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https://github.com/c64scene-ar/llvm-6502.git
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643dda1d62
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74854 91177308-0d34-0410-b5e6-96231b3b80d8
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
//===-- llvm/System/Threading.cpp- Control multithreading mode --*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements llvm_start_multithreaded() and friends.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/System/Threading.h"
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#include "llvm/System/Atomic.h"
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#include "llvm/System/Mutex.h"
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#include "llvm/Config/config.h"
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#include <cassert>
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using namespace llvm;
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static bool multithreaded_mode = false;
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static sys::Mutex* global_lock = 0;
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bool llvm::llvm_start_multithreaded() {
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#ifdef LLVM_MULTITHREADED
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assert(!multithreaded_mode && "Already multithreaded!");
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multithreaded_mode = true;
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global_lock = new sys::Mutex(true);
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// We fence here to ensure that all initialization is complete BEFORE we
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// return from llvm_start_multithreaded().
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sys::MemoryFence();
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return true;
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#else
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return false;
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#endif
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}
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void llvm::llvm_stop_multithreaded() {
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#ifdef LLVM_MULTITHREADED
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assert(multithreaded_mode && "Not currently multithreaded!");
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// We fence here to insure that all threaded operations are complete BEFORE we
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// return from llvm_stop_multithreaded().
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sys::MemoryFence();
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multithreaded_mode = false;
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delete global_lock;
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#endif
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}
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bool llvm::llvm_is_multithreaded() {
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return multithreaded_mode;
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}
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void llvm::llvm_acquire_global_lock() {
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if (multithreaded_mode) global_lock->acquire();
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}
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void llvm::llvm_release_global_lock() {
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if (multithreaded_mode) global_lock->release();
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}
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