;
//===----------------------------------------------------------------------===//
//
// BlockPlacement - This pass reorders basic blocks in order to increase the
// number of fall-through conditional branches.
//
FunctionPass *createBlockPlacementPass();
//===----------------------------------------------------------------------===//
//
// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
// optimizations.
//
Pass *createLCSSAPass();
extern char &LCSSAID;
//===----------------------------------------------------------------------===//
//
// EarlyCSE - This pass performs a simple and fast CSE pass over the dominator
// tree.
//
FunctionPass *createEarlyCSEPass();
//===----------------------------------------------------------------------===//
//
// GVN - This pass performs global value numbering and redundant load
// elimination cotemporaneously.
//
FunctionPass *createGVNPass(bool NoLoads = false);
//===----------------------------------------------------------------------===//
//
// MemCpyOpt - This pass performs optimizations related to eliminating memcpy
// calls and/or combining multiple stores into memset's.
//
FunctionPass *createMemCpyOptPass();
//===----------------------------------------------------------------------===//
//
// LoopDeletion - This pass performs DCE of non-infinite loops that it
// can prove are dead.
//
Pass *createLoopDeletionPass();
//===----------------------------------------------------------------------===//
//
/// createSimplifyLibCallsPass - This pass optimizes specific calls to
/// specific well-known (library) functions.
FunctionPass *createSimplifyLibCallsPass();
//===----------------------------------------------------------------------===//
//
// CodeGenPrepare - This pass prepares a function for instruction selection.
//
FunctionPass *createCodeGenPreparePass(const TargetLowering *TLI = 0);
//===----------------------------------------------------------------------===//
//
// InstructionNamer - Give any unnamed non-void instructions "tmp" names.
//
FunctionPass *createInstructionNamerPass();
extern char &InstructionNamerID;
//===----------------------------------------------------------------------===//
//
// Sink - Code Sinking
//
FunctionPass *createSinkingPass();
//===----------------------------------------------------------------------===//
//
// LowerAtomic - Lower atomic intrinsics to non-atomic form
//
Pass *createLowerAtomicPass();
//===----------------------------------------------------------------------===//
//
// ValuePropagation - Propagate CFG-derived value information
//
Pass *createCorrelatedValuePropagationPass();
//===----------------------------------------------------------------------===//
//
// ObjCARCAPElim - ObjC ARC autorelease pool elimination.
//
Pass *createObjCARCAPElimPass();
//===----------------------------------------------------------------------===//
//
// ObjCARCExpand - ObjC ARC preliminary simplifications.
//
Pass *createObjCARCExpandPass();
//===----------------------------------------------------------------------===//
//
// ObjCARCContract - Late ObjC ARC cleanups.
//
Pass *createObjCARCContractPass();
//===----------------------------------------------------------------------===//
//
// ObjCARCOpt - ObjC ARC optimization.
//
Pass *createObjCARCOptPass();
//===----------------------------------------------------------------------===//
//
// InstructionSimplifier - Remove redundant instructions.
//
FunctionPass *createInstructionSimplifierPass();
extern char &InstructionSimplifierID;
//===----------------------------------------------------------------------===//
//
// LowerExpectIntriniscs - Removes llvm.expect intrinsics and creates
// "block_weights" metadata.
FunctionPass *createLowerExpectIntrinsicPass();
} // End llvm namespace
#endif