mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-30 02:32:08 +00:00
f10c973797
scheduler will try a number of tricks in order to avoid generating the copies. This may not be possible in case the node produces a chain value that prevent movement. Try unfolding the load from the node before to allow it to be moved / cloned. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@42625 91177308-0d34-0410-b5e6-96231b3b80d8
449 lines
17 KiB
C++
449 lines
17 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Evan Cheng and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ScheduleDAG class, which is used as the common
|
|
// base class for SelectionDAG-based instruction scheduler.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
|
|
#define LLVM_CODEGEN_SCHEDULEDAG_H
|
|
|
|
#include "llvm/CodeGen/SelectionDAG.h"
|
|
#include "llvm/ADT/DenseMap.h"
|
|
#include "llvm/ADT/GraphTraits.h"
|
|
#include "llvm/ADT/SmallSet.h"
|
|
|
|
namespace llvm {
|
|
struct InstrStage;
|
|
struct SUnit;
|
|
class MachineConstantPool;
|
|
class MachineModuleInfo;
|
|
class MachineInstr;
|
|
class MRegisterInfo;
|
|
class SelectionDAG;
|
|
class SelectionDAGISel;
|
|
class SSARegMap;
|
|
class TargetInstrInfo;
|
|
class TargetInstrDescriptor;
|
|
class TargetMachine;
|
|
class TargetRegisterClass;
|
|
|
|
/// HazardRecognizer - This determines whether or not an instruction can be
|
|
/// issued this cycle, and whether or not a noop needs to be inserted to handle
|
|
/// the hazard.
|
|
class HazardRecognizer {
|
|
public:
|
|
virtual ~HazardRecognizer();
|
|
|
|
enum HazardType {
|
|
NoHazard, // This instruction can be emitted at this cycle.
|
|
Hazard, // This instruction can't be emitted at this cycle.
|
|
NoopHazard // This instruction can't be emitted, and needs noops.
|
|
};
|
|
|
|
/// getHazardType - Return the hazard type of emitting this node. There are
|
|
/// three possible results. Either:
|
|
/// * NoHazard: it is legal to issue this instruction on this cycle.
|
|
/// * Hazard: issuing this instruction would stall the machine. If some
|
|
/// other instruction is available, issue it first.
|
|
/// * NoopHazard: issuing this instruction would break the program. If
|
|
/// some other instruction can be issued, do so, otherwise issue a noop.
|
|
virtual HazardType getHazardType(SDNode *Node) {
|
|
return NoHazard;
|
|
}
|
|
|
|
/// EmitInstruction - This callback is invoked when an instruction is
|
|
/// emitted, to advance the hazard state.
|
|
virtual void EmitInstruction(SDNode *Node) {
|
|
}
|
|
|
|
/// AdvanceCycle - This callback is invoked when no instructions can be
|
|
/// issued on this cycle without a hazard. This should increment the
|
|
/// internal state of the hazard recognizer so that previously "Hazard"
|
|
/// instructions will now not be hazards.
|
|
virtual void AdvanceCycle() {
|
|
}
|
|
|
|
/// EmitNoop - This callback is invoked when a noop was added to the
|
|
/// instruction stream.
|
|
virtual void EmitNoop() {
|
|
}
|
|
};
|
|
|
|
/// SDep - Scheduling dependency. It keeps track of dependent nodes,
|
|
/// cost of the depdenency, etc.
|
|
struct SDep {
|
|
SUnit *Dep; // Dependent - either a predecessor or a successor.
|
|
unsigned Reg; // If non-zero, this dep is a phy register dependency.
|
|
int Cost; // Cost of the dependency.
|
|
bool isCtrl : 1; // True iff it's a control dependency.
|
|
bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
|
|
SDep(SUnit *d, unsigned r, int t, bool c, bool s)
|
|
: Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
|
|
};
|
|
|
|
/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
|
|
/// a group of nodes flagged together.
|
|
struct SUnit {
|
|
SDNode *Node; // Representative node.
|
|
SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
|
|
unsigned InstanceNo; // Instance#. One SDNode can be multiple
|
|
// SUnit due to cloning.
|
|
|
|
// Preds/Succs - The SUnits before/after us in the graph. The boolean value
|
|
// is true if the edge is a token chain edge, false if it is a value edge.
|
|
SmallVector<SDep, 4> Preds; // All sunit predecessors.
|
|
SmallVector<SDep, 4> Succs; // All sunit successors.
|
|
|
|
typedef SmallVector<SDep, 4>::iterator pred_iterator;
|
|
typedef SmallVector<SDep, 4>::iterator succ_iterator;
|
|
typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
|
|
typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
|
|
|
|
unsigned NodeNum; // Entry # of node in the node vector.
|
|
unsigned short Latency; // Node latency.
|
|
short NumPreds; // # of preds.
|
|
short NumSuccs; // # of sucss.
|
|
short NumPredsLeft; // # of preds not scheduled.
|
|
short NumSuccsLeft; // # of succs not scheduled.
|
|
bool isTwoAddress : 1; // Is a two-address instruction.
|
|
bool isCommutable : 1; // Is a commutable instruction.
|
|
bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
|
|
bool isPending : 1; // True once pending.
|
|
bool isAvailable : 1; // True once available.
|
|
bool isScheduled : 1; // True once scheduled.
|
|
unsigned CycleBound; // Upper/lower cycle to be scheduled at.
|
|
unsigned Cycle; // Once scheduled, the cycle of the op.
|
|
unsigned Depth; // Node depth;
|
|
unsigned Height; // Node height;
|
|
const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
|
|
const TargetRegisterClass *CopySrcRC;
|
|
|
|
SUnit(SDNode *node, unsigned nodenum)
|
|
: Node(node), InstanceNo(0), NodeNum(nodenum), Latency(0),
|
|
NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
|
|
isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
|
|
isPending(false), isAvailable(false), isScheduled(false),
|
|
CycleBound(0), Cycle(0), Depth(0), Height(0),
|
|
CopyDstRC(NULL), CopySrcRC(NULL) {}
|
|
|
|
/// addPred - This adds the specified node as a pred of the current node if
|
|
/// not already. This returns true if this is a new pred.
|
|
bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
|
|
unsigned PhyReg = 0, int Cost = 1) {
|
|
for (unsigned i = 0, e = Preds.size(); i != e; ++i)
|
|
if (Preds[i].Dep == N &&
|
|
Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
|
|
return false;
|
|
Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
|
|
N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
|
|
if (!isCtrl) {
|
|
++NumPreds;
|
|
++N->NumSuccs;
|
|
}
|
|
if (!N->isScheduled)
|
|
++NumPredsLeft;
|
|
if (!isScheduled)
|
|
++N->NumSuccsLeft;
|
|
return true;
|
|
}
|
|
|
|
bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
|
|
for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
|
|
I != E; ++I)
|
|
if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
|
|
bool FoundSucc = false;
|
|
for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
|
|
EE = N->Succs.end(); II != EE; ++II)
|
|
if (II->Dep == this &&
|
|
II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
|
|
FoundSucc = true;
|
|
N->Succs.erase(II);
|
|
break;
|
|
}
|
|
assert(FoundSucc && "Mismatching preds / succs lists!");
|
|
Preds.erase(I);
|
|
if (!isCtrl) {
|
|
--NumPreds;
|
|
--N->NumSuccs;
|
|
}
|
|
if (!N->isScheduled)
|
|
--NumPredsLeft;
|
|
if (!isScheduled)
|
|
--N->NumSuccsLeft;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool isPred(SUnit *N) {
|
|
for (unsigned i = 0, e = Preds.size(); i != e; ++i)
|
|
if (Preds[i].Dep == N)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool isSucc(SUnit *N) {
|
|
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
|
|
if (Succs[i].Dep == N)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void dump(const SelectionDAG *G) const;
|
|
void dumpAll(const SelectionDAG *G) const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
/// SchedulingPriorityQueue - This interface is used to plug different
|
|
/// priorities computation algorithms into the list scheduler. It implements
|
|
/// the interface of a standard priority queue, where nodes are inserted in
|
|
/// arbitrary order and returned in priority order. The computation of the
|
|
/// priority and the representation of the queue are totally up to the
|
|
/// implementation to decide.
|
|
///
|
|
class SchedulingPriorityQueue {
|
|
public:
|
|
virtual ~SchedulingPriorityQueue() {}
|
|
|
|
virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
|
|
std::vector<SUnit> &SUnits) = 0;
|
|
virtual void addNode(const SUnit *SU) = 0;
|
|
virtual void updateNode(const SUnit *SU) = 0;
|
|
virtual void releaseState() = 0;
|
|
|
|
virtual unsigned size() const = 0;
|
|
virtual bool empty() const = 0;
|
|
virtual void push(SUnit *U) = 0;
|
|
|
|
virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
|
|
virtual SUnit *pop() = 0;
|
|
|
|
virtual void remove(SUnit *SU) = 0;
|
|
|
|
/// ScheduledNode - As each node is scheduled, this method is invoked. This
|
|
/// allows the priority function to adjust the priority of node that have
|
|
/// already been emitted.
|
|
virtual void ScheduledNode(SUnit *Node) {}
|
|
|
|
virtual void UnscheduledNode(SUnit *Node) {}
|
|
};
|
|
|
|
class ScheduleDAG {
|
|
public:
|
|
SelectionDAG &DAG; // DAG of the current basic block
|
|
MachineBasicBlock *BB; // Current basic block
|
|
const TargetMachine &TM; // Target processor
|
|
const TargetInstrInfo *TII; // Target instruction information
|
|
const MRegisterInfo *MRI; // Target processor register info
|
|
SSARegMap *RegMap; // Virtual/real register map
|
|
MachineConstantPool *ConstPool; // Target constant pool
|
|
std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
|
|
// represent noop instructions.
|
|
DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
|
|
// SDNode to SUnit mapping (n -> n).
|
|
std::vector<SUnit> SUnits; // The scheduling units.
|
|
SmallSet<SDNode*, 16> CommuteSet; // Nodes the should be commuted.
|
|
|
|
ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
|
|
const TargetMachine &tm)
|
|
: DAG(dag), BB(bb), TM(tm) {}
|
|
|
|
virtual ~ScheduleDAG() {}
|
|
|
|
/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
|
|
/// using 'dot'.
|
|
///
|
|
void viewGraph();
|
|
|
|
/// Run - perform scheduling.
|
|
///
|
|
MachineBasicBlock *Run();
|
|
|
|
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
|
|
///
|
|
static bool isPassiveNode(SDNode *Node) {
|
|
if (isa<ConstantSDNode>(Node)) return true;
|
|
if (isa<RegisterSDNode>(Node)) return true;
|
|
if (isa<GlobalAddressSDNode>(Node)) return true;
|
|
if (isa<BasicBlockSDNode>(Node)) return true;
|
|
if (isa<FrameIndexSDNode>(Node)) return true;
|
|
if (isa<ConstantPoolSDNode>(Node)) return true;
|
|
if (isa<JumpTableSDNode>(Node)) return true;
|
|
if (isa<ExternalSymbolSDNode>(Node)) return true;
|
|
return false;
|
|
}
|
|
|
|
/// NewSUnit - Creates a new SUnit and return a ptr to it.
|
|
///
|
|
SUnit *NewSUnit(SDNode *N) {
|
|
SUnits.push_back(SUnit(N, SUnits.size()));
|
|
return &SUnits.back();
|
|
}
|
|
|
|
/// Clone - Creates a clone of the specified SUnit. It does not copy the
|
|
/// predecessors / successors info nor the temporary scheduling states.
|
|
SUnit *Clone(SUnit *N);
|
|
|
|
/// BuildSchedUnits - Build SUnits from the selection dag that we are input.
|
|
/// This SUnit graph is similar to the SelectionDAG, but represents flagged
|
|
/// together nodes with a single SUnit.
|
|
void BuildSchedUnits();
|
|
|
|
/// ComputeLatency - Compute node latency.
|
|
///
|
|
void ComputeLatency(SUnit *SU);
|
|
|
|
/// CalculateDepths, CalculateHeights - Calculate node depth / height.
|
|
///
|
|
void CalculateDepths();
|
|
void CalculateHeights();
|
|
|
|
/// CountResults - The results of target nodes have register or immediate
|
|
/// operands first, then an optional chain, and optional flag operands
|
|
/// (which do not go into the machine instrs.)
|
|
static unsigned CountResults(SDNode *Node);
|
|
|
|
/// CountOperands The inputs to target nodes have any actual inputs first,
|
|
/// followed by an optional chain operand, then flag operands. Compute the
|
|
/// number of actual operands that will go into the machine instr.
|
|
static unsigned CountOperands(SDNode *Node);
|
|
|
|
/// EmitNode - Generate machine code for an node and needed dependencies.
|
|
/// VRBaseMap contains, for each already emitted node, the first virtual
|
|
/// register number for the results of the node.
|
|
///
|
|
void EmitNode(SDNode *Node, unsigned InstNo,
|
|
DenseMap<SDOperand, unsigned> &VRBaseMap);
|
|
|
|
/// EmitNoop - Emit a noop instruction.
|
|
///
|
|
void EmitNoop();
|
|
|
|
void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
|
|
|
|
/// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
|
|
/// implicit physical register output.
|
|
void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
|
|
unsigned SrcReg,
|
|
DenseMap<SDOperand, unsigned> &VRBaseMap);
|
|
|
|
void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
|
|
const TargetInstrDescriptor &II,
|
|
DenseMap<SDOperand, unsigned> &VRBaseMap);
|
|
|
|
void EmitSchedule();
|
|
|
|
void dumpSchedule() const;
|
|
|
|
/// Schedule - Order nodes according to selected style.
|
|
///
|
|
virtual void Schedule() {}
|
|
|
|
private:
|
|
/// EmitSubregNode - Generate machine code for subreg nodes.
|
|
///
|
|
void EmitSubregNode(SDNode *Node,
|
|
DenseMap<SDOperand, unsigned> &VRBaseMap);
|
|
|
|
void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
|
|
const TargetInstrDescriptor *II,
|
|
DenseMap<SDOperand, unsigned> &VRBaseMap);
|
|
};
|
|
|
|
/// createBURRListDAGScheduler - This creates a bottom up register usage
|
|
/// reduction list scheduler.
|
|
ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createTDRRListDAGScheduler - This creates a top down register usage
|
|
/// reduction list scheduler.
|
|
ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createTDListDAGScheduler - This creates a top-down list scheduler with
|
|
/// a hazard recognizer.
|
|
ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createDefaultScheduler - This creates an instruction scheduler appropriate
|
|
/// for the target.
|
|
ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
|
|
SelectionDAG *DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
|
|
SUnit *Node;
|
|
unsigned Operand;
|
|
|
|
SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
|
|
public:
|
|
bool operator==(const SUnitIterator& x) const {
|
|
return Operand == x.Operand;
|
|
}
|
|
bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
|
|
|
|
const SUnitIterator &operator=(const SUnitIterator &I) {
|
|
assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
|
|
Operand = I.Operand;
|
|
return *this;
|
|
}
|
|
|
|
pointer operator*() const {
|
|
return Node->Preds[Operand].Dep;
|
|
}
|
|
pointer operator->() const { return operator*(); }
|
|
|
|
SUnitIterator& operator++() { // Preincrement
|
|
++Operand;
|
|
return *this;
|
|
}
|
|
SUnitIterator operator++(int) { // Postincrement
|
|
SUnitIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
|
|
static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
|
|
static SUnitIterator end (SUnit *N) {
|
|
return SUnitIterator(N, N->Preds.size());
|
|
}
|
|
|
|
unsigned getOperand() const { return Operand; }
|
|
const SUnit *getNode() const { return Node; }
|
|
bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
|
|
};
|
|
|
|
template <> struct GraphTraits<SUnit*> {
|
|
typedef SUnit NodeType;
|
|
typedef SUnitIterator ChildIteratorType;
|
|
static inline NodeType *getEntryNode(SUnit *N) { return N; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return SUnitIterator::begin(N);
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return SUnitIterator::end(N);
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
|
|
typedef std::vector<SUnit>::iterator nodes_iterator;
|
|
static nodes_iterator nodes_begin(ScheduleDAG *G) {
|
|
return G->SUnits.begin();
|
|
}
|
|
static nodes_iterator nodes_end(ScheduleDAG *G) {
|
|
return G->SUnits.end();
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif
|