mirror of
https://github.com/c64scene-ar/llvm-6502.git
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91ac04aa86
Use ParamAttrsList for writing parameter attributes. Since they are sparse now, we also write them sparsely (saves a few bytes). Unfortunately, this is a bytecode file format change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35811 91177308-0d34-0410-b5e6-96231b3b80d8
483 lines
17 KiB
C++
483 lines
17 KiB
C++
//===-- Reader.h - Interface To Bytecode Reading ----------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines the interface to the Bytecode Reader which is
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// responsible for correctly interpreting bytecode files (backwards compatible)
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// and materializing a module from the bytecode read.
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//
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//===----------------------------------------------------------------------===//
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#ifndef BYTECODE_PARSER_H
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#define BYTECODE_PARSER_H
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/Bytecode/Analyzer.h"
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#include "llvm/ADT/SmallVector.h"
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#include <utility>
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#include <setjmp.h>
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namespace llvm {
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// Forward declarations
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class BytecodeHandler;
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class TypeSymbolTable;
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class ValueSymbolTable;
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/// This class defines the interface for parsing a buffer of bytecode. The
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/// parser itself takes no action except to call the various functions of
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/// the handler interface. The parser's sole responsibility is the correct
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/// interpretation of the bytecode buffer. The handler is responsible for
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/// instantiating and keeping track of all values. As a convenience, the parser
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/// is responsible for materializing types and will pass them through the
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/// handler interface as necessary.
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/// @see BytecodeHandler
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/// @brief Bytecode Reader interface
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class BytecodeReader : public ModuleProvider {
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/// @name Constructors
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/// @{
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public:
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/// @brief Default constructor. By default, no handler is used.
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BytecodeReader(BytecodeHandler* h = 0) {
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decompressedBlock = 0;
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Handler = h;
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}
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~BytecodeReader() {
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freeState();
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if (decompressedBlock) {
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::free(decompressedBlock);
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decompressedBlock = 0;
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}
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}
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/// @}
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/// @name Types
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/// @{
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public:
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/// @brief A convenience type for the buffer pointer
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typedef const unsigned char* BufPtr;
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/// @brief The type used for a vector of potentially abstract types
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typedef std::vector<PATypeHolder> TypeListTy;
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/// This type provides a vector of Value* via the User class for
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/// storage of Values that have been constructed when reading the
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/// bytecode. Because of forward referencing, constant replacement
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/// can occur so we ensure that our list of Value* is updated
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/// properly through those transitions. This ensures that the
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/// correct Value* is in our list when it comes time to associate
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/// constants with global variables at the end of reading the
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/// globals section.
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/// @brief A list of values as a User of those Values.
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class ValueList : public User {
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SmallVector<Use, 32> Uses;
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public:
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ValueList() : User(Type::VoidTy, Value::ArgumentVal, 0, 0) {}
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// vector compatibility methods
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unsigned size() const { return getNumOperands(); }
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void push_back(Value *V) {
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Uses.push_back(Use(V, this));
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OperandList = &Uses[0];
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++NumOperands;
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}
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Value *back() const { return Uses.back(); }
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void pop_back() { Uses.pop_back(); --NumOperands; }
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bool empty() const { return NumOperands == 0; }
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virtual void print(std::ostream& os) const {
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for (unsigned i = 0; i < size(); ++i) {
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os << i << " ";
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getOperand(i)->print(os);
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os << "\n";
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}
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}
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};
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/// @brief A 2 dimensional table of values
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typedef std::vector<ValueList*> ValueTable;
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/// This map is needed so that forward references to constants can be looked
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/// up by Type and slot number when resolving those references.
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/// @brief A mapping of a Type/slot pair to a Constant*.
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typedef std::map<std::pair<unsigned,unsigned>, Constant*> ConstantRefsType;
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/// For lazy read-in of functions, we need to save the location in the
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/// data stream where the function is located. This structure provides that
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/// information. Lazy read-in is used mostly by the JIT which only wants to
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/// resolve functions as it needs them.
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/// @brief Keeps pointers to function contents for later use.
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struct LazyFunctionInfo {
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const unsigned char *Buf, *EndBuf;
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LazyFunctionInfo(const unsigned char *B = 0, const unsigned char *EB = 0)
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: Buf(B), EndBuf(EB) {}
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};
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/// @brief A mapping of functions to their LazyFunctionInfo for lazy reading.
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typedef std::map<Function*, LazyFunctionInfo> LazyFunctionMap;
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/// @brief A list of global variables and the slot number that initializes
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/// them.
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typedef std::vector<std::pair<GlobalVariable*, unsigned> > GlobalInitsList;
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/// This type maps a typeslot/valueslot pair to the corresponding Value*.
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/// It is used for dealing with forward references as values are read in.
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/// @brief A map for dealing with forward references of values.
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typedef std::map<std::pair<unsigned,unsigned>,Value*> ForwardReferenceMap;
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/// @}
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/// @name Methods
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/// @{
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public:
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typedef size_t BCDecompressor_t(const char *, size_t, char*&, std::string*);
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/// @returns true if an error occurred
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/// @brief Main interface to parsing a bytecode buffer.
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bool ParseBytecode(
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volatile BufPtr Buf, ///< Beginning of the bytecode buffer
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unsigned Length, ///< Length of the bytecode buffer
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const std::string &ModuleID, ///< An identifier for the module constructed.
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BCDecompressor_t *Decompressor = 0, ///< Optional decompressor.
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std::string* ErrMsg = 0 ///< Optional place for error message
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);
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/// @brief Parse all function bodies
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bool ParseAllFunctionBodies(std::string* ErrMsg);
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/// @brief Parse the next function of specific type
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bool ParseFunction(Function* Func, std::string* ErrMsg);
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/// This method is abstract in the parent ModuleProvider class. Its
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/// implementation is identical to the ParseFunction method.
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/// @see ParseFunction
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/// @brief Make a specific function materialize.
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virtual bool materializeFunction(Function *F, std::string *ErrMsg = 0) {
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// If it already is material, ignore the request.
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if (!F->hasNotBeenReadFromBytecode()) return false;
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assert(LazyFunctionLoadMap.count(F) &&
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"not materialized but I don't know about it?");
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if (ParseFunction(F,ErrMsg))
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return true;
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return false;
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}
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/// dematerializeFunction - If the given function is read in, and if the
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/// module provider supports it, release the memory for the function, and set
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/// it up to be materialized lazily. If the provider doesn't support this
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/// capability, this method is a noop.
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///
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virtual void dematerializeFunction(Function *F) {
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// If the function is not materialized, or if it is a prototype, ignore.
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if (F->hasNotBeenReadFromBytecode() ||
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F->isDeclaration())
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return;
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// Just forget the function body, we can remat it later.
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F->deleteBody();
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F->setLinkage(GlobalValue::GhostLinkage);
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}
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/// This method is abstract in the parent ModuleProvider class. Its
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/// implementation is identical to ParseAllFunctionBodies.
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/// @see ParseAllFunctionBodies
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/// @brief Make the whole module materialize
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virtual Module* materializeModule(std::string *ErrMsg = 0) {
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if (ParseAllFunctionBodies(ErrMsg))
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return 0;
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return TheModule;
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}
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/// This method is provided by the parent ModuleProvde class and overriden
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/// here. It simply releases the module from its provided and frees up our
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/// state.
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/// @brief Release our hold on the generated module
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Module* releaseModule(std::string *ErrInfo = 0) {
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// Since we're losing control of this Module, we must hand it back complete
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Module *M = ModuleProvider::releaseModule(ErrInfo);
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freeState();
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return M;
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}
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/// @}
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/// @name Parsing Units For Subclasses
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/// @{
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protected:
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/// @brief Parse whole module scope
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void ParseModule();
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/// @brief Parse the version information block
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void ParseVersionInfo();
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/// @brief Parse the ModuleGlobalInfo block
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void ParseModuleGlobalInfo();
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/// @brief Parse a value symbol table
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void ParseTypeSymbolTable(TypeSymbolTable *ST);
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/// @brief Parse a value symbol table
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void ParseValueSymbolTable(Function* Func, ValueSymbolTable *ST);
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/// @brief Parse functions lazily.
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void ParseFunctionLazily();
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/// @brief Parse a function body
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void ParseFunctionBody(Function* Func);
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/// @brief Parse global types
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void ParseGlobalTypes();
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/// @brief Parse a basic block (for LLVM 1.0 basic block blocks)
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BasicBlock* ParseBasicBlock(unsigned BlockNo);
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/// @brief parse an instruction list (for post LLVM 1.0 instruction lists
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/// with blocks differentiated by terminating instructions.
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unsigned ParseInstructionList(
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Function* F ///< The function into which BBs will be inserted
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);
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/// @brief Parse a single instruction.
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void ParseInstruction(
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SmallVector <unsigned, 8>& Args, ///< The arguments to be filled in
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BasicBlock* BB ///< The BB the instruction goes in
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);
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/// @brief Parse the whole constant pool
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void ParseConstantPool(ValueTable& Values, TypeListTy& Types,
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bool isFunction);
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/// @brief Parse a single constant pool value
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Value *ParseConstantPoolValue(unsigned TypeID);
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/// @brief Parse a block of types constants
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void ParseTypes(TypeListTy &Tab, unsigned NumEntries);
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/// @brief Parse a single type constant
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const Type *ParseType();
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/// @brief Parse a list of parameter attributes
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ParamAttrsList *ParseParamAttrsList();
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/// @brief Parse a string constants block
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void ParseStringConstants(unsigned NumEntries, ValueTable &Tab);
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/// @brief Release our memory.
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void freeState() {
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freeTable(FunctionValues);
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freeTable(ModuleValues);
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}
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/// @}
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/// @name Data
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/// @{
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private:
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std::string ErrorMsg; ///< A place to hold an error message through longjmp
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jmp_buf context; ///< Where to return to if an error occurs.
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char* decompressedBlock; ///< Result of decompression
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BufPtr MemStart; ///< Start of the memory buffer
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BufPtr MemEnd; ///< End of the memory buffer
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BufPtr BlockStart; ///< Start of current block being parsed
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BufPtr BlockEnd; ///< End of current block being parsed
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BufPtr At; ///< Where we're currently parsing at
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/// Information about the module, extracted from the bytecode revision number.
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///
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unsigned char RevisionNum; // The rev # itself
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/// @brief This vector is used to deal with forward references to types in
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/// a module.
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TypeListTy ModuleTypes;
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/// @brief This is an inverse mapping of ModuleTypes from the type to an
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/// index. Because refining types causes the index of this map to be
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/// invalidated, any time we refine a type, we clear this cache and recompute
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/// it next time we need it. These entries are ordered by the pointer value.
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std::vector<std::pair<const Type*, unsigned> > ModuleTypeIDCache;
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/// @brief This vector is used to deal with forward references to types in
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/// a function.
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TypeListTy FunctionTypes;
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/// When the ModuleGlobalInfo section is read, we create a Function object
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/// for each function in the module. When the function is loaded, after the
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/// module global info is read, this Function is populated. Until then, the
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/// functions in this vector just hold the function signature.
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std::vector<Function*> FunctionSignatureList;
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/// @brief This is the table of values belonging to the current function
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ValueTable FunctionValues;
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/// @brief This is the table of values belonging to the module (global)
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ValueTable ModuleValues;
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/// @brief This keeps track of function level forward references.
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ForwardReferenceMap ForwardReferences;
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/// @brief The basic blocks we've parsed, while parsing a function.
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std::vector<BasicBlock*> ParsedBasicBlocks;
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/// This maintains a mapping between <Type, Slot #>'s and forward references
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/// to constants. Such values may be referenced before they are defined, and
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/// if so, the temporary object that they represent is held here. @brief
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/// Temporary place for forward references to constants.
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ConstantRefsType ConstantFwdRefs;
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/// Constant values are read in after global variables. Because of this, we
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/// must defer setting the initializers on global variables until after module
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/// level constants have been read. In the mean time, this list keeps track
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/// of what we must do.
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GlobalInitsList GlobalInits;
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// For lazy reading-in of functions, we need to save away several pieces of
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// information about each function: its begin and end pointer in the buffer
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// and its FunctionSlot.
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LazyFunctionMap LazyFunctionLoadMap;
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/// This stores the parser's handler which is used for handling tasks other
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/// just than reading bytecode into the IR. If this is non-null, calls on
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/// the (polymorphic) BytecodeHandler interface (see llvm/Bytecode/Handler.h)
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/// will be made to report the logical structure of the bytecode file. What
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/// the handler does with the events it receives is completely orthogonal to
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/// the business of parsing the bytecode and building the IR. This is used,
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/// for example, by the llvm-abcd tool for analysis of byte code.
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/// @brief Handler for parsing events.
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BytecodeHandler* Handler;
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/// @}
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/// @name Implementation Details
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/// @{
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private:
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/// @brief Determines if this module has a function or not.
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bool hasFunctions() { return ! FunctionSignatureList.empty(); }
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/// @brief Determines if the type id has an implicit null value.
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bool hasImplicitNull(unsigned TyID );
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/// @brief Converts a type slot number to its Type*
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const Type *getType(unsigned ID);
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/// @brief Read in a type id and turn it into a Type*
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inline const Type* readType();
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/// @brief Converts a Type* to its type slot number
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unsigned getTypeSlot(const Type *Ty);
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/// @brief Gets the global type corresponding to the TypeId
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const Type *getGlobalTableType(unsigned TypeId);
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/// @brief Get a value from its typeid and slot number
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Value* getValue(unsigned TypeID, unsigned num, bool Create = true);
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/// @brief Get a basic block for current function
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BasicBlock *getBasicBlock(unsigned ID);
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/// @brief Get a constant value from its typeid and value slot.
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Constant* getConstantValue(unsigned typeSlot, unsigned valSlot);
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/// @brief Convenience function for getting a constant value when
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/// the Type has already been resolved.
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Constant* getConstantValue(const Type *Ty, unsigned valSlot) {
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return getConstantValue(getTypeSlot(Ty), valSlot);
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}
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/// @brief Insert a newly created value
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unsigned insertValue(Value *V, unsigned Type, ValueTable &Table);
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/// @brief Insert the arguments of a function.
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void insertArguments(Function* F );
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/// @brief Resolve all references to the placeholder (if any) for the
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/// given constant.
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void ResolveReferencesToConstant(Constant *C, unsigned Typ, unsigned Slot);
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/// @brief Free a table, making sure to free the ValueList in the table.
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void freeTable(ValueTable &Tab) {
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while (!Tab.empty()) {
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delete Tab.back();
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Tab.pop_back();
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}
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}
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inline void error(const std::string& errmsg);
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BytecodeReader(const BytecodeReader &); // DO NOT IMPLEMENT
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void operator=(const BytecodeReader &); // DO NOT IMPLEMENT
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// This enum provides the values of the well-known type slots that are always
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// emitted as the first few types in the table by the BytecodeWriter class.
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enum WellKnownTypeSlots {
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VoidTypeSlot = 0, ///< TypeID == VoidTyID
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FloatTySlot = 1, ///< TypeID == FloatTyID
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DoubleTySlot = 2, ///< TypeID == DoubleTyID
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LabelTySlot = 3, ///< TypeID == LabelTyID
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BoolTySlot = 4, ///< TypeID == IntegerTyID, width = 1
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Int8TySlot = 5, ///< TypeID == IntegerTyID, width = 8
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Int16TySlot = 6, ///< TypeID == IntegerTyID, width = 16
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Int32TySlot = 7, ///< TypeID == IntegerTyID, width = 32
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Int64TySlot = 8 ///< TypeID == IntegerTyID, width = 64
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};
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/// @}
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/// @name Reader Primitives
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/// @{
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private:
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/// @brief Is there more to parse in the current block?
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inline bool moreInBlock();
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/// @brief Have we read past the end of the block
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inline void checkPastBlockEnd(const char * block_name);
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/// @brief Align to 32 bits
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inline void align32();
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/// @brief Read an unsigned integer as 32-bits
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inline unsigned read_uint();
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/// @brief Read an unsigned integer with variable bit rate encoding
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inline unsigned read_vbr_uint();
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/// @brief Read an unsigned integer of no more than 24-bits with variable
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/// bit rate encoding.
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inline unsigned read_vbr_uint24();
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/// @brief Read an unsigned 64-bit integer with variable bit rate encoding.
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inline uint64_t read_vbr_uint64();
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/// @brief Read a signed 64-bit integer with variable bit rate encoding.
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inline int64_t read_vbr_int64();
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/// @brief Read a string
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inline std::string read_str();
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inline void read_str(SmallVectorImpl<char> &StrData);
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/// @brief Read a float value
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inline void read_float(float& FloatVal);
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/// @brief Read a double value
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inline void read_double(double& DoubleVal);
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/// @brief Read an arbitrary data chunk of fixed length
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inline void read_data(void *Ptr, void *End);
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/// @brief Read a bytecode block header
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inline void read_block(unsigned &Type, unsigned &Size);
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/// @}
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};
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} // End llvm namespace
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// vim: sw=2
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#endif
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