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974a445bd9
subsequent changes are easier to review. About to fix some layering issues, and wanted to separate out the necessary churn. Also comment and sink the include of "Windows.h" in three .inc files to match the usage in Memory.inc. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198685 91177308-0d34-0410-b5e6-96231b3b80d8
112 lines
4.4 KiB
C++
112 lines
4.4 KiB
C++
//===- AArch64InstrInfo.h - AArch64 Instruction Information -----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the AArch64 implementation of the TargetInstrInfo class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_AARCH64INSTRINFO_H
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#define LLVM_TARGET_AARCH64INSTRINFO_H
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#include "AArch64RegisterInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#define GET_INSTRINFO_HEADER
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#include "AArch64GenInstrInfo.inc"
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namespace llvm {
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class AArch64Subtarget;
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class AArch64InstrInfo : public AArch64GenInstrInfo {
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const AArch64RegisterInfo RI;
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const AArch64Subtarget &Subtarget;
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public:
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explicit AArch64InstrInfo(const AArch64Subtarget &TM);
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/// getRegisterInfo - TargetInstrInfo is a superset of MRegister info. As
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/// such, whenever a client has an instance of instruction info, it should
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/// always be able to get register info as well (through this method).
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///
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const TargetRegisterInfo &getRegisterInfo() const { return RI; }
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const AArch64Subtarget &getSubTarget() const { return Subtarget; }
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void copyPhysReg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I, DebugLoc DL,
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unsigned DestReg, unsigned SrcReg,
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bool KillSrc) const;
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void CopyPhysRegTuple(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I, DebugLoc DL,
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unsigned DestReg, unsigned SrcReg) const;
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void storeRegToStackSlot(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MI,
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unsigned SrcReg, bool isKill, int FrameIndex,
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const TargetRegisterClass *RC,
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const TargetRegisterInfo *TRI) const;
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void loadRegFromStackSlot(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBI,
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unsigned DestReg, int FrameIdx,
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const TargetRegisterClass *RC,
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const TargetRegisterInfo *TRI) const;
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bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB,
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MachineBasicBlock *&FBB,
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SmallVectorImpl<MachineOperand> &Cond,
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bool AllowModify = false) const;
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unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB,
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MachineBasicBlock *FBB,
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const SmallVectorImpl<MachineOperand> &Cond,
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DebugLoc DL) const;
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unsigned RemoveBranch(MachineBasicBlock &MBB) const;
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bool ReverseBranchCondition(SmallVectorImpl<MachineOperand> &Cond) const;
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bool expandPostRAPseudo(MachineBasicBlock::iterator MI) const;
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/// Look through the instructions in this function and work out the largest
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/// the stack frame can be while maintaining the ability to address local
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/// slots with no complexities.
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unsigned estimateRSStackLimit(MachineFunction &MF) const;
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/// getAddressConstraints - For loads and stores (and PRFMs) taking an
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/// immediate offset, this function determines the constraints required for
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/// the immediate. It must satisfy:
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/// + MinOffset <= imm <= MaxOffset
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/// + imm % OffsetScale == 0
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void getAddressConstraints(const MachineInstr &MI, int &AccessScale,
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int &MinOffset, int &MaxOffset) const;
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unsigned getInstSizeInBytes(const MachineInstr &MI) const;
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unsigned getInstBundleLength(const MachineInstr &MI) const;
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};
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bool rewriteA64FrameIndex(MachineInstr &MI, unsigned FrameRegIdx,
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unsigned FrameReg, int &Offset,
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const AArch64InstrInfo &TII);
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void emitRegUpdate(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
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DebugLoc dl, const TargetInstrInfo &TII,
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unsigned DstReg, unsigned SrcReg, unsigned ScratchReg,
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int64_t NumBytes,
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MachineInstr::MIFlag MIFlags = MachineInstr::NoFlags);
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void emitSPUpdate(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
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DebugLoc dl, const TargetInstrInfo &TII,
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unsigned ScratchReg, int64_t NumBytes,
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MachineInstr::MIFlag MIFlags = MachineInstr::NoFlags);
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}
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#endif
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