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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48484 91177308-0d34-0410-b5e6-96231b3b80d8
56 lines
2.1 KiB
LLVM
56 lines
2.1 KiB
LLVM
; RUN: llvm-as < %s | opt -scalarrepl | llvm-dis | \
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; RUN: not grep alloca
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; END.
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define void @test(<4 x float>* %F, float %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=3]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%G.upgrd.1 = getelementptr <4 x float>* %G, i32 0, i32 0 ; <float*> [#uses=1]
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store float %f, float* %G.upgrd.1
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%tmp4 = load <4 x float>* %G ; <<4 x float>> [#uses=2]
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%tmp6 = add <4 x float> %tmp4, %tmp4 ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp6, <4 x float>* %F
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ret void
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}
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define void @test2(<4 x float>* %F, float %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=3]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%tmp.upgrd.2 = getelementptr <4 x float>* %G, i32 0, i32 2 ; <float*> [#uses=1]
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store float %f, float* %tmp.upgrd.2
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%tmp4 = load <4 x float>* %G ; <<4 x float>> [#uses=2]
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%tmp6 = add <4 x float> %tmp4, %tmp4 ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp6, <4 x float>* %F
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ret void
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}
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define void @test3(<4 x float>* %F, float* %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=2]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%tmp.upgrd.3 = getelementptr <4 x float>* %G, i32 0, i32 2 ; <float*> [#uses=1]
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%tmp.upgrd.4 = load float* %tmp.upgrd.3 ; <float> [#uses=1]
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store float %tmp.upgrd.4, float* %f
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ret void
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}
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define void @test4(<4 x float>* %F, float* %f) {
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entry:
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%G = alloca <4 x float>, align 16 ; <<4 x float>*> [#uses=2]
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%tmp = load <4 x float>* %F ; <<4 x float>> [#uses=2]
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%tmp3 = add <4 x float> %tmp, %tmp ; <<4 x float>> [#uses=1]
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store <4 x float> %tmp3, <4 x float>* %G
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%G.upgrd.5 = getelementptr <4 x float>* %G, i32 0, i32 0 ; <float*> [#uses=1]
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%tmp.upgrd.6 = load float* %G.upgrd.5 ; <float> [#uses=1]
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store float %tmp.upgrd.6, float* %f
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ret void
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}
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