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https://github.com/c64scene-ar/llvm-6502.git
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4cb1e13769
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76344 91177308-0d34-0410-b5e6-96231b3b80d8
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
//===-- SparcTargetMachine.cpp - Define TargetMachine for Sparc -----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//
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//===----------------------------------------------------------------------===//
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#include "SparcTargetAsmInfo.h"
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#include "SparcTargetMachine.h"
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#include "Sparc.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Target/TargetMachineRegistry.h"
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using namespace llvm;
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// Register the target.
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static RegisterTarget<SparcTargetMachine> X(TheSparcTarget, "sparc", "SPARC");
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// Force static initialization.
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extern "C" void LLVMInitializeSparcTarget() { }
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const TargetAsmInfo *SparcTargetMachine::createTargetAsmInfo() const {
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// FIXME: Handle Solaris subtarget someday :)
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return new SparcELFTargetAsmInfo(*this);
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}
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/// SparcTargetMachine ctor - Create an ILP32 architecture model
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///
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SparcTargetMachine::SparcTargetMachine(const Target &T, const Module &M,
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const std::string &FS)
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: LLVMTargetMachine(T),
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DataLayout("E-p:32:32-f128:128:128"),
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Subtarget(M, FS), TLInfo(*this), InstrInfo(Subtarget),
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FrameInfo(TargetFrameInfo::StackGrowsDown, 8, 0) {
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}
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bool SparcTargetMachine::addInstSelector(PassManagerBase &PM,
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CodeGenOpt::Level OptLevel) {
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PM.add(createSparcISelDag(*this));
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return false;
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}
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/// addPreEmitPass - This pass may be implemented by targets that want to run
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/// passes immediately before machine code is emitted. This should return
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/// true if -print-machineinstrs should print out the code after the passes.
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bool SparcTargetMachine::addPreEmitPass(PassManagerBase &PM,
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CodeGenOpt::Level OptLevel){
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PM.add(createSparcFPMoverPass(*this));
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PM.add(createSparcDelaySlotFillerPass(*this));
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return true;
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}
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