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https://github.com/c64scene-ar/llvm-6502.git
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6035518e3b
shorter/easier and have the DAG use that to do the same lookup. This can be used in the future for TargetMachine based caching lookups from the MachineFunction easily. Update the MIPS subtarget switching machinery to update this pointer at the same time it runs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214838 91177308-0d34-0410-b5e6-96231b3b80d8
46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
//===----- TargetFrameLoweringImpl.cpp - Implement target frame interface --==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Implements the layout of a stack frame on the target machine.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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#include <cstdlib>
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using namespace llvm;
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TargetFrameLowering::~TargetFrameLowering() {
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}
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/// getFrameIndexOffset - Returns the displacement from the frame register to
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/// the stack frame of the specified index. This is the default implementation
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/// which is overridden for some targets.
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int TargetFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
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int FI) const {
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const MachineFrameInfo *MFI = MF.getFrameInfo();
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return MFI->getObjectOffset(FI) + MFI->getStackSize() -
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getOffsetOfLocalArea() + MFI->getOffsetAdjustment();
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}
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int TargetFrameLowering::getFrameIndexReference(const MachineFunction &MF,
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int FI, unsigned &FrameReg) const {
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const TargetRegisterInfo *RI = MF.getSubtarget().getRegisterInfo();
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// By default, assume all frame indices are referenced via whatever
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// getFrameRegister() says. The target can override this if it's doing
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// something different.
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FrameReg = RI->getFrameRegister(MF);
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return getFrameIndexOffset(MF, FI);
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}
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