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https://github.com/c64scene-ar/llvm-6502.git
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847a9c6d77
the difference from "int x" (which should go in registers and "struct y {int x;}" (which should not). Clang will be updated in the next patches. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@166536 91177308-0d34-0410-b5e6-96231b3b80d8
14 lines
408 B
LLVM
14 lines
408 B
LLVM
; RUN: llc < %s -march=x86 -x86-asm-syntax=intel -mcpu=yonah | FileCheck %s
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; Check that a fastcc function pops its stack variables before returning.
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define x86_fastcallcc void @func(i64 inreg %X, i64 %Y, float %G, double %Z) nounwind {
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ret void
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; CHECK: ret{{.*}}20
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}
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define x86_thiscallcc void @func2(i32 inreg %X, i64 %Y, float %G, double %Z) nounwind {
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ret void
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; CHECK: ret{{.*}}20
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}
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