llvm-6502/lib/Transforms/Scalar/DCE.cpp
Reid Spencer 9133fe2895 Apply the VISIBILITY_HIDDEN field to the remaining anonymous classes in
the Transforms library. This reduces debug library size by 132 KB, debug
binary size by 376 KB, and reduces link time for llvm tools slightly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33939 91177308-0d34-0410-b5e6-96231b3b80d8
2007-02-05 23:32:05 +00:00

124 lines
3.8 KiB
C++

//===- DCE.cpp - Code to perform dead code elimination --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements dead inst elimination and dead code elimination.
//
// Dead Inst Elimination performs a single pass over the function removing
// instructions that are obviously dead. Dead Code Elimination is similar, but
// it rechecks instructions that were used by removed instructions to see if
// they are newly dead.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "dce"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/InstIterator.h"
#include "llvm/ADT/Statistic.h"
#include <set>
using namespace llvm;
STATISTIC(DIEEliminated, "Number of insts removed by DIE pass");
STATISTIC(DCEEliminated, "Number of insts removed");
namespace {
//===--------------------------------------------------------------------===//
// DeadInstElimination pass implementation
//
struct VISIBILITY_HIDDEN DeadInstElimination : public BasicBlockPass {
virtual bool runOnBasicBlock(BasicBlock &BB) {
bool Changed = false;
for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); )
if (dceInstruction(DI)) {
Changed = true;
++DIEEliminated;
} else
++DI;
return Changed;
}
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
}
};
RegisterPass<DeadInstElimination> X("die", "Dead Instruction Elimination");
}
Pass *llvm::createDeadInstEliminationPass() {
return new DeadInstElimination();
}
namespace {
//===--------------------------------------------------------------------===//
// DeadCodeElimination pass implementation
//
struct DCE : public FunctionPass {
virtual bool runOnFunction(Function &F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
}
};
RegisterPass<DCE> Y("dce", "Dead Code Elimination");
}
bool DCE::runOnFunction(Function &F) {
// Start out with all of the instructions in the worklist...
std::vector<Instruction*> WorkList;
for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i)
WorkList.push_back(&*i);
// Loop over the worklist finding instructions that are dead. If they are
// dead make them drop all of their uses, making other instructions
// potentially dead, and work until the worklist is empty.
//
bool MadeChange = false;
while (!WorkList.empty()) {
Instruction *I = WorkList.back();
WorkList.pop_back();
if (isInstructionTriviallyDead(I)) { // If the instruction is dead.
// Loop over all of the values that the instruction uses, if there are
// instructions being used, add them to the worklist, because they might
// go dead after this one is removed.
//
for (User::op_iterator OI = I->op_begin(), E = I->op_end(); OI != E; ++OI)
if (Instruction *Used = dyn_cast<Instruction>(*OI))
WorkList.push_back(Used);
// Remove the instruction.
I->eraseFromParent();
// Remove the instruction from the worklist if it still exists in it.
for (std::vector<Instruction*>::iterator WI = WorkList.begin(),
E = WorkList.end(); WI != E; ++WI)
if (*WI == I) {
WorkList.erase(WI);
--E;
--WI;
}
MadeChange = true;
++DCEEliminated;
}
}
return MadeChange;
}
FunctionPass *llvm::createDeadCodeEliminationPass() {
return new DCE();
}