llvm-6502/lib/CodeGen
Jakob Stoklund Olesen 775aa22da2 Don't try to verify LiveIntervals for physical registers.
When a physical register is in use, some alias of that register has a live
interval with a relevant live range. That is the sad state of intervals after
physreg coalescing of subregs, and it is good enough for correct register
allocation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110452 91177308-0d34-0410-b5e6-96231b3b80d8
2010-08-06 18:04:14 +00:00
..
AsmPrinter Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
PBQP Iterating over sets of pointers in a heuristic was a bad idea. Switching 2010-07-17 06:31:41 +00:00
SelectionDAG Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
AggressiveAntiDepBreaker.cpp Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. This time 2010-07-15 19:58:14 +00:00
AggressiveAntiDepBreaker.h Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. 2010-07-15 18:43:09 +00:00
Analysis.cpp Using llvm.eh.catch.all.value instead of .llvm.eh.catch.all.value. 2010-07-26 22:36:52 +00:00
AntiDepBreaker.h Make BreakAntiDependencies' SUnits argument const, and make the Begin 2010-04-19 23:11:58 +00:00
BranchFolding.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
BranchFolding.h Tail merging pass shall not break up IT blocks. rdar://8115404 2010-06-22 01:18:16 +00:00
CalcSpillWeights.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
CallingConvLower.cpp Reapply bottom-up fast-isel, with several fixes for x86-32: 2010-07-10 09:00:22 +00:00
CMakeLists.txt Update CMake build. 2010-08-06 04:05:21 +00:00
CodePlacementOpt.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
CriticalAntiDepBreaker.cpp Fix a use-after-free. 2010-07-26 23:40:24 +00:00
CriticalAntiDepBreaker.h Use std::vector instead of TargetRegisterInfo::FirstVirtualRegister. This time 2010-07-15 19:58:14 +00:00
DeadMachineInstructionElim.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
DwarfEHPrepare.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
ELF.h Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
ELFCodeEmitter.cpp Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
ELFCodeEmitter.h
ELFWriter.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
ELFWriter.h Get rid of a bunch of duplicated ELF enum values. 2010-07-16 07:53:29 +00:00
GCMetadata.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
GCMetadataPrinter.cpp mcize the gc metadata printing stuff. 2010-04-04 07:39:04 +00:00
GCStrategy.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
IfConversion.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
InlineSpiller.cpp Coalesce stack slot accesses that arise when spilling both sides of a COPY. 2010-08-04 22:35:11 +00:00
IntrinsicLowering.cpp undo 80 column trespassing I caused 2010-07-22 10:37:47 +00:00
LatencyPriorityQueue.cpp Use llvm::next' instead of next' to make VC++ 2010 happy. 2010-05-30 13:14:21 +00:00
LiveInterval.cpp Prefix next' iterator operation with llvm::'. 2010-08-02 06:00:15 +00:00
LiveIntervalAnalysis.cpp Oops. Don't normalize spill weights twice. 2010-08-03 17:21:16 +00:00
LiveStackAnalysis.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
LiveVariables.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
LLVMTargetMachine.cpp Add the Optimize Compares pass (disabled by default). 2010-08-06 01:32:48 +00:00
LowerSubregs.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineBasicBlock.cpp Add a getFirstNonPHI utility function. 2010-07-07 14:33:51 +00:00
MachineCSE.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineDominators.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineFunction.cpp It's better to have the arrays, which would trigger the creation of stack 2010-07-27 01:55:19 +00:00
MachineFunctionAnalysis.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineFunctionPass.cpp Ok, third time's the charm. No changes from last time except the CMake 2010-04-02 23:17:14 +00:00
MachineFunctionPrinterPass.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineInstr.cpp Prefix next' iterator operation with llvm::'. 2010-08-02 06:00:15 +00:00
MachineLICM.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineLoopInfo.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineModuleInfo.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Replace copyRegToReg with COPY everywhere in lib/CodeGen except for FastISel. 2010-07-10 22:42:59 +00:00
MachineSink.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
MachineSSAUpdater.cpp Fix PR7096. When a block containing multiple defs is tail duplicated, the 2010-05-10 17:14:26 +00:00
MachineVerifier.cpp Don't try to verify LiveIntervals for physical registers. 2010-08-06 18:04:14 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizeCmps.cpp Add the Optimize Compares pass (disabled by default). 2010-08-06 01:32:48 +00:00
OptimizeExts.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
OptimizePHIs.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
Passes.cpp Use the fast register allocator by default for -O0 builds. 2010-06-03 00:39:06 +00:00
PHIElimination.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
PHIElimination.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
PostRAHazardRecognizer.cpp Make post-ra scheduling, anti-dep breaking, and register scavenger (conservatively) aware of predicated instructions. This enables ARM to move if-conversion before post-ra scheduler. 2010-06-16 07:35:02 +00:00
PostRASchedulerList.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
PreAllocSplitting.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
ProcessImplicitDefs.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
PrologEpilogInserter.cpp It's better to have the arrays, which would trigger the creation of stack 2010-07-27 01:55:19 +00:00
PrologEpilogInserter.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
PseudoSourceValue.cpp
README.txt
RegAllocFast.cpp While emitting DBG_VALUE for registers spilled at the end of a block do not use location of MBB->end(). If a block does not have terminator then incoming iterator points to end(). 2010-08-06 00:26:18 +00:00
RegAllocLinearScan.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
RegAllocPBQP.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
RegisterCoalescer.cpp Remove many calls to TII::isMoveInstr. Targets should be producing COPY anyway. 2010-07-16 04:45:42 +00:00
RegisterScavenging.cpp Clean up scavengeRegister() a bit to prefer available regs, which allows 2010-07-08 16:49:26 +00:00
RenderMachineFunction.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
RenderMachineFunction.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
ScheduleDAG.cpp Remove trailing whitespace, no functionality changes. 2010-06-30 03:40:54 +00:00
ScheduleDAGEmit.cpp Emit COPY instructions instead of using copyRegToReg in InstrEmitter, 2010-07-10 19:08:25 +00:00
ScheduleDAGInstrs.cpp Change ScheduleDAGInstrs::Defs and ::Uses to be variable-size vectors 2010-07-24 06:01:53 +00:00
ScheduleDAGInstrs.h Change ScheduleDAGInstrs::Defs and ::Uses to be variable-size vectors 2010-07-24 06:01:53 +00:00
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp use ArgOperand API and CallSite to access arguments of CallInst 2010-06-25 08:48:19 +00:00
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
SimpleRegisterCoalescing.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
SjLjEHPrepare.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
SlotIndexes.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
Spiller.cpp Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
Spiller.h Change the createSpiller interface to take a MachineFunctionPass argument. 2010-07-20 23:50:15 +00:00
SplitKit.cpp Checkpoint SplitKit progress. 2010-08-04 22:08:39 +00:00
SplitKit.h Checkpoint SplitKit progress. 2010-08-04 22:08:39 +00:00
Splitter.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
Splitter.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
StackProtector.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
StackSlotColoring.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
StrongPHIElimination.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
TailDuplication.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
TargetInstrInfoImpl.cpp remove the JIT "NeedsExactSize" feature and supporting logic. 2010-07-22 21:17:55 +00:00
TargetLoweringObjectFileImpl.cpp fix the definitions of ConstTextCoalSection/ConstDataCoalSection 2010-07-15 21:22:00 +00:00
TwoAddressInstructionPass.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
UnreachableBlockElim.cpp Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
VirtRegMap.cpp Fix batch of converting RegisterPass<> to INTIALIZE_PASS(). 2010-07-21 22:09:45 +00:00
VirtRegMap.h Revert r110396 to fix buildbots. 2010-08-06 00:23:35 +00:00
VirtRegRewriter.cpp Avoid using a live std::multimap iterator while editing the map. It looks like 2010-08-05 18:12:19 +00:00
VirtRegRewriter.h Code clean up. Move includes from VirtRegRewriter.h to VirtRegRewriter.cpp. 2010-04-06 17:19:55 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.