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27107f6ab4
Rename the AttributeImpl* from Attrs to pImpl to be consistent with other code. Add comments where none were before. Or doxygen-ify other comments. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170767 91177308-0d34-0410-b5e6-96231b3b80d8
549 lines
19 KiB
C++
549 lines
19 KiB
C++
//===-- Attribute.cpp - Implement AttributesList -------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Attribute, AttributeImpl, AttrBuilder,
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// AttributeSetImpl, and AttributeSet classes.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Attributes.h"
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#include "AttributeImpl.h"
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#include "LLVMContextImpl.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/Atomic.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Type.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Attribute Implementation
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//===----------------------------------------------------------------------===//
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Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrVal> Vals) {
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AttrBuilder B;
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for (ArrayRef<AttrVal>::iterator I = Vals.begin(), E = Vals.end();
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I != E; ++I)
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B.addAttribute(*I);
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return Attribute::get(Context, B);
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}
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Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
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// If there are no attributes, return an empty Attribute class.
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if (!B.hasAttributes())
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return Attribute();
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// Otherwise, build a key to look up the existing attributes.
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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ID.AddInteger(B.Raw());
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void *InsertPoint;
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AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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PA = new AttributeImpl(B.Raw());
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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// Return the AttributesList that we found or created.
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return Attribute(PA);
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}
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bool Attribute::hasAttribute(AttrVal Val) const {
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return pImpl && pImpl->hasAttribute(Val);
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}
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bool Attribute::hasAttributes() const {
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return pImpl && pImpl->hasAttributes();
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}
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bool Attribute::hasAttributes(const Attribute &A) const {
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return pImpl && pImpl->hasAttributes(A);
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}
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/// This returns the alignment field of an attribute as a byte alignment value.
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unsigned Attribute::getAlignment() const {
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if (!hasAttribute(Attribute::Alignment))
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return 0;
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return 1U << ((pImpl->getAlignment() >> 16) - 1);
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned Attribute::getStackAlignment() const {
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if (!hasAttribute(Attribute::StackAlignment))
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return 0;
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return 1U << ((pImpl->getStackAlignment() >> 26) - 1);
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}
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uint64_t Attribute::Raw() const {
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return pImpl ? pImpl->Raw() : 0;
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}
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Attribute Attribute::typeIncompatible(Type *Ty) {
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AttrBuilder Incompatible;
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if (!Ty->isIntegerTy())
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// Attribute that only apply to integers.
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Incompatible.addAttribute(Attribute::SExt)
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.addAttribute(Attribute::ZExt);
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if (!Ty->isPointerTy())
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// Attribute that only apply to pointers.
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Incompatible.addAttribute(Attribute::ByVal)
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.addAttribute(Attribute::Nest)
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.addAttribute(Attribute::NoAlias)
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.addAttribute(Attribute::NoCapture)
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.addAttribute(Attribute::StructRet);
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return Attribute::get(Ty->getContext(), Incompatible);
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}
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/// encodeLLVMAttributesForBitcode - This returns an integer containing an
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/// encoding of all the LLVM attributes found in the given attribute bitset.
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/// Any change to this encoding is a breaking change to bitcode compatibility.
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uint64_t Attribute::encodeLLVMAttributesForBitcode(Attribute Attrs) {
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// FIXME: It doesn't make sense to store the alignment information as an
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// expanded out value, we should store it as a log2 value. However, we can't
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// just change that here without breaking bitcode compatibility. If this ever
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// becomes a problem in practice, we should introduce new tag numbers in the
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// bitcode file and have those tags use a more efficiently encoded alignment
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// field.
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// Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
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// log2 encoded value. Shift the bits above the alignment up by 11 bits.
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uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
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if (Attrs.hasAttribute(Attribute::Alignment))
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EncodedAttrs |= Attrs.getAlignment() << 16;
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EncodedAttrs |= (Attrs.Raw() & (0xffffULL << 21)) << 11;
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return EncodedAttrs;
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}
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/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
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/// the LLVM attributes that have been decoded from the given integer. This
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/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
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Attribute Attribute::decodeLLVMAttributesForBitcode(LLVMContext &C,
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uint64_t EncodedAttrs) {
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// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
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// the bits above 31 down by 11 bits.
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unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
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assert((!Alignment || isPowerOf2_32(Alignment)) &&
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"Alignment must be a power of two.");
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AttrBuilder B(EncodedAttrs & 0xffff);
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if (Alignment)
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B.addAlignmentAttr(Alignment);
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B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
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return Attribute::get(C, B);
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}
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std::string Attribute::getAsString() const {
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std::string Result;
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if (hasAttribute(Attribute::ZExt))
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Result += "zeroext ";
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if (hasAttribute(Attribute::SExt))
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Result += "signext ";
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if (hasAttribute(Attribute::NoReturn))
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Result += "noreturn ";
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if (hasAttribute(Attribute::NoUnwind))
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Result += "nounwind ";
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if (hasAttribute(Attribute::UWTable))
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Result += "uwtable ";
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if (hasAttribute(Attribute::ReturnsTwice))
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Result += "returns_twice ";
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if (hasAttribute(Attribute::InReg))
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Result += "inreg ";
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if (hasAttribute(Attribute::NoAlias))
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Result += "noalias ";
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if (hasAttribute(Attribute::NoCapture))
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Result += "nocapture ";
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if (hasAttribute(Attribute::StructRet))
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Result += "sret ";
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if (hasAttribute(Attribute::ByVal))
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Result += "byval ";
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if (hasAttribute(Attribute::Nest))
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Result += "nest ";
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if (hasAttribute(Attribute::ReadNone))
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Result += "readnone ";
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if (hasAttribute(Attribute::ReadOnly))
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Result += "readonly ";
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if (hasAttribute(Attribute::OptimizeForSize))
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Result += "optsize ";
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if (hasAttribute(Attribute::NoInline))
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Result += "noinline ";
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if (hasAttribute(Attribute::InlineHint))
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Result += "inlinehint ";
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if (hasAttribute(Attribute::AlwaysInline))
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Result += "alwaysinline ";
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if (hasAttribute(Attribute::StackProtect))
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Result += "ssp ";
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if (hasAttribute(Attribute::StackProtectReq))
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Result += "sspreq ";
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if (hasAttribute(Attribute::NoRedZone))
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Result += "noredzone ";
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if (hasAttribute(Attribute::NoImplicitFloat))
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Result += "noimplicitfloat ";
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if (hasAttribute(Attribute::Naked))
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Result += "naked ";
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if (hasAttribute(Attribute::NonLazyBind))
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Result += "nonlazybind ";
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if (hasAttribute(Attribute::AddressSafety))
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Result += "address_safety ";
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if (hasAttribute(Attribute::MinSize))
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Result += "minsize ";
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if (hasAttribute(Attribute::StackAlignment)) {
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Result += "alignstack(";
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Result += utostr(getStackAlignment());
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Result += ") ";
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}
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if (hasAttribute(Attribute::Alignment)) {
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Result += "align ";
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Result += utostr(getAlignment());
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Result += " ";
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}
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if (hasAttribute(Attribute::NoDuplicate))
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Result += "noduplicate ";
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// Trim the trailing space.
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assert(!Result.empty() && "Unknown attribute!");
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Result.erase(Result.end()-1);
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return Result;
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}
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//===----------------------------------------------------------------------===//
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// AttrBuilder Implementation
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//===----------------------------------------------------------------------===//
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AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrVal Val){
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Bits |= AttributeImpl::getAttrMask(Val);
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return *this;
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}
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AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
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Bits |= Val;
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return *this;
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}
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AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
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if (Align == 0) return *this;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x40000000 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 16;
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return *this;
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}
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AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align){
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// Default alignment, allow the target to define how to align it.
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if (Align == 0) return *this;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x100 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 26;
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return *this;
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}
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AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrVal Val) {
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Bits &= ~AttributeImpl::getAttrMask(Val);
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return *this;
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}
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AttrBuilder &AttrBuilder::addAttributes(const Attribute &A) {
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Bits |= A.Raw();
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return *this;
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}
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AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
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Bits &= ~A.Raw();
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return *this;
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}
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bool AttrBuilder::hasAttribute(Attribute::AttrVal A) const {
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return Bits & AttributeImpl::getAttrMask(A);
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}
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bool AttrBuilder::hasAttributes() const {
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return Bits != 0;
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}
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bool AttrBuilder::hasAttributes(const Attribute &A) const {
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return Bits & A.Raw();
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}
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bool AttrBuilder::hasAlignmentAttr() const {
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return Bits & AttributeImpl::getAttrMask(Attribute::Alignment);
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}
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uint64_t AttrBuilder::getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1ULL <<
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(((Bits & AttributeImpl::getAttrMask(Attribute::Alignment)) >> 16) - 1);
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}
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uint64_t AttrBuilder::getStackAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1ULL <<
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(((Bits & AttributeImpl::getAttrMask(Attribute::StackAlignment))>>26)-1);
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}
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//===----------------------------------------------------------------------===//
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// AttributeImpl Definition
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//===----------------------------------------------------------------------===//
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uint64_t AttributeImpl::getAttrMask(uint64_t Val) {
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switch (Val) {
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case Attribute::None: return 0;
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case Attribute::ZExt: return 1 << 0;
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case Attribute::SExt: return 1 << 1;
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case Attribute::NoReturn: return 1 << 2;
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case Attribute::InReg: return 1 << 3;
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case Attribute::StructRet: return 1 << 4;
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case Attribute::NoUnwind: return 1 << 5;
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case Attribute::NoAlias: return 1 << 6;
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case Attribute::ByVal: return 1 << 7;
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case Attribute::Nest: return 1 << 8;
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case Attribute::ReadNone: return 1 << 9;
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case Attribute::ReadOnly: return 1 << 10;
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case Attribute::NoInline: return 1 << 11;
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case Attribute::AlwaysInline: return 1 << 12;
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case Attribute::OptimizeForSize: return 1 << 13;
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case Attribute::StackProtect: return 1 << 14;
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case Attribute::StackProtectReq: return 1 << 15;
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case Attribute::Alignment: return 31 << 16;
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case Attribute::NoCapture: return 1 << 21;
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case Attribute::NoRedZone: return 1 << 22;
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case Attribute::NoImplicitFloat: return 1 << 23;
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case Attribute::Naked: return 1 << 24;
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case Attribute::InlineHint: return 1 << 25;
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case Attribute::StackAlignment: return 7 << 26;
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case Attribute::ReturnsTwice: return 1 << 29;
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case Attribute::UWTable: return 1 << 30;
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case Attribute::NonLazyBind: return 1U << 31;
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case Attribute::AddressSafety: return 1ULL << 32;
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case Attribute::MinSize: return 1ULL << 33;
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case Attribute::NoDuplicate: return 1ULL << 34;
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}
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llvm_unreachable("Unsupported attribute type");
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}
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bool AttributeImpl::hasAttribute(uint64_t A) const {
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return (Bits & getAttrMask(A)) != 0;
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}
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bool AttributeImpl::hasAttributes() const {
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return Bits != 0;
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}
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bool AttributeImpl::hasAttributes(const Attribute &A) const {
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return Bits & A.Raw(); // FIXME: Raw() won't work here in the future.
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}
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uint64_t AttributeImpl::getAlignment() const {
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return Bits & getAttrMask(Attribute::Alignment);
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}
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uint64_t AttributeImpl::getStackAlignment() const {
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return Bits & getAttrMask(Attribute::StackAlignment);
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}
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//===----------------------------------------------------------------------===//
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// AttributeSetImpl Definition
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//===----------------------------------------------------------------------===//
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AttributeSet AttributeSet::get(LLVMContext &C,
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ArrayRef<AttributeWithIndex> Attrs) {
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// If there are no attributes then return a null AttributesList pointer.
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if (Attrs.empty())
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return AttributeSet();
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#ifndef NDEBUG
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
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assert(Attrs[i].Attrs.hasAttributes() &&
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"Pointless attribute!");
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assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
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"Misordered AttributesList!");
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}
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#endif
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// Otherwise, build a key to look up the existing attributes.
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LLVMContextImpl *pImpl = C.pImpl;
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FoldingSetNodeID ID;
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AttributeSetImpl::Profile(ID, Attrs);
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void *InsertPoint;
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AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID,
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InsertPoint);
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// If we didn't find any existing attributes of the same shape then
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// create a new one and insert it.
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if (!PA) {
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PA = new AttributeSetImpl(C, Attrs);
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pImpl->AttrsLists.InsertNode(PA, InsertPoint);
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}
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// Return the AttributesList that we found or created.
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return AttributeSet(PA);
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}
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//===----------------------------------------------------------------------===//
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// AttributeSet Method Implementations
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//===----------------------------------------------------------------------===//
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const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
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AttrList = RHS.AttrList;
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return *this;
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}
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/// getNumSlots - Return the number of slots used in this attribute list.
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/// This is the number of arguments that have an attribute set on them
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/// (including the function itself).
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unsigned AttributeSet::getNumSlots() const {
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return AttrList ? AttrList->Attrs.size() : 0;
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}
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/// getSlot - Return the AttributeWithIndex at the specified slot. This
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/// holds a number plus a set of attributes.
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const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
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assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!");
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return AttrList->Attrs[Slot];
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}
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/// getAttributes - The attributes for the specified index are returned.
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/// Attribute for the result are denoted with Idx = 0. Function notes are
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/// denoted with idx = ~0.
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Attribute AttributeSet::getAttributes(unsigned Idx) const {
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if (AttrList == 0) return Attribute();
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const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
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if (Attrs[i].Index == Idx)
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return Attrs[i].Attrs;
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return Attribute();
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}
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/// hasAttrSomewhere - Return true if the specified attribute is set for at
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/// least one parameter or for the return value.
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bool AttributeSet::hasAttrSomewhere(Attribute::AttrVal Attr) const {
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if (AttrList == 0) return false;
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const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs;
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for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
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if (Attrs[i].Attrs.hasAttribute(Attr))
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return true;
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return false;
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}
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unsigned AttributeSet::getNumAttrs() const {
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return AttrList ? AttrList->Attrs.size() : 0;
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}
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Attribute &AttributeSet::getAttributesAtIndex(unsigned i) const {
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assert(AttrList && "Trying to get an attribute from an empty list!");
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assert(i < AttrList->Attrs.size() && "Index out of range!");
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return AttrList->Attrs[i].Attrs;
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}
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AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
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Attribute Attrs) const {
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Attribute OldAttrs = getAttributes(Idx);
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#ifndef NDEBUG
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// FIXME it is not obvious how this should work for alignment.
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// For now, say we can't change a known alignment.
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unsigned OldAlign = OldAttrs.getAlignment();
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unsigned NewAlign = Attrs.getAlignment();
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assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
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"Attempt to change alignment!");
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#endif
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AttrBuilder NewAttrs =
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AttrBuilder(OldAttrs).addAttributes(Attrs);
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if (NewAttrs == AttrBuilder(OldAttrs))
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return *this;
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SmallVector<AttributeWithIndex, 8> NewAttrList;
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if (AttrList == 0)
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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else {
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const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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unsigned i = 0, e = OldAttrList.size();
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// Copy attributes for arguments before this one.
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for (; i != e && OldAttrList[i].Index < Idx; ++i)
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NewAttrList.push_back(OldAttrList[i]);
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// If there are attributes already at this index, merge them in.
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if (i != e && OldAttrList[i].Index == Idx) {
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Attrs =
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Attribute::get(C, AttrBuilder(Attrs).
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addAttributes(OldAttrList[i].Attrs));
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++i;
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}
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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// Copy attributes for arguments after this one.
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NewAttrList.insert(NewAttrList.end(),
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OldAttrList.begin()+i, OldAttrList.end());
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}
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return get(C, NewAttrList);
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}
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AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
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Attribute Attrs) const {
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#ifndef NDEBUG
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// FIXME it is not obvious how this should work for alignment.
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// For now, say we can't pass in alignment, which no current use does.
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assert(!Attrs.hasAttribute(Attribute::Alignment) &&
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"Attempt to exclude alignment!");
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#endif
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if (AttrList == 0) return AttributeSet();
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Attribute OldAttrs = getAttributes(Idx);
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AttrBuilder NewAttrs =
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AttrBuilder(OldAttrs).removeAttributes(Attrs);
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if (NewAttrs == AttrBuilder(OldAttrs))
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return *this;
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SmallVector<AttributeWithIndex, 8> NewAttrList;
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const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs;
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unsigned i = 0, e = OldAttrList.size();
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// Copy attributes for arguments before this one.
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for (; i != e && OldAttrList[i].Index < Idx; ++i)
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NewAttrList.push_back(OldAttrList[i]);
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// If there are attributes already at this index, merge them in.
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assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
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Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
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removeAttributes(Attrs));
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++i;
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if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
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NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
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// Copy attributes for arguments after this one.
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NewAttrList.insert(NewAttrList.end(),
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OldAttrList.begin()+i, OldAttrList.end());
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return get(C, NewAttrList);
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}
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void AttributeSet::dump() const {
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dbgs() << "PAL[ ";
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for (unsigned i = 0; i < getNumSlots(); ++i) {
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const AttributeWithIndex &PAWI = getSlot(i);
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dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs.getAsString() << "} ";
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}
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dbgs() << "]\n";
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}
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