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https://github.com/c64scene-ar/llvm-6502.git
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4cb1e13769
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76344 91177308-0d34-0410-b5e6-96231b3b80d8
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
//===-- IA64TargetMachine.cpp - Define TargetMachine for IA64 -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the IA64 specific subclass of TargetMachine.
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//
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//===----------------------------------------------------------------------===//
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#include "IA64TargetAsmInfo.h"
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#include "IA64TargetMachine.h"
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#include "IA64.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Target/TargetMachineRegistry.h"
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using namespace llvm;
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// Register the target
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static RegisterTarget<IA64TargetMachine> X(TheIA64Target, "ia64",
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"IA-64 (Itanium) [experimental]");
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// Force static initialization.
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extern "C" void LLVMInitializeIA64Target() { }
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const TargetAsmInfo *IA64TargetMachine::createTargetAsmInfo() const {
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return new IA64TargetAsmInfo(*this);
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}
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/// IA64TargetMachine ctor - Create an LP64 architecture model
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///
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IA64TargetMachine::IA64TargetMachine(const Target &T, const Module &M,
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const std::string &FS)
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: LLVMTargetMachine(T),
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DataLayout("e-f80:128:128"),
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FrameInfo(TargetFrameInfo::StackGrowsDown, 16, 0),
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TLInfo(*this) { // FIXME? check this stuff
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}
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//===----------------------------------------------------------------------===//
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// Pass Pipeline Configuration
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//===----------------------------------------------------------------------===//
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bool IA64TargetMachine::addInstSelector(PassManagerBase &PM,
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CodeGenOpt::Level OptLevel) {
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PM.add(createIA64DAGToDAGInstructionSelector(*this));
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return false;
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}
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bool IA64TargetMachine::addPreEmitPass(PassManagerBase &PM,
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CodeGenOpt::Level OptLevel) {
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// Make sure everything is bundled happily
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PM.add(createIA64BundlingPass(*this));
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return true;
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}
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