mirror of
https://github.com/c64scene-ar/llvm-6502.git
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014278e6a1
isImmediate(), isRegister(), and friends, to avoid confusion about having two different names with the same meaning. I'm not attached to the longer names, and would be ok with changing to the shorter names if others prefer it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56189 91177308-0d34-0410-b5e6-96231b3b80d8
360 lines
12 KiB
C++
360 lines
12 KiB
C++
//===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Target/TargetInstrDesc.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Support/LeakDetector.h"
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#include <algorithm>
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using namespace llvm;
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MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
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: BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false) {
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Insts.Parent = this;
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}
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MachineBasicBlock::~MachineBasicBlock() {
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LeakDetector::removeGarbageObject(this);
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}
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std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
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MBB.print(OS);
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return OS;
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}
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/// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the
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/// parent pointer of the MBB, the MBB numbering, and any instructions in the
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/// MBB to be on the right operand list for registers.
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///
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/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
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/// gets the next available unique MBB number. If it is removed from a
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/// MachineFunction, it goes back to being #-1.
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void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
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MachineFunction &MF = *N->getParent();
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N->Number = MF.addToMBBNumbering(N);
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// Make sure the instructions have their operands in the reginfo lists.
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MachineRegisterInfo &RegInfo = MF.getRegInfo();
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for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
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I->AddRegOperandsToUseLists(RegInfo);
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LeakDetector::removeGarbageObject(N);
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}
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void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
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N->getParent()->removeFromMBBNumbering(N->Number);
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N->Number = -1;
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LeakDetector::addGarbageObject(N);
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}
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/// addNodeToList (MI) - When we add an instruction to a basic block
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/// list, we update its parent pointer and add its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
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assert(N->getParent() == 0 && "machine instruction already in a basic block");
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N->setParent(Parent);
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// Add the instruction's register operands to their corresponding
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// use/def lists.
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MachineFunction *MF = Parent->getParent();
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N->AddRegOperandsToUseLists(MF->getRegInfo());
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LeakDetector::removeGarbageObject(N);
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}
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/// removeNodeFromList (MI) - When we remove an instruction from a basic block
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/// list, we update its parent pointer and remove its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
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assert(N->getParent() != 0 && "machine instruction not in a basic block");
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// Remove from the use/def lists.
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N->RemoveRegOperandsFromUseLists();
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N->setParent(0);
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LeakDetector::addGarbageObject(N);
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}
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/// transferNodesFromList (MI) - When moving a range of instructions from one
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/// MBB list to another, we need to update the parent pointers and the use/def
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/// lists.
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void ilist_traits<MachineInstr>::transferNodesFromList(
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ilist_traits<MachineInstr>& fromList,
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MachineBasicBlock::iterator first,
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MachineBasicBlock::iterator last) {
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assert(Parent->getParent() == fromList.Parent->getParent() &&
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"MachineInstr parent mismatch!");
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// Splice within the same MBB -> no change.
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if (Parent == fromList.Parent) return;
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// If splicing between two blocks within the same function, just update the
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// parent pointers.
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for (; first != last; ++first)
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first->setParent(Parent);
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}
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void ilist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
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assert(!MI->getParent() && "MI is still in a block!");
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Parent->getParent()->DeleteMachineInstr(MI);
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}
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MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
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iterator I = end();
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while (I != begin() && (--I)->getDesc().isTerminator())
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; /*noop */
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if (I != end() && !I->getDesc().isTerminator()) ++I;
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return I;
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}
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void MachineBasicBlock::dump() const {
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print(*cerr.stream());
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}
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static inline void OutputReg(std::ostream &os, unsigned RegNo,
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const TargetRegisterInfo *TRI = 0) {
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if (!RegNo || TargetRegisterInfo::isPhysicalRegister(RegNo)) {
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if (TRI)
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os << " %" << TRI->get(RegNo).Name;
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else
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os << " %mreg(" << RegNo << ")";
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} else
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os << " %reg" << RegNo;
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}
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void MachineBasicBlock::print(std::ostream &OS) const {
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const MachineFunction *MF = getParent();
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if(!MF) {
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OS << "Can't print out MachineBasicBlock because parent MachineFunction"
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<< " is null\n";
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return;
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}
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const BasicBlock *LBB = getBasicBlock();
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OS << "\n";
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if (LBB) OS << LBB->getName() << ": ";
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OS << (const void*)this
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<< ", LLVM BB @" << (const void*) LBB << ", ID#" << getNumber();
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if (Alignment) OS << ", Alignment " << Alignment;
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if (isLandingPad()) OS << ", EH LANDING PAD";
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OS << ":\n";
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const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo();
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if (!livein_empty()) {
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OS << "Live Ins:";
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for (const_livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I)
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OutputReg(OS, *I, TRI);
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OS << "\n";
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}
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// Print the preds of this block according to the CFG.
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if (!pred_empty()) {
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OS << " Predecessors according to CFG:";
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for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI)
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OS << " " << *PI << " (#" << (*PI)->getNumber() << ")";
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OS << "\n";
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}
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for (const_iterator I = begin(); I != end(); ++I) {
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OS << "\t";
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I->print(OS, &getParent()->getTarget());
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}
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// Print the successors of this block according to the CFG.
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if (!succ_empty()) {
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OS << " Successors according to CFG:";
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for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI)
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OS << " " << *SI << " (#" << (*SI)->getNumber() << ")";
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OS << "\n";
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}
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}
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void MachineBasicBlock::removeLiveIn(unsigned Reg) {
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livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
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assert(I != livein_end() && "Not a live in!");
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LiveIns.erase(I);
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}
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bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
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const_livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
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return I != livein_end();
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}
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void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
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getParent()->splice(NewAfter, this);
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}
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void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
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MachineFunction::iterator BBI = NewBefore;
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getParent()->splice(++BBI, this);
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}
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void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ) {
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Successors.push_back(succ);
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succ->addPredecessor(this);
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}
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void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) {
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succ->removePredecessor(this);
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succ_iterator I = std::find(Successors.begin(), Successors.end(), succ);
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assert(I != Successors.end() && "Not a current successor!");
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Successors.erase(I);
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}
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MachineBasicBlock::succ_iterator
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MachineBasicBlock::removeSuccessor(succ_iterator I) {
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assert(I != Successors.end() && "Not a current successor!");
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(*I)->removePredecessor(this);
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return(Successors.erase(I));
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}
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void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) {
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Predecessors.push_back(pred);
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}
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void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) {
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std::vector<MachineBasicBlock *>::iterator I =
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std::find(Predecessors.begin(), Predecessors.end(), pred);
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assert(I != Predecessors.end() && "Pred is not a predecessor of this block!");
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Predecessors.erase(I);
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}
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void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB)
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{
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if (this == fromMBB)
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return;
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for(MachineBasicBlock::succ_iterator iter = fromMBB->succ_begin(),
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end = fromMBB->succ_end(); iter != end; ++iter) {
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addSuccessor(*iter);
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}
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while(!fromMBB->succ_empty())
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fromMBB->removeSuccessor(fromMBB->succ_begin());
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}
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bool MachineBasicBlock::isSuccessor(MachineBasicBlock *MBB) const {
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std::vector<MachineBasicBlock *>::const_iterator I =
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std::find(Successors.begin(), Successors.end(), MBB);
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return I != Successors.end();
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}
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/// removeFromParent - This method unlinks 'this' from the containing function,
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/// and returns it, but does not delete it.
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MachineBasicBlock *MachineBasicBlock::removeFromParent() {
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assert(getParent() && "Not embedded in a function!");
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getParent()->remove(this);
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return this;
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}
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/// eraseFromParent - This method unlinks 'this' from the containing function,
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/// and deletes it.
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void MachineBasicBlock::eraseFromParent() {
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assert(getParent() && "Not embedded in a function!");
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getParent()->erase(this);
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}
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/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
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/// 'Old', change the code and CFG so that it branches to 'New' instead.
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void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
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MachineBasicBlock *New) {
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assert(Old != New && "Cannot replace self with self!");
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MachineBasicBlock::iterator I = end();
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while (I != begin()) {
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--I;
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if (!I->getDesc().isTerminator()) break;
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// Scan the operands of this machine instruction, replacing any uses of Old
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// with New.
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for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
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if (I->getOperand(i).isMachineBasicBlock() &&
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I->getOperand(i).getMBB() == Old)
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I->getOperand(i).setMBB(New);
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}
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// Update the successor information. If New was already a successor, just
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// remove the link to Old instead of creating another one. PR 1444.
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removeSuccessor(Old);
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if (!isSuccessor(New))
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addSuccessor(New);
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}
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/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the
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/// CFG to be inserted. If we have proven that MBB can only branch to DestA and
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/// DestB, remove any other MBB successors from the CFG. DestA and DestB can
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/// be null.
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/// Besides DestA and DestB, retain other edges leading to LandingPads
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/// (currently there can be only one; we don't check or require that here).
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/// Note it is possible that DestA and/or DestB are LandingPads.
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bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
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MachineBasicBlock *DestB,
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bool isCond) {
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bool MadeChange = false;
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bool AddedFallThrough = false;
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MachineFunction::iterator FallThru = next(MachineFunction::iterator(this));
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// If this block ends with a conditional branch that falls through to its
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// successor, set DestB as the successor.
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if (isCond) {
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if (DestB == 0 && FallThru != getParent()->end()) {
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DestB = FallThru;
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AddedFallThrough = true;
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}
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} else {
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// If this is an unconditional branch with no explicit dest, it must just be
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// a fallthrough into DestB.
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if (DestA == 0 && FallThru != getParent()->end()) {
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DestA = FallThru;
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AddedFallThrough = true;
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}
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}
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MachineBasicBlock::succ_iterator SI = succ_begin();
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MachineBasicBlock *OrigDestA = DestA, *OrigDestB = DestB;
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while (SI != succ_end()) {
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if (*SI == DestA && DestA == DestB) {
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DestA = DestB = 0;
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++SI;
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} else if (*SI == DestA) {
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DestA = 0;
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++SI;
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} else if (*SI == DestB) {
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DestB = 0;
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++SI;
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} else if ((*SI)->isLandingPad() &&
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*SI!=OrigDestA && *SI!=OrigDestB) {
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++SI;
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} else {
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// Otherwise, this is a superfluous edge, remove it.
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SI = removeSuccessor(SI);
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MadeChange = true;
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}
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}
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if (!AddedFallThrough) {
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assert(DestA == 0 && DestB == 0 &&
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"MachineCFG is missing edges!");
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} else if (isCond) {
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assert(DestA == 0 && "MachineCFG is missing edges!");
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}
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return MadeChange;
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}
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