llvm-6502/lib/Target/X86/X86MachineFunctionInfo.h
Chris Lattner e87e1154a1 Various random and minor code cleanups.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30608 91177308-0d34-0410-b5e6-96231b3b80d8
2006-09-26 03:57:53 +00:00

66 lines
2.3 KiB
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//====- X86MachineFuctionInfo.h - X86 machine function info -----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the Evan Cheng and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares X86-specific per-machine-function information.
//
//===----------------------------------------------------------------------===//
#ifndef X86MACHINEFUNCTIONINFO_H
#define X86MACHINEFUNCTIONINFO_H
#include "llvm/CodeGen/MachineFunction.h"
namespace llvm {
enum NameDecorationStyle {
None,
StdCall,
FastCall
};
/// X86FunctionInfo - This class is derived from MachineFunction private
/// X86 target-specific information for each MachineFunction.
class X86FunctionInfo : public MachineFunctionInfo {
/// ForceFramePointer - True if the function is required to use of frame
/// pointer for reasons other than it containing dynamic allocation or
/// that FP eliminatation is turned off. For example, Cygwin main function
/// contains stack pointer re-alignment code which requires FP.
bool ForceFramePointer;
/// BytesToPopOnReturn - amount of bytes function pops on return.
/// Used on windows platform for stdcall & fastcall name decoration
unsigned BytesToPopOnReturn;
/// If the function requires additional name decoration, DecorationStyle holds
/// the right way to do so.
NameDecorationStyle DecorationStyle;
public:
X86FunctionInfo() : ForceFramePointer(false),
BytesToPopOnReturn(0),
DecorationStyle(None) {}
X86FunctionInfo(MachineFunction &MF) : ForceFramePointer(false),
BytesToPopOnReturn(0),
DecorationStyle(None) {}
bool getForceFramePointer() const { return ForceFramePointer;}
void setForceFramePointer(bool forceFP) { ForceFramePointer = forceFP; }
unsigned getBytesToPopOnReturn() const { return BytesToPopOnReturn; }
void setBytesToPopOnReturn (unsigned bytes) { BytesToPopOnReturn = bytes;}
NameDecorationStyle getDecorationStyle() const { return DecorationStyle; }
void setDecorationStyle(NameDecorationStyle style) { DecorationStyle = style;}
};
} // End llvm namespace
#endif