mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-02 22:04:55 +00:00
6035518e3b
shorter/easier and have the DAG use that to do the same lookup. This can be used in the future for TargetMachine based caching lookups from the MachineFunction easily. Update the MIPS subtarget switching machinery to update this pointer at the same time it runs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214838 91177308-0d34-0410-b5e6-96231b3b80d8
185 lines
5.6 KiB
C++
185 lines
5.6 KiB
C++
//===-- llvm/CodeGen/Spiller.cpp - Spiller -------------------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "Spiller.h"
|
|
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
|
|
#include "llvm/CodeGen/LiveRangeEdit.h"
|
|
#include "llvm/CodeGen/LiveStackAnalysis.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineInstrBuilder.h"
|
|
#include "llvm/CodeGen/MachineLoopInfo.h"
|
|
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
|
#include "llvm/CodeGen/VirtRegMap.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/ErrorHandling.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
#include "llvm/Target/TargetMachine.h"
|
|
|
|
using namespace llvm;
|
|
|
|
#define DEBUG_TYPE "spiller"
|
|
|
|
namespace {
|
|
enum SpillerName { trivial, inline_ };
|
|
}
|
|
|
|
static cl::opt<SpillerName>
|
|
spillerOpt("spiller",
|
|
cl::desc("Spiller to use: (default: standard)"),
|
|
cl::Prefix,
|
|
cl::values(clEnumVal(trivial, "trivial spiller"),
|
|
clEnumValN(inline_, "inline", "inline spiller"),
|
|
clEnumValEnd),
|
|
cl::init(trivial));
|
|
|
|
// Spiller virtual destructor implementation.
|
|
Spiller::~Spiller() {}
|
|
|
|
namespace {
|
|
|
|
/// Utility class for spillers.
|
|
class SpillerBase : public Spiller {
|
|
protected:
|
|
MachineFunctionPass *pass;
|
|
MachineFunction *mf;
|
|
VirtRegMap *vrm;
|
|
LiveIntervals *lis;
|
|
MachineFrameInfo *mfi;
|
|
MachineRegisterInfo *mri;
|
|
const TargetInstrInfo *tii;
|
|
const TargetRegisterInfo *tri;
|
|
|
|
/// Construct a spiller base.
|
|
SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
|
|
: pass(&pass), mf(&mf), vrm(&vrm)
|
|
{
|
|
lis = &pass.getAnalysis<LiveIntervals>();
|
|
mfi = mf.getFrameInfo();
|
|
mri = &mf.getRegInfo();
|
|
tii = mf.getSubtarget().getInstrInfo();
|
|
tri = mf.getSubtarget().getRegisterInfo();
|
|
}
|
|
|
|
/// Add spill ranges for every use/def of the live interval, inserting loads
|
|
/// immediately before each use, and stores after each def. No folding or
|
|
/// remat is attempted.
|
|
void trivialSpillEverywhere(LiveRangeEdit& LRE) {
|
|
LiveInterval* li = &LRE.getParent();
|
|
|
|
DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
|
|
|
|
assert(li->weight != llvm::huge_valf &&
|
|
"Attempting to spill already spilled value.");
|
|
|
|
assert(!TargetRegisterInfo::isStackSlot(li->reg) &&
|
|
"Trying to spill a stack slot.");
|
|
|
|
DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
|
|
|
|
const TargetRegisterClass *trc = mri->getRegClass(li->reg);
|
|
unsigned ss = vrm->assignVirt2StackSlot(li->reg);
|
|
|
|
// Iterate over reg uses/defs.
|
|
for (MachineRegisterInfo::reg_instr_iterator
|
|
regItr = mri->reg_instr_begin(li->reg);
|
|
regItr != mri->reg_instr_end();) {
|
|
|
|
// Grab the use/def instr.
|
|
MachineInstr *mi = &*regItr;
|
|
|
|
DEBUG(dbgs() << " Processing " << *mi);
|
|
|
|
// Step regItr to the next use/def instr.
|
|
++regItr;
|
|
|
|
// Collect uses & defs for this instr.
|
|
SmallVector<unsigned, 2> indices;
|
|
bool hasUse = false;
|
|
bool hasDef = false;
|
|
for (unsigned i = 0; i != mi->getNumOperands(); ++i) {
|
|
MachineOperand &op = mi->getOperand(i);
|
|
if (!op.isReg() || op.getReg() != li->reg)
|
|
continue;
|
|
hasUse |= mi->getOperand(i).isUse();
|
|
hasDef |= mi->getOperand(i).isDef();
|
|
indices.push_back(i);
|
|
}
|
|
|
|
// Create a new virtual register for the load and/or store.
|
|
unsigned NewVReg = LRE.create();
|
|
|
|
// Update the reg operands & kill flags.
|
|
for (unsigned i = 0; i < indices.size(); ++i) {
|
|
unsigned mopIdx = indices[i];
|
|
MachineOperand &mop = mi->getOperand(mopIdx);
|
|
mop.setReg(NewVReg);
|
|
if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) {
|
|
mop.setIsKill(true);
|
|
}
|
|
}
|
|
assert(hasUse || hasDef);
|
|
|
|
// Insert reload if necessary.
|
|
MachineBasicBlock::iterator miItr(mi);
|
|
if (hasUse) {
|
|
MachineInstrSpan MIS(miItr);
|
|
|
|
tii->loadRegFromStackSlot(*mi->getParent(), miItr, NewVReg, ss, trc,
|
|
tri);
|
|
lis->InsertMachineInstrRangeInMaps(MIS.begin(), miItr);
|
|
}
|
|
|
|
// Insert store if necessary.
|
|
if (hasDef) {
|
|
MachineInstrSpan MIS(miItr);
|
|
|
|
tii->storeRegToStackSlot(*mi->getParent(), std::next(miItr), NewVReg,
|
|
true, ss, trc, tri);
|
|
lis->InsertMachineInstrRangeInMaps(std::next(miItr), MIS.end());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
} // end anonymous namespace
|
|
|
|
namespace {
|
|
|
|
/// Spills any live range using the spill-everywhere method with no attempt at
|
|
/// folding.
|
|
class TrivialSpiller : public SpillerBase {
|
|
public:
|
|
|
|
TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
|
|
VirtRegMap &vrm)
|
|
: SpillerBase(pass, mf, vrm) {}
|
|
|
|
void spill(LiveRangeEdit &LRE) override {
|
|
// Ignore spillIs - we don't use it.
|
|
trivialSpillEverywhere(LRE);
|
|
}
|
|
};
|
|
|
|
} // end anonymous namespace
|
|
|
|
void Spiller::anchor() { }
|
|
|
|
llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
|
|
MachineFunction &mf,
|
|
VirtRegMap &vrm) {
|
|
switch (spillerOpt) {
|
|
case trivial: return new TrivialSpiller(pass, mf, vrm);
|
|
case inline_: return createInlineSpiller(pass, mf, vrm);
|
|
}
|
|
llvm_unreachable("Invalid spiller optimization");
|
|
}
|