llvm-6502/lib/Transforms/IPO/DeadArgumentElimination.cpp
Duncan Sands 28c3cff825 Factor code to copy global value attributes like
the section or the visibility from one global
value to another: copyAttributesFrom.  This is
particularly useful for duplicating functions:
previously this was done by explicitly copying
each attribute in turn at each place where a
new function was created out of an old one, with
the result that obscure attributes were regularly
forgotten (like the collector or the section).
Hopefully now everything is uniform and nothing
is forgotten.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@51567 91177308-0d34-0410-b5e6-96231b3b80d8
2008-05-26 19:58:59 +00:00

774 lines
30 KiB
C++

//===-- DeadArgumentElimination.cpp - Eliminate dead arguments ------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass deletes dead arguments from internal functions. Dead argument
// elimination removes arguments which are directly dead, as well as arguments
// only passed into function calls as dead arguments of other functions. This
// pass also deletes dead arguments in a similar way.
//
// This pass is often useful as a cleanup pass to run after aggressive
// interprocedural passes, which add possibly-dead arguments.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "deadargelim"
#include "llvm/Transforms/IPO.h"
#include "llvm/CallingConv.h"
#include "llvm/Constant.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Compiler.h"
#include <map>
#include <set>
using namespace llvm;
STATISTIC(NumArgumentsEliminated, "Number of unread args removed");
STATISTIC(NumRetValsEliminated , "Number of unused return values removed");
namespace {
/// DAE - The dead argument elimination pass.
///
class VISIBILITY_HIDDEN DAE : public ModulePass {
/// Liveness enum - During our initial pass over the program, we determine
/// that things are either definately alive, definately dead, or in need of
/// interprocedural analysis (MaybeLive).
///
enum Liveness { Live, MaybeLive, Dead };
/// LiveArguments, MaybeLiveArguments, DeadArguments - These sets contain
/// all of the arguments in the program. The Dead set contains arguments
/// which are completely dead (never used in the function). The MaybeLive
/// set contains arguments which are only passed into other function calls,
/// thus may be live and may be dead. The Live set contains arguments which
/// are known to be alive.
///
std::set<Argument*> DeadArguments, MaybeLiveArguments, LiveArguments;
/// DeadRetVal, MaybeLiveRetVal, LifeRetVal - These sets contain all of the
/// functions in the program. The Dead set contains functions whose return
/// value is known to be dead. The MaybeLive set contains functions whose
/// return values are only used by return instructions, and the Live set
/// contains functions whose return values are used, functions that are
/// external, and functions that already return void.
///
std::set<Function*> DeadRetVal, MaybeLiveRetVal, LiveRetVal;
/// InstructionsToInspect - As we mark arguments and return values
/// MaybeLive, we keep track of which instructions could make the values
/// live here. Once the entire program has had the return value and
/// arguments analyzed, this set is scanned to promote the MaybeLive objects
/// to be Live if they really are used.
std::vector<Instruction*> InstructionsToInspect;
/// CallSites - Keep track of the call sites of functions that have
/// MaybeLive arguments or return values.
std::multimap<Function*, CallSite> CallSites;
public:
static char ID; // Pass identification, replacement for typeid
DAE() : ModulePass((intptr_t)&ID) {}
bool runOnModule(Module &M);
virtual bool ShouldHackArguments() const { return false; }
private:
Liveness getArgumentLiveness(const Argument &A);
bool isMaybeLiveArgumentNowLive(Argument *Arg);
bool DeleteDeadVarargs(Function &Fn);
void SurveyFunction(Function &Fn);
void MarkArgumentLive(Argument *Arg);
void MarkRetValLive(Function *F);
void MarkReturnInstArgumentLive(ReturnInst *RI);
void RemoveDeadArgumentsFromFunction(Function *F);
};
}
char DAE::ID = 0;
static RegisterPass<DAE>
X("deadargelim", "Dead Argument Elimination");
namespace {
/// DAH - DeadArgumentHacking pass - Same as dead argument elimination, but
/// deletes arguments to functions which are external. This is only for use
/// by bugpoint.
struct DAH : public DAE {
static char ID;
virtual bool ShouldHackArguments() const { return true; }
};
}
char DAH::ID = 0;
static RegisterPass<DAH>
Y("deadarghaX0r", "Dead Argument Hacking (BUGPOINT USE ONLY; DO NOT USE)");
/// createDeadArgEliminationPass - This pass removes arguments from functions
/// which are not used by the body of the function.
///
ModulePass *llvm::createDeadArgEliminationPass() { return new DAE(); }
ModulePass *llvm::createDeadArgHackingPass() { return new DAH(); }
/// DeleteDeadVarargs - If this is an function that takes a ... list, and if
/// llvm.vastart is never called, the varargs list is dead for the function.
bool DAE::DeleteDeadVarargs(Function &Fn) {
assert(Fn.getFunctionType()->isVarArg() && "Function isn't varargs!");
if (Fn.isDeclaration() || !Fn.hasInternalLinkage()) return false;
// Ensure that the function is only directly called.
for (Value::use_iterator I = Fn.use_begin(), E = Fn.use_end(); I != E; ++I) {
// If this use is anything other than a call site, give up.
CallSite CS = CallSite::get(*I);
Instruction *TheCall = CS.getInstruction();
if (!TheCall) return false; // Not a direct call site?
// The addr of this function is passed to the call.
if (I.getOperandNo() != 0) return false;
}
// Okay, we know we can transform this function if safe. Scan its body
// looking for calls to llvm.vastart.
for (Function::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
if (II->getIntrinsicID() == Intrinsic::vastart)
return false;
}
}
}
// If we get here, there are no calls to llvm.vastart in the function body,
// remove the "..." and adjust all the calls.
// Start by computing a new prototype for the function, which is the same as
// the old function, but has fewer arguments.
const FunctionType *FTy = Fn.getFunctionType();
std::vector<const Type*> Params(FTy->param_begin(), FTy->param_end());
FunctionType *NFTy = FunctionType::get(FTy->getReturnType(), Params, false);
unsigned NumArgs = Params.size();
// Create the new function body and insert it into the module...
Function *NF = Function::Create(NFTy, Fn.getLinkage());
NF->copyAttributesFrom(&Fn);
Fn.getParent()->getFunctionList().insert(&Fn, NF);
NF->takeName(&Fn);
// Loop over all of the callers of the function, transforming the call sites
// to pass in a smaller number of arguments into the new function.
//
std::vector<Value*> Args;
while (!Fn.use_empty()) {
CallSite CS = CallSite::get(Fn.use_back());
Instruction *Call = CS.getInstruction();
// Pass all the same arguments.
Args.assign(CS.arg_begin(), CS.arg_begin()+NumArgs);
// Drop any attributes that were on the vararg arguments.
PAListPtr PAL = CS.getParamAttrs();
if (!PAL.isEmpty() && PAL.getSlot(PAL.getNumSlots() - 1).Index > NumArgs) {
SmallVector<ParamAttrsWithIndex, 8> ParamAttrsVec;
for (unsigned i = 0; PAL.getSlot(i).Index <= NumArgs; ++i)
ParamAttrsVec.push_back(PAL.getSlot(i));
PAL = PAListPtr::get(ParamAttrsVec.begin(), ParamAttrsVec.end());
}
Instruction *New;
if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) {
New = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(),
Args.begin(), Args.end(), "", Call);
cast<InvokeInst>(New)->setCallingConv(CS.getCallingConv());
cast<InvokeInst>(New)->setParamAttrs(PAL);
} else {
New = CallInst::Create(NF, Args.begin(), Args.end(), "", Call);
cast<CallInst>(New)->setCallingConv(CS.getCallingConv());
cast<CallInst>(New)->setParamAttrs(PAL);
if (cast<CallInst>(Call)->isTailCall())
cast<CallInst>(New)->setTailCall();
}
Args.clear();
if (!Call->use_empty())
Call->replaceAllUsesWith(New);
New->takeName(Call);
// Finally, remove the old call from the program, reducing the use-count of
// F.
Call->eraseFromParent();
}
// Since we have now created the new function, splice the body of the old
// function right into the new function, leaving the old rotting hulk of the
// function empty.
NF->getBasicBlockList().splice(NF->begin(), Fn.getBasicBlockList());
// Loop over the argument list, transfering uses of the old arguments over to
// the new arguments, also transfering over the names as well. While we're at
// it, remove the dead arguments from the DeadArguments list.
//
for (Function::arg_iterator I = Fn.arg_begin(), E = Fn.arg_end(),
I2 = NF->arg_begin(); I != E; ++I, ++I2) {
// Move the name and users over to the new version.
I->replaceAllUsesWith(I2);
I2->takeName(I);
}
// Finally, nuke the old function.
Fn.eraseFromParent();
return true;
}
static inline bool CallPassesValueThoughVararg(Instruction *Call,
const Value *Arg) {
CallSite CS = CallSite::get(Call);
const Type *CalledValueTy = CS.getCalledValue()->getType();
const Type *FTy = cast<PointerType>(CalledValueTy)->getElementType();
unsigned NumFixedArgs = cast<FunctionType>(FTy)->getNumParams();
for (CallSite::arg_iterator AI = CS.arg_begin()+NumFixedArgs;
AI != CS.arg_end(); ++AI)
if (AI->get() == Arg)
return true;
return false;
}
// getArgumentLiveness - Inspect an argument, determining if is known Live
// (used in a computation), MaybeLive (only passed as an argument to a call), or
// Dead (not used).
DAE::Liveness DAE::getArgumentLiveness(const Argument &A) {
const Function *F = A.getParent();
// If this is the return value of a struct function, it's not really dead.
if (F->hasStructRetAttr() && &*(F->arg_begin()) == &A)
return Live;
if (A.use_empty()) // First check, directly dead?
return Dead;
// Scan through all of the uses, looking for non-argument passing uses.
for (Value::use_const_iterator I = A.use_begin(), E = A.use_end(); I!=E;++I) {
// Return instructions do not immediately effect liveness.
if (isa<ReturnInst>(*I))
continue;
CallSite CS = CallSite::get(const_cast<User*>(*I));
if (!CS.getInstruction()) {
// If its used by something that is not a call or invoke, it's alive!
return Live;
}
// If it's an indirect call, mark it alive...
Function *Callee = CS.getCalledFunction();
if (!Callee) return Live;
// Check to see if it's passed through a va_arg area: if so, we cannot
// remove it.
if (CallPassesValueThoughVararg(CS.getInstruction(), &A))
return Live; // If passed through va_arg area, we cannot remove it
}
return MaybeLive; // It must be used, but only as argument to a function
}
// SurveyFunction - This performs the initial survey of the specified function,
// checking out whether or not it uses any of its incoming arguments or whether
// any callers use the return value. This fills in the
// (Dead|MaybeLive|Live)(Arguments|RetVal) sets.
//
// We consider arguments of non-internal functions to be intrinsically alive as
// well as arguments to functions which have their "address taken".
//
void DAE::SurveyFunction(Function &F) {
bool FunctionIntrinsicallyLive = false;
Liveness RetValLiveness = F.getReturnType() == Type::VoidTy ? Live : Dead;
if (!F.hasInternalLinkage() &&
(!ShouldHackArguments() || F.isIntrinsic()))
FunctionIntrinsicallyLive = true;
else
for (Value::use_iterator I = F.use_begin(), E = F.use_end(); I != E; ++I) {
// If this use is anything other than a call site, the function is alive.
CallSite CS = CallSite::get(*I);
Instruction *TheCall = CS.getInstruction();
if (!TheCall) { // Not a direct call site?
FunctionIntrinsicallyLive = true;
break;
}
// Check to see if the return value is used...
if (RetValLiveness != Live)
for (Value::use_iterator I = TheCall->use_begin(),
E = TheCall->use_end(); I != E; ++I)
if (isa<ReturnInst>(cast<Instruction>(*I))) {
RetValLiveness = MaybeLive;
} else if (isa<CallInst>(cast<Instruction>(*I)) ||
isa<InvokeInst>(cast<Instruction>(*I))) {
if (CallPassesValueThoughVararg(cast<Instruction>(*I), TheCall) ||
!CallSite::get(cast<Instruction>(*I)).getCalledFunction()) {
RetValLiveness = Live;
break;
} else {
RetValLiveness = MaybeLive;
}
} else {
RetValLiveness = Live;
break;
}
// If the function is PASSED IN as an argument, its address has been taken
for (CallSite::arg_iterator AI = CS.arg_begin(), E = CS.arg_end();
AI != E; ++AI)
if (AI->get() == &F) {
FunctionIntrinsicallyLive = true;
break;
}
if (FunctionIntrinsicallyLive) break;
}
if (FunctionIntrinsicallyLive) {
DOUT << " Intrinsically live fn: " << F.getName() << "\n";
for (Function::arg_iterator AI = F.arg_begin(), E = F.arg_end();
AI != E; ++AI)
LiveArguments.insert(AI);
LiveRetVal.insert(&F);
return;
}
switch (RetValLiveness) {
case Live: LiveRetVal.insert(&F); break;
case MaybeLive: MaybeLiveRetVal.insert(&F); break;
case Dead: DeadRetVal.insert(&F); break;
}
DOUT << " Inspecting args for fn: " << F.getName() << "\n";
// If it is not intrinsically alive, we know that all users of the
// function are call sites. Mark all of the arguments live which are
// directly used, and keep track of all of the call sites of this function
// if there are any arguments we assume that are dead.
//
bool AnyMaybeLiveArgs = false;
for (Function::arg_iterator AI = F.arg_begin(), E = F.arg_end();
AI != E; ++AI)
switch (getArgumentLiveness(*AI)) {
case Live:
DOUT << " Arg live by use: " << AI->getName() << "\n";
LiveArguments.insert(AI);
break;
case Dead:
DOUT << " Arg definitely dead: " << AI->getName() <<"\n";
DeadArguments.insert(AI);
break;
case MaybeLive:
DOUT << " Arg only passed to calls: " << AI->getName() << "\n";
AnyMaybeLiveArgs = true;
MaybeLiveArguments.insert(AI);
break;
}
// If there are any "MaybeLive" arguments, we need to check callees of
// this function when/if they become alive. Record which functions are
// callees...
if (AnyMaybeLiveArgs || RetValLiveness == MaybeLive)
for (Value::use_iterator I = F.use_begin(), E = F.use_end();
I != E; ++I) {
if (AnyMaybeLiveArgs)
CallSites.insert(std::make_pair(&F, CallSite::get(*I)));
if (RetValLiveness == MaybeLive)
for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
UI != E; ++UI)
InstructionsToInspect.push_back(cast<Instruction>(*UI));
}
}
// isMaybeLiveArgumentNowLive - Check to see if Arg is alive. At this point, we
// know that the only uses of Arg are to be passed in as an argument to a
// function call or return. Check to see if the formal argument passed in is in
// the LiveArguments set. If so, return true.
//
bool DAE::isMaybeLiveArgumentNowLive(Argument *Arg) {
for (Value::use_iterator I = Arg->use_begin(), E = Arg->use_end(); I!=E; ++I){
if (isa<ReturnInst>(*I)) {
if (LiveRetVal.count(Arg->getParent())) return true;
continue;
}
CallSite CS = CallSite::get(*I);
// We know that this can only be used for direct calls...
Function *Callee = CS.getCalledFunction();
// Loop over all of the arguments (because Arg may be passed into the call
// multiple times) and check to see if any are now alive...
CallSite::arg_iterator CSAI = CS.arg_begin();
for (Function::arg_iterator AI = Callee->arg_begin(), E = Callee->arg_end();
AI != E; ++AI, ++CSAI)
// If this is the argument we are looking for, check to see if it's alive
if (*CSAI == Arg && LiveArguments.count(AI))
return true;
}
return false;
}
/// MarkArgumentLive - The MaybeLive argument 'Arg' is now known to be alive.
/// Mark it live in the specified sets and recursively mark arguments in callers
/// live that are needed to pass in a value.
///
void DAE::MarkArgumentLive(Argument *Arg) {
std::set<Argument*>::iterator It = MaybeLiveArguments.lower_bound(Arg);
if (It == MaybeLiveArguments.end() || *It != Arg) return;
DOUT << " MaybeLive argument now live: " << Arg->getName() <<"\n";
MaybeLiveArguments.erase(It);
LiveArguments.insert(Arg);
// Loop over all of the call sites of the function, making any arguments
// passed in to provide a value for this argument live as necessary.
//
Function *Fn = Arg->getParent();
unsigned ArgNo = std::distance(Fn->arg_begin(), Function::arg_iterator(Arg));
std::multimap<Function*, CallSite>::iterator I = CallSites.lower_bound(Fn);
for (; I != CallSites.end() && I->first == Fn; ++I) {
CallSite CS = I->second;
Value *ArgVal = *(CS.arg_begin()+ArgNo);
if (Argument *ActualArg = dyn_cast<Argument>(ArgVal)) {
MarkArgumentLive(ActualArg);
} else {
// If the value passed in at this call site is a return value computed by
// some other call site, make sure to mark the return value at the other
// call site as being needed.
CallSite ArgCS = CallSite::get(ArgVal);
if (ArgCS.getInstruction())
if (Function *Fn = ArgCS.getCalledFunction())
MarkRetValLive(Fn);
}
}
}
/// MarkArgumentLive - The MaybeLive return value for the specified function is
/// now known to be alive. Propagate this fact to the return instructions which
/// produce it.
void DAE::MarkRetValLive(Function *F) {
assert(F && "Shame shame, we can't have null pointers here!");
// Check to see if we already knew it was live
std::set<Function*>::iterator I = MaybeLiveRetVal.lower_bound(F);
if (I == MaybeLiveRetVal.end() || *I != F) return; // It's already alive!
DOUT << " MaybeLive retval now live: " << F->getName() << "\n";
MaybeLiveRetVal.erase(I);
LiveRetVal.insert(F); // It is now known to be live!
// Loop over all of the functions, noticing that the return value is now live.
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator()))
MarkReturnInstArgumentLive(RI);
}
void DAE::MarkReturnInstArgumentLive(ReturnInst *RI) {
Value *Op = RI->getOperand(0);
if (Argument *A = dyn_cast<Argument>(Op)) {
MarkArgumentLive(A);
} else if (CallInst *CI = dyn_cast<CallInst>(Op)) {
if (Function *F = CI->getCalledFunction())
MarkRetValLive(F);
} else if (InvokeInst *II = dyn_cast<InvokeInst>(Op)) {
if (Function *F = II->getCalledFunction())
MarkRetValLive(F);
}
}
// RemoveDeadArgumentsFromFunction - We know that F has dead arguments, as
// specified by the DeadArguments list. Transform the function and all of the
// callees of the function to not have these arguments.
//
void DAE::RemoveDeadArgumentsFromFunction(Function *F) {
// Start by computing a new prototype for the function, which is the same as
// the old function, but has fewer arguments.
const FunctionType *FTy = F->getFunctionType();
std::vector<const Type*> Params;
// Set up to build a new list of parameter attributes
SmallVector<ParamAttrsWithIndex, 8> ParamAttrsVec;
const PAListPtr &PAL = F->getParamAttrs();
// The existing function return attributes.
ParameterAttributes RAttrs = PAL.getParamAttrs(0);
// Make the function return void if the return value is dead.
const Type *RetTy = FTy->getReturnType();
if (DeadRetVal.count(F)) {
RetTy = Type::VoidTy;
RAttrs &= ~ParamAttr::typeIncompatible(RetTy);
DeadRetVal.erase(F);
}
if (RAttrs)
ParamAttrsVec.push_back(ParamAttrsWithIndex::get(0, RAttrs));
// Construct the new parameter list from non-dead arguments. Also construct
// a new set of parameter attributes to correspond.
unsigned index = 1;
for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E;
++I, ++index)
if (!DeadArguments.count(I)) {
Params.push_back(I->getType());
if (ParameterAttributes Attrs = PAL.getParamAttrs(index))
ParamAttrsVec.push_back(ParamAttrsWithIndex::get(Params.size(), Attrs));
}
// Reconstruct the ParamAttrsList based on the vector we constructed.
PAListPtr NewPAL = PAListPtr::get(ParamAttrsVec.begin(), ParamAttrsVec.end());
// Work around LLVM bug PR56: the CWriter cannot emit varargs functions which
// have zero fixed arguments.
//
bool ExtraArgHack = false;
if (Params.empty() && FTy->isVarArg()) {
ExtraArgHack = true;
Params.push_back(Type::Int32Ty);
}
// Create the new function type based on the recomputed parameters.
FunctionType *NFTy = FunctionType::get(RetTy, Params, FTy->isVarArg());
// Create the new function body and insert it into the module...
Function *NF = Function::Create(NFTy, F->getLinkage());
NF->copyAttributesFrom(F);
NF->setParamAttrs(NewPAL);
F->getParent()->getFunctionList().insert(F, NF);
NF->takeName(F);
// Loop over all of the callers of the function, transforming the call sites
// to pass in a smaller number of arguments into the new function.
//
std::vector<Value*> Args;
while (!F->use_empty()) {
CallSite CS = CallSite::get(F->use_back());
Instruction *Call = CS.getInstruction();
ParamAttrsVec.clear();
const PAListPtr &CallPAL = CS.getParamAttrs();
// The call return attributes.
ParameterAttributes RAttrs = CallPAL.getParamAttrs(0);
// Adjust in case the function was changed to return void.
RAttrs &= ~ParamAttr::typeIncompatible(NF->getReturnType());
if (RAttrs)
ParamAttrsVec.push_back(ParamAttrsWithIndex::get(0, RAttrs));
// Loop over the operands, deleting dead ones...
CallSite::arg_iterator AI = CS.arg_begin();
index = 1;
for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end();
I != E; ++I, ++AI, ++index)
if (!DeadArguments.count(I)) { // Remove operands for dead arguments
Args.push_back(*AI);
if (ParameterAttributes Attrs = CallPAL.getParamAttrs(index))
ParamAttrsVec.push_back(ParamAttrsWithIndex::get(Args.size(), Attrs));
}
if (ExtraArgHack)
Args.push_back(UndefValue::get(Type::Int32Ty));
// Push any varargs arguments on the list. Don't forget their attributes.
for (; AI != CS.arg_end(); ++AI) {
Args.push_back(*AI);
if (ParameterAttributes Attrs = CallPAL.getParamAttrs(index++))
ParamAttrsVec.push_back(ParamAttrsWithIndex::get(Args.size(), Attrs));
}
// Reconstruct the ParamAttrsList based on the vector we constructed.
PAListPtr NewCallPAL = PAListPtr::get(ParamAttrsVec.begin(),
ParamAttrsVec.end());
Instruction *New;
if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) {
New = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(),
Args.begin(), Args.end(), "", Call);
cast<InvokeInst>(New)->setCallingConv(CS.getCallingConv());
cast<InvokeInst>(New)->setParamAttrs(NewCallPAL);
} else {
New = CallInst::Create(NF, Args.begin(), Args.end(), "", Call);
cast<CallInst>(New)->setCallingConv(CS.getCallingConv());
cast<CallInst>(New)->setParamAttrs(NewCallPAL);
if (cast<CallInst>(Call)->isTailCall())
cast<CallInst>(New)->setTailCall();
}
Args.clear();
if (!Call->use_empty()) {
if (New->getType() == Type::VoidTy)
Call->replaceAllUsesWith(Constant::getNullValue(Call->getType()));
else {
Call->replaceAllUsesWith(New);
New->takeName(Call);
}
}
// Finally, remove the old call from the program, reducing the use-count of
// F.
Call->getParent()->getInstList().erase(Call);
}
// Since we have now created the new function, splice the body of the old
// function right into the new function, leaving the old rotting hulk of the
// function empty.
NF->getBasicBlockList().splice(NF->begin(), F->getBasicBlockList());
// Loop over the argument list, transfering uses of the old arguments over to
// the new arguments, also transfering over the names as well. While we're at
// it, remove the dead arguments from the DeadArguments list.
//
for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(),
I2 = NF->arg_begin();
I != E; ++I)
if (!DeadArguments.count(I)) {
// If this is a live argument, move the name and users over to the new
// version.
I->replaceAllUsesWith(I2);
I2->takeName(I);
++I2;
} else {
// If this argument is dead, replace any uses of it with null constants
// (these are guaranteed to only be operands to call instructions which
// will later be simplified).
I->replaceAllUsesWith(Constant::getNullValue(I->getType()));
DeadArguments.erase(I);
}
// If we change the return value of the function we must rewrite any return
// instructions. Check this now.
if (F->getReturnType() != NF->getReturnType())
for (Function::iterator BB = NF->begin(), E = NF->end(); BB != E; ++BB)
if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
ReturnInst::Create(0, RI);
BB->getInstList().erase(RI);
}
// Now that the old function is dead, delete it.
F->getParent()->getFunctionList().erase(F);
}
bool DAE::runOnModule(Module &M) {
bool Changed = false;
// First pass: Do a simple check to see if any functions can have their "..."
// removed. We can do this if they never call va_start. This loop cannot be
// fused with the next loop, because deleting a function invalidates
// information computed while surveying other functions.
DOUT << "DAE - Deleting dead varargs\n";
for (Module::iterator I = M.begin(), E = M.end(); I != E; ) {
Function &F = *I++;
if (F.getFunctionType()->isVarArg())
Changed |= DeleteDeadVarargs(F);
}
// Second phase:loop through the module, determining which arguments are live.
// We assume all arguments are dead unless proven otherwise (allowing us to
// determine that dead arguments passed into recursive functions are dead).
//
DOUT << "DAE - Determining liveness\n";
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
SurveyFunction(*I);
// Loop over the instructions to inspect, propagating liveness among arguments
// and return values which are MaybeLive.
while (!InstructionsToInspect.empty()) {
Instruction *I = InstructionsToInspect.back();
InstructionsToInspect.pop_back();
if (ReturnInst *RI = dyn_cast<ReturnInst>(I)) {
// For return instructions, we just have to check to see if the return
// value for the current function is known now to be alive. If so, any
// arguments used by it are now alive, and any call instruction return
// value is alive as well.
if (LiveRetVal.count(RI->getParent()->getParent()))
MarkReturnInstArgumentLive(RI);
} else {
CallSite CS = CallSite::get(I);
assert(CS.getInstruction() && "Unknown instruction for the I2I list!");
Function *Callee = CS.getCalledFunction();
// If we found a call or invoke instruction on this list, that means that
// an argument of the function is a call instruction. If the argument is
// live, then the return value of the called instruction is now live.
//
CallSite::arg_iterator AI = CS.arg_begin(); // ActualIterator
for (Function::arg_iterator FI = Callee->arg_begin(),
E = Callee->arg_end(); FI != E; ++AI, ++FI) {
// If this argument is another call...
CallSite ArgCS = CallSite::get(*AI);
if (ArgCS.getInstruction() && LiveArguments.count(FI))
if (Function *Callee = ArgCS.getCalledFunction())
MarkRetValLive(Callee);
}
}
}
// Now we loop over all of the MaybeLive arguments, promoting them to be live
// arguments if one of the calls that uses the arguments to the calls they are
// passed into requires them to be live. Of course this could make other
// arguments live, so process callers recursively.
//
// Because elements can be removed from the MaybeLiveArguments set, copy it to
// a temporary vector.
//
std::vector<Argument*> TmpArgList(MaybeLiveArguments.begin(),
MaybeLiveArguments.end());
for (unsigned i = 0, e = TmpArgList.size(); i != e; ++i) {
Argument *MLA = TmpArgList[i];
if (MaybeLiveArguments.count(MLA) &&
isMaybeLiveArgumentNowLive(MLA))
MarkArgumentLive(MLA);
}
// Recover memory early...
CallSites.clear();
// At this point, we know that all arguments in DeadArguments and
// MaybeLiveArguments are dead. If the two sets are empty, there is nothing
// to do.
if (MaybeLiveArguments.empty() && DeadArguments.empty() &&
MaybeLiveRetVal.empty() && DeadRetVal.empty())
return Changed;
// Otherwise, compact into one set, and start eliminating the arguments from
// the functions.
DeadArguments.insert(MaybeLiveArguments.begin(), MaybeLiveArguments.end());
MaybeLiveArguments.clear();
DeadRetVal.insert(MaybeLiveRetVal.begin(), MaybeLiveRetVal.end());
MaybeLiveRetVal.clear();
LiveArguments.clear();
LiveRetVal.clear();
NumArgumentsEliminated += DeadArguments.size();
NumRetValsEliminated += DeadRetVal.size();
while (!DeadArguments.empty())
RemoveDeadArgumentsFromFunction((*DeadArguments.begin())->getParent());
while (!DeadRetVal.empty())
RemoveDeadArgumentsFromFunction(*DeadRetVal.begin());
return true;
}