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The function 'getTargetShuffleMask' already knows how to deal with PSHUFB nodes where the mask node is a load from constant pool, and the constant pool node is wrapped by a X86ISD::Wrapper node. This patch extends that logic by teaching it how to also look through X86ISD::WrapperRIP. This helps function combineX86ShufflesRecusively to combine more shuffle sequences containing PSHUFB nodes if we are in RIPRel PIC mode. Before this change, llc (with -relocation-model=pic -march=x86-64) was unable to decode a pshufb where the mask was loaded from a constant pool. For example, the no-op shuffle from test 'x86-fold-pshufb.ll' was not folded into its operand, so instead of generating a single 'movaps' the backend always generated a sub-optimal 'movdqa + pshufb' sequence. Added test x86-fold-pshufb.ll. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236863 91177308-0d34-0410-b5e6-96231b3b80d8
18 lines
832 B
LLVM
18 lines
832 B
LLVM
; RUN: llc -relocation-model=pic -march=x86-64 -mtriple=x86_64-unknown-unknown -mattr=+ssse3 < %s | FileCheck %s
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; Verify that the backend correctly folds the shuffle in function 'fold_pshufb'
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; into a simple load from constant pool.
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define <2 x i64> @fold_pshufb() {
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; CHECK-LABEL: fold_pshufb:
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; CHECK: # BB#0:
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; CHECK-NEXT: movaps {{.*#+}} xmm0 = [0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0]
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; CHECK-NEXT: retq
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entry:
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%0 = tail call <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0>, <16 x i8> <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15>)
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%1 = bitcast <16 x i8> %0 to <2 x i64>
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ret <2 x i64> %1
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}
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declare <16 x i8> @llvm.x86.ssse3.pshuf.b.128(<16 x i8>, <16 x i8>)
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