llvm-6502/lib/Target/NVPTX/NVPTXRegisterInfo.td
Justin Holewinski 7e6565112b [NVPTX] Rename registers %fl -> %fd and %rl -> %rd
This matches the internal behavior of NVIDIA tools like libnvvm.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213168 91177308-0d34-0410-b5e6-96231b3b80d8
2014-07-16 16:26:58 +00:00

70 lines
2.8 KiB
TableGen

//===-- NVPTXRegisterInfo.td - NVPTX Register defs ---------*- tablegen -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
// Declarations that describe the PTX register file
//===----------------------------------------------------------------------===//
class NVPTXReg<string n> : Register<n> {
let Namespace = "NVPTX";
}
class NVPTXRegClass<list<ValueType> regTypes, int alignment, dag regList>
: RegisterClass <"NVPTX", regTypes, alignment, regList>;
//===----------------------------------------------------------------------===//
// Registers
//===----------------------------------------------------------------------===//
// Special Registers used as stack pointer
def VRFrame : NVPTXReg<"%SP">;
def VRFrameLocal : NVPTXReg<"%SPL">;
// Special Registers used as the stack
def VRDepot : NVPTXReg<"%Depot">;
// We use virtual registers, but define a few physical registers here to keep
// SDAG and the MachineInstr layers happy.
foreach i = 0-4 in {
def P#i : NVPTXReg<"%p"#i>; // Predicate
def RS#i : NVPTXReg<"%rs"#i>; // 16-bit
def R#i : NVPTXReg<"%r"#i>; // 32-bit
def RL#i : NVPTXReg<"%rd"#i>; // 64-bit
def F#i : NVPTXReg<"%f"#i>; // 32-bit float
def FL#i : NVPTXReg<"%fd"#i>; // 64-bit float
// Arguments
def ia#i : NVPTXReg<"%ia"#i>;
def la#i : NVPTXReg<"%la"#i>;
def fa#i : NVPTXReg<"%fa"#i>;
def da#i : NVPTXReg<"%da"#i>;
}
foreach i = 0-31 in {
def ENVREG#i : NVPTXReg<"%envreg"#i>;
}
//===----------------------------------------------------------------------===//
// Register classes
//===----------------------------------------------------------------------===//
def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 4))>;
def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 4))>;
def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 4))>;
def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 4))>;
def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 4))>;
def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 4))>;
def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 4))>;
def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 4))>;
def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 4))>;
def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 4))>;
// Read NVPTXRegisterInfo.cpp to see how VRFrame and VRDepot are used.
def SpecialRegs : NVPTXRegClass<[i32], 32, (add VRFrame, VRDepot,
(sequence "ENVREG%u", 0, 31))>;