llvm-6502/include/llvm/CodeGen/MachineBranchProbabilityInfo.h
Chandler Carruth 340d596509 Under the hood, MBPI is doing a linear scan of every successor every
time it is queried to compute the probability of a single successor.
This makes computing the probability of every successor of a block in
sequence... really really slow. ;] This switches to a linear walk of the
successors rather than a quadratic one. One of several quadratic
behaviors slowing this pass down.

I'm not really thrilled with moving the sum code into the public
interface of MBPI, but I don't (at the moment) have ideas for a better
interface. My direction I'm thinking in for a better interface is to
have MBPI actually retain much more state and make *all* of these
queries cheap. That's a lot of work, and would require invasive changes.
Until then, this seems like the least bad (ie, least quadratic)
solution. Suggestions welcome.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144530 91177308-0d34-0410-b5e6-96231b3b80d8
2011-11-14 09:12:57 +00:00

85 lines
3.2 KiB
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//==- MachineBranchProbabilityInfo.h - Machine Branch Probability Analysis -==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is used to evaluate branch probabilties on machine basic blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
#define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
#include "llvm/Pass.h"
#include "llvm/Support/BranchProbability.h"
#include <climits>
namespace llvm {
class raw_ostream;
class MachineBasicBlock;
class MachineBranchProbabilityInfo : public ImmutablePass {
// Default weight value. Used when we don't have information about the edge.
// TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
// the successors have a weight yet. But it doesn't make sense when providing
// weight to an edge that may have siblings with non-zero weights. This can
// be handled various ways, but it's probably fine for an edge with unknown
// weight to just "inherit" the non-zero weight of an adjacent successor.
static const uint32_t DEFAULT_WEIGHT = 16;
public:
static char ID;
MachineBranchProbabilityInfo() : ImmutablePass(ID) {
PassRegistry &Registry = *PassRegistry::getPassRegistry();
initializeMachineBranchProbabilityInfoPass(Registry);
}
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
// Return edge weight. If we don't have any informations about it - return
// DEFAULT_WEIGHT.
uint32_t getEdgeWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
// Get sum of the block successors' weights, potentially scaling them to fit
// within 32-bits. If scaling is required, sets Scale based on the necessary
// adjustment. Any edge weights used with the sum should be divided by Scale.
uint32_t getSumForBlock(MachineBasicBlock *MBB, uint32_t &Scale) const;
// A 'Hot' edge is an edge which probability is >= 80%.
bool isEdgeHot(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
// Return a hot successor for the block BB or null if there isn't one.
// NB: This routine's complexity is linear on the number of successors.
MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
// Return a probability as a fraction between 0 (0% probability) and
// 1 (100% probability), however the value is never equal to 0, and can be 1
// only iff SRC block has only one successor.
// NB: This routine's complexity is linear on the number of successors of
// Src. Querying sequentially for each successor's probability is a quadratic
// query pattern.
BranchProbability getEdgeProbability(MachineBasicBlock *Src,
MachineBasicBlock *Dst) const;
// Print value between 0 (0% probability) and 1 (100% probability),
// however the value is never equal to 0, and can be 1 only iff SRC block
// has only one successor.
raw_ostream &printEdgeProbability(raw_ostream &OS, MachineBasicBlock *Src,
MachineBasicBlock *Dst) const;
};
}
#endif