mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 00:11:00 +00:00
ee448630bd
This patch completes the changes for making lli thread-safe. Here's the list of changes: * The Support/ThreadSupport* files were removed and replaced with the MutexGuard.h file since all ThreadSupport* declared was a Mutex Guard. The implementation of MutexGuard.h is now based on sys::Mutex which hides its implementation and makes it unnecessary to have the -NoSupport.h and -PThreads.h versions of ThreadSupport. * All places in ExecutionEngine that previously referred to "Mutex" now refer to sys::Mutex * All places in ExecutionEngine that previously referred to "MutexLocker" now refer to MutexGuard (this is frivolous but I believe the technically correct name for such a class is "Guard" not a "Locker"). These changes passed all of llvm-test. All we need now are some test cases that actually use multiple threads. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@22404 91177308-0d34-0410-b5e6-96231b3b80d8
222 lines
7.7 KiB
C++
222 lines
7.7 KiB
C++
//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by the LLVM research group and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file defines the abstract interface that implements execution support
|
|
// for LLVM.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef EXECUTION_ENGINE_H
|
|
#define EXECUTION_ENGINE_H
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include <cassert>
|
|
#include <string>
|
|
#include "llvm/Support/MutexGuard.h"
|
|
|
|
namespace llvm {
|
|
|
|
union GenericValue;
|
|
class Constant;
|
|
class Function;
|
|
class GlobalVariable;
|
|
class GlobalValue;
|
|
class Module;
|
|
class ModuleProvider;
|
|
class TargetData;
|
|
class Type;
|
|
class IntrinsicLowering;
|
|
|
|
|
|
class ExecutionEngineState {
|
|
private:
|
|
/// GlobalAddressMap - A mapping between LLVM global values and their
|
|
/// actualized version...
|
|
std::map<const GlobalValue*, void *> GlobalAddressMap;
|
|
|
|
/// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
|
|
/// used to convert raw addresses into the LLVM global value that is emitted
|
|
/// at the address. This map is not computed unless getGlobalValueAtAddress
|
|
/// is called at some point.
|
|
std::map<void *, const GlobalValue*> GlobalAddressReverseMap;
|
|
|
|
public:
|
|
std::map<const GlobalValue*, void *>& getGlobalAddressMap(const MutexGuard& locked) {
|
|
return GlobalAddressMap;
|
|
}
|
|
|
|
std::map<void *, const GlobalValue*>& getGlobalAddressReverseMap(const MutexGuard& locked) {
|
|
return GlobalAddressReverseMap;
|
|
}
|
|
};
|
|
|
|
|
|
class ExecutionEngine {
|
|
Module &CurMod;
|
|
const TargetData *TD;
|
|
|
|
ExecutionEngineState state;
|
|
|
|
protected:
|
|
ModuleProvider *MP;
|
|
|
|
void setTargetData(const TargetData &td) {
|
|
TD = &td;
|
|
}
|
|
|
|
public:
|
|
/// lock - This lock is protects the ExecutionEngine, JIT, JITResolver and JITEmitter classes.
|
|
/// It must be held while changing the internal state of any of those classes.
|
|
sys::Mutex lock; // Used to make this class and subclasses thread-safe
|
|
|
|
ExecutionEngine(ModuleProvider *P);
|
|
ExecutionEngine(Module *M);
|
|
virtual ~ExecutionEngine();
|
|
|
|
Module &getModule() const { return CurMod; }
|
|
const TargetData &getTargetData() const { return *TD; }
|
|
|
|
/// create - This is the factory method for creating an execution engine which
|
|
/// is appropriate for the current machine. If specified, the
|
|
/// IntrinsicLowering implementation should be allocated on the heap.
|
|
static ExecutionEngine *create(ModuleProvider *MP, bool ForceInterpreter,
|
|
IntrinsicLowering *IL = 0);
|
|
|
|
/// runFunction - Execute the specified function with the specified arguments,
|
|
/// and return the result.
|
|
///
|
|
virtual GenericValue runFunction(Function *F,
|
|
const std::vector<GenericValue> &ArgValues) = 0;
|
|
|
|
/// runFunctionAsMain - This is a helper function which wraps runFunction to
|
|
/// handle the common task of starting up main with the specified argc, argv,
|
|
/// and envp parameters.
|
|
int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
|
|
const char * const * envp);
|
|
|
|
|
|
void addGlobalMapping(const GlobalValue *GV, void *Addr) {
|
|
MutexGuard locked(lock);
|
|
|
|
void *&CurVal = state.getGlobalAddressMap(locked)[GV];
|
|
assert((CurVal == 0 || Addr == 0) && "GlobalMapping already established!");
|
|
CurVal = Addr;
|
|
|
|
// If we are using the reverse mapping, add it too
|
|
if (!state.getGlobalAddressReverseMap(locked).empty()) {
|
|
const GlobalValue *&V = state.getGlobalAddressReverseMap(locked)[Addr];
|
|
assert((V == 0 || GV == 0) && "GlobalMapping already established!");
|
|
V = GV;
|
|
}
|
|
}
|
|
|
|
/// clearAllGlobalMappings - Clear all global mappings and start over again
|
|
/// use in dynamic compilation scenarios when you want to move globals
|
|
void clearAllGlobalMappings() {
|
|
MutexGuard locked(lock);
|
|
|
|
state.getGlobalAddressMap(locked).clear();
|
|
state.getGlobalAddressReverseMap(locked).clear();
|
|
}
|
|
|
|
/// updateGlobalMapping - Replace an existing mapping for GV with a new
|
|
/// address. This updates both maps as required.
|
|
void updateGlobalMapping(const GlobalValue *GV, void *Addr) {
|
|
MutexGuard locked(lock);
|
|
|
|
void *&CurVal = state.getGlobalAddressMap(locked)[GV];
|
|
if (CurVal && !state.getGlobalAddressReverseMap(locked).empty())
|
|
state.getGlobalAddressReverseMap(locked).erase(CurVal);
|
|
CurVal = Addr;
|
|
|
|
// If we are using the reverse mapping, add it too
|
|
if (!state.getGlobalAddressReverseMap(locked).empty()) {
|
|
const GlobalValue *&V = state.getGlobalAddressReverseMap(locked)[Addr];
|
|
assert((V == 0 || GV == 0) && "GlobalMapping already established!");
|
|
V = GV;
|
|
}
|
|
}
|
|
|
|
/// getPointerToGlobalIfAvailable - This returns the address of the specified
|
|
/// global value if it is available, otherwise it returns null.
|
|
///
|
|
void *getPointerToGlobalIfAvailable(const GlobalValue *GV) {
|
|
MutexGuard locked(lock);
|
|
|
|
std::map<const GlobalValue*, void*>::iterator I = state.getGlobalAddressMap(locked).find(GV);
|
|
return I != state.getGlobalAddressMap(locked).end() ? I->second : 0;
|
|
}
|
|
|
|
/// getPointerToGlobal - This returns the address of the specified global
|
|
/// value. This may involve code generation if it's a function.
|
|
///
|
|
void *getPointerToGlobal(const GlobalValue *GV);
|
|
|
|
/// getPointerToFunction - The different EE's represent function bodies in
|
|
/// different ways. They should each implement this to say what a function
|
|
/// pointer should look like.
|
|
///
|
|
virtual void *getPointerToFunction(Function *F) = 0;
|
|
|
|
/// getPointerToFunctionOrStub - If the specified function has been
|
|
/// code-gen'd, return a pointer to the function. If not, compile it, or use
|
|
/// a stub to implement lazy compilation if available.
|
|
///
|
|
virtual void *getPointerToFunctionOrStub(Function *F) {
|
|
// Default implementation, just codegen the function.
|
|
return getPointerToFunction(F);
|
|
}
|
|
|
|
/// getGlobalValueAtAddress - Return the LLVM global value object that starts
|
|
/// at the specified address.
|
|
///
|
|
const GlobalValue *getGlobalValueAtAddress(void *Addr);
|
|
|
|
|
|
void StoreValueToMemory(GenericValue Val, GenericValue *Ptr, const Type *Ty);
|
|
void InitializeMemory(const Constant *Init, void *Addr);
|
|
|
|
/// recompileAndRelinkFunction - This method is used to force a function
|
|
/// which has already been compiled to be compiled again, possibly
|
|
/// after it has been modified. Then the entry to the old copy is overwritten
|
|
/// with a branch to the new copy. If there was no old copy, this acts
|
|
/// just like VM::getPointerToFunction().
|
|
///
|
|
virtual void *recompileAndRelinkFunction(Function *F) = 0;
|
|
|
|
/// freeMachineCodeForFunction - Release memory in the ExecutionEngine
|
|
/// corresponding to the machine code emitted to execute this function, useful
|
|
/// for garbage-collecting generated code.
|
|
///
|
|
virtual void freeMachineCodeForFunction(Function *F) = 0;
|
|
|
|
/// getOrEmitGlobalVariable - Return the address of the specified global
|
|
/// variable, possibly emitting it to memory if needed. This is used by the
|
|
/// Emitter.
|
|
virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
|
|
return getPointerToGlobal((GlobalValue*)GV);
|
|
}
|
|
|
|
protected:
|
|
void emitGlobals();
|
|
|
|
// EmitGlobalVariable - This method emits the specified global variable to the
|
|
// address specified in GlobalAddresses, or allocates new memory if it's not
|
|
// already in the map.
|
|
void EmitGlobalVariable(const GlobalVariable *GV);
|
|
|
|
GenericValue getConstantValue(const Constant *C);
|
|
GenericValue LoadValueFromMemory(GenericValue *Ptr, const Type *Ty);
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|