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https://github.com/c64scene-ar/llvm-6502.git
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86245071b5
Print the range of registers used with a single letter prefix. This better matches what the shader compiler produces and is overall less obnoxious than concatenating all of the subregister names together. Instead of SGPR0, it will print s0. Instead of SGPR0_SGPR1, it will print s[0:1] and so on. There doesn't appear to be a straightforward way to get the actual register info in the InstPrinter, so this parses the generated name to print with the new syntax. The required test changes are pretty nasty, and register matching regexes are now worse. Since there isn't a way to add to a variable in FileCheck, some of the tests now don't check the exact number of registers used, but I don't think that will be a real problem. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194443 91177308-0d34-0410-b5e6-96231b3b80d8
14 lines
479 B
LLVM
14 lines
479 B
LLVM
;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
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;CHECK: V_CMP_U_F32_e64 s[0:1], {{[sv][0-9]+, [sv][0-9]+}}, 0, 0, 0, 0
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define void @main(float %p) {
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main_body:
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%c = fcmp une float %p, %p
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%r = select i1 %c, float 1.000000e+00, float 0.000000e+00
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call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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