mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-19 17:33:29 +00:00
dc024674ff
the function type, instead they belong to functions and function calls. This is an updated and slightly corrected version of Reid Spencer's original patch. The only known problem is that auto-upgrading of bitcode files doesn't seem to work properly (see test/Bitcode/AutoUpgradeIntrinsics.ll). Hopefully a bitcode guru (who might that be? :) ) will fix it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@44359 91177308-0d34-0410-b5e6-96231b3b80d8
124 lines
4.8 KiB
C++
124 lines
4.8 KiB
C++
//===- CloneModule.cpp - Clone an entire module ---------------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by the LLVM research group and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the CloneModule interface which makes a copy of an
|
|
// entire module.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/Transforms/Utils/Cloning.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/TypeSymbolTable.h"
|
|
#include "llvm/Constant.h"
|
|
#include "llvm/Transforms/Utils/ValueMapper.h"
|
|
using namespace llvm;
|
|
|
|
/// CloneModule - Return an exact copy of the specified module. This is not as
|
|
/// easy as it might seem because we have to worry about making copies of global
|
|
/// variables and functions, and making their (initializers and references,
|
|
/// respectively) refer to the right globals.
|
|
///
|
|
Module *llvm::CloneModule(const Module *M) {
|
|
// Create the value map that maps things from the old module over to the new
|
|
// module.
|
|
DenseMap<const Value*, Value*> ValueMap;
|
|
return CloneModule(M, ValueMap);
|
|
}
|
|
|
|
Module *llvm::CloneModule(const Module *M,
|
|
DenseMap<const Value*, Value*> &ValueMap) {
|
|
// First off, we need to create the new module...
|
|
Module *New = new Module(M->getModuleIdentifier());
|
|
New->setDataLayout(M->getDataLayout());
|
|
New->setTargetTriple(M->getTargetTriple());
|
|
New->setModuleInlineAsm(M->getModuleInlineAsm());
|
|
|
|
// Copy all of the type symbol table entries over.
|
|
const TypeSymbolTable &TST = M->getTypeSymbolTable();
|
|
for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
|
|
TI != TE; ++TI)
|
|
New->addTypeName(TI->first, TI->second);
|
|
|
|
// Copy all of the dependent libraries over.
|
|
for (Module::lib_iterator I = M->lib_begin(), E = M->lib_end(); I != E; ++I)
|
|
New->addLibrary(*I);
|
|
|
|
// Loop over all of the global variables, making corresponding globals in the
|
|
// new module. Here we add them to the ValueMap and to the new Module. We
|
|
// don't worry about attributes or initializers, they will come later.
|
|
//
|
|
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
|
|
I != E; ++I)
|
|
ValueMap[I] = new GlobalVariable(I->getType()->getElementType(), false,
|
|
GlobalValue::ExternalLinkage, 0,
|
|
I->getName(), New);
|
|
|
|
// Loop over the functions in the module, making external functions as before
|
|
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
|
|
Function *NF =
|
|
new Function(cast<FunctionType>(I->getType()->getElementType()),
|
|
GlobalValue::ExternalLinkage, I->getName(), New);
|
|
NF->setCallingConv(I->getCallingConv());
|
|
NF->setParamAttrs(I->getParamAttrs());
|
|
ValueMap[I]= NF;
|
|
}
|
|
|
|
// Loop over the aliases in the module
|
|
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
|
|
I != E; ++I)
|
|
ValueMap[I] = new GlobalAlias(I->getType(), GlobalAlias::ExternalLinkage,
|
|
I->getName(), NULL, New);
|
|
|
|
// Now that all of the things that global variable initializer can refer to
|
|
// have been created, loop through and copy the global variable referrers
|
|
// over... We also set the attributes on the global now.
|
|
//
|
|
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end();
|
|
I != E; ++I) {
|
|
GlobalVariable *GV = cast<GlobalVariable>(ValueMap[I]);
|
|
if (I->hasInitializer())
|
|
GV->setInitializer(cast<Constant>(MapValue(I->getInitializer(),
|
|
ValueMap)));
|
|
GV->setLinkage(I->getLinkage());
|
|
GV->setThreadLocal(I->isThreadLocal());
|
|
GV->setConstant(I->isConstant());
|
|
}
|
|
|
|
// Similarly, copy over function bodies now...
|
|
//
|
|
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
|
|
Function *F = cast<Function>(ValueMap[I]);
|
|
if (!I->isDeclaration()) {
|
|
Function::arg_iterator DestI = F->arg_begin();
|
|
for (Function::const_arg_iterator J = I->arg_begin(); J != I->arg_end();
|
|
++J) {
|
|
DestI->setName(J->getName());
|
|
ValueMap[J] = DestI++;
|
|
}
|
|
|
|
std::vector<ReturnInst*> Returns; // Ignore returns cloned...
|
|
CloneFunctionInto(F, I, ValueMap, Returns);
|
|
}
|
|
|
|
F->setLinkage(I->getLinkage());
|
|
}
|
|
|
|
// And aliases
|
|
for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
|
|
I != E; ++I) {
|
|
GlobalAlias *GA = cast<GlobalAlias>(ValueMap[I]);
|
|
GA->setLinkage(I->getLinkage());
|
|
if (const Constant* C = I->getAliasee())
|
|
GA->setAliasee(cast<Constant>(MapValue(C, ValueMap)));
|
|
}
|
|
|
|
return New;
|
|
}
|