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https://github.com/c64scene-ar/llvm-6502.git
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92a55f4bdd
This will we used for keeping register allocator data structures up to date while LiveRangeEdit is trimming live intervals. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127300 91177308-0d34-0410-b5e6-96231b3b80d8
440 lines
15 KiB
C++
440 lines
15 KiB
C++
//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The inline spiller modifies the machine function directly instead of
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// inserting spills and restores in VirtRegMap.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "Spiller.h"
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#include "LiveRangeEdit.h"
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#include "VirtRegMap.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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static cl::opt<bool>
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VerifySpills("verify-spills", cl::desc("Verify after each spill/split"));
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namespace {
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class InlineSpiller : public Spiller {
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MachineFunctionPass &pass_;
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MachineFunction &mf_;
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LiveIntervals &lis_;
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LiveStacks &lss_;
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AliasAnalysis *aa_;
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VirtRegMap &vrm_;
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MachineFrameInfo &mfi_;
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MachineRegisterInfo &mri_;
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const TargetInstrInfo &tii_;
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const TargetRegisterInfo &tri_;
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const BitVector reserved_;
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// Variables that are valid during spill(), but used by multiple methods.
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LiveRangeEdit *edit_;
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const TargetRegisterClass *rc_;
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int stackSlot_;
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// Values that failed to remat at some point.
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SmallPtrSet<VNInfo*, 8> usedValues_;
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~InlineSpiller() {}
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public:
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InlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm)
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: pass_(pass),
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mf_(mf),
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lis_(pass.getAnalysis<LiveIntervals>()),
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lss_(pass.getAnalysis<LiveStacks>()),
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aa_(&pass.getAnalysis<AliasAnalysis>()),
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vrm_(vrm),
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mfi_(*mf.getFrameInfo()),
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mri_(mf.getRegInfo()),
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tii_(*mf.getTarget().getInstrInfo()),
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tri_(*mf.getTarget().getRegisterInfo()),
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reserved_(tri_.getReservedRegs(mf_)) {}
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void spill(LiveInterval *li,
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SmallVectorImpl<LiveInterval*> &newIntervals,
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const SmallVectorImpl<LiveInterval*> &spillIs);
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void spill(LiveRangeEdit &);
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private:
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bool reMaterializeFor(MachineBasicBlock::iterator MI);
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void reMaterializeAll();
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bool coalesceStackAccess(MachineInstr *MI);
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bool foldMemoryOperand(MachineBasicBlock::iterator MI,
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const SmallVectorImpl<unsigned> &Ops,
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MachineInstr *LoadMI = 0);
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void insertReload(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
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void insertSpill(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
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};
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}
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namespace llvm {
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Spiller *createInlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm) {
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if (VerifySpills)
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mf.verify(&pass, "When creating inline spiller");
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return new InlineSpiller(pass, mf, vrm);
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}
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}
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/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
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bool InlineSpiller::reMaterializeFor(MachineBasicBlock::iterator MI) {
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SlotIndex UseIdx = lis_.getInstructionIndex(MI).getUseIndex();
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VNInfo *OrigVNI = edit_->getParent().getVNInfoAt(UseIdx);
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if (!OrigVNI) {
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DEBUG(dbgs() << "\tadding <undef> flags: ");
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(i);
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if (MO.isReg() && MO.isUse() && MO.getReg() == edit_->getReg())
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MO.setIsUndef();
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}
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DEBUG(dbgs() << UseIdx << '\t' << *MI);
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return true;
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}
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LiveRangeEdit::Remat RM(OrigVNI);
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if (!edit_->canRematerializeAt(RM, UseIdx, false, lis_)) {
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usedValues_.insert(OrigVNI);
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DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << *MI);
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return false;
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}
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// If the instruction also writes edit_->getReg(), it had better not require
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// the same register for uses and defs.
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bool Reads, Writes;
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SmallVector<unsigned, 8> Ops;
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tie(Reads, Writes) = MI->readsWritesVirtualRegister(edit_->getReg(), &Ops);
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if (Writes) {
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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if (MO.isUse() ? MI->isRegTiedToDefOperand(Ops[i]) : MO.getSubReg()) {
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usedValues_.insert(OrigVNI);
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DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << *MI);
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return false;
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}
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}
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}
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// Before rematerializing into a register for a single instruction, try to
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// fold a load into the instruction. That avoids allocating a new register.
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if (RM.OrigMI->getDesc().canFoldAsLoad() &&
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foldMemoryOperand(MI, Ops, RM.OrigMI)) {
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edit_->markRematerialized(RM.ParentVNI);
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return true;
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}
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// Alocate a new register for the remat.
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LiveInterval &NewLI = edit_->create(mri_, lis_, vrm_);
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NewLI.markNotSpillable();
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// Rematting for a copy: Set allocation hint to be the destination register.
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if (MI->isCopy())
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mri_.setRegAllocationHint(NewLI.reg, 0, MI->getOperand(0).getReg());
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// Finally we can rematerialize OrigMI before MI.
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SlotIndex DefIdx = edit_->rematerializeAt(*MI->getParent(), MI, NewLI.reg, RM,
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lis_, tii_, tri_);
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DEBUG(dbgs() << "\tremat: " << DefIdx << '\t'
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<< *lis_.getInstructionFromIndex(DefIdx));
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// Replace operands
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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if (MO.isReg() && MO.isUse() && MO.getReg() == edit_->getReg()) {
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MO.setReg(NewLI.reg);
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MO.setIsKill();
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}
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}
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DEBUG(dbgs() << "\t " << UseIdx << '\t' << *MI);
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VNInfo *DefVNI = NewLI.getNextValue(DefIdx, 0, lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(DefIdx, UseIdx.getDefIndex(), DefVNI));
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DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
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return true;
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}
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/// reMaterializeAll - Try to rematerialize as many uses as possible,
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/// and trim the live ranges after.
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void InlineSpiller::reMaterializeAll() {
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// Do a quick scan of the interval values to find if any are remattable.
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if (!edit_->anyRematerializable(lis_, tii_, aa_))
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return;
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usedValues_.clear();
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// Try to remat before all uses of edit_->getReg().
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bool anyRemat = false;
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for (MachineRegisterInfo::use_nodbg_iterator
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RI = mri_.use_nodbg_begin(edit_->getReg());
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MachineInstr *MI = RI.skipInstruction();)
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anyRemat |= reMaterializeFor(MI);
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if (!anyRemat)
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return;
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// Remove any values that were completely rematted.
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bool anyRemoved = false;
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for (LiveInterval::vni_iterator I = edit_->getParent().vni_begin(),
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E = edit_->getParent().vni_end(); I != E; ++I) {
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VNInfo *VNI = *I;
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if (VNI->hasPHIKill() || !edit_->didRematerialize(VNI) ||
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usedValues_.count(VNI))
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continue;
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MachineInstr *DefMI = lis_.getInstructionFromIndex(VNI->def);
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DEBUG(dbgs() << "\tremoving dead def: " << VNI->def << '\t' << *DefMI);
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lis_.RemoveMachineInstrFromMaps(DefMI);
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vrm_.RemoveMachineInstrFromMaps(DefMI);
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DefMI->eraseFromParent();
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VNI->def = SlotIndex();
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anyRemoved = true;
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}
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if (!anyRemoved)
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return;
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// Removing values may cause debug uses where parent is not live.
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for (MachineRegisterInfo::use_iterator RI = mri_.use_begin(edit_->getReg());
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MachineInstr *MI = RI.skipInstruction();) {
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if (!MI->isDebugValue())
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continue;
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// Try to preserve the debug value if parent is live immediately after it.
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MachineBasicBlock::iterator NextMI = MI;
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++NextMI;
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if (NextMI != MI->getParent()->end() && !lis_.isNotInMIMap(NextMI)) {
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SlotIndex Idx = lis_.getInstructionIndex(NextMI);
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VNInfo *VNI = edit_->getParent().getVNInfoAt(Idx);
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if (VNI && (VNI->hasPHIKill() || usedValues_.count(VNI)))
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continue;
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}
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DEBUG(dbgs() << "Removing debug info due to remat:" << "\t" << *MI);
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MI->eraseFromParent();
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}
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}
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/// If MI is a load or store of stackSlot_, it can be removed.
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bool InlineSpiller::coalesceStackAccess(MachineInstr *MI) {
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int FI = 0;
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unsigned reg;
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if (!(reg = tii_.isLoadFromStackSlot(MI, FI)) &&
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!(reg = tii_.isStoreToStackSlot(MI, FI)))
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return false;
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// We have a stack access. Is it the right register and slot?
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if (reg != edit_->getReg() || FI != stackSlot_)
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return false;
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DEBUG(dbgs() << "Coalescing stack access: " << *MI);
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lis_.RemoveMachineInstrFromMaps(MI);
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MI->eraseFromParent();
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return true;
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}
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/// foldMemoryOperand - Try folding stack slot references in Ops into MI.
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/// @param MI Instruction using or defining the current register.
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/// @param Ops Operand indices from readsWritesVirtualRegister().
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/// @param LoadMI Load instruction to use instead of stack slot when non-null.
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/// @return True on success, and MI will be erased.
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bool InlineSpiller::foldMemoryOperand(MachineBasicBlock::iterator MI,
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const SmallVectorImpl<unsigned> &Ops,
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MachineInstr *LoadMI) {
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// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
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// operands.
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SmallVector<unsigned, 8> FoldOps;
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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unsigned Idx = Ops[i];
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MachineOperand &MO = MI->getOperand(Idx);
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if (MO.isImplicit())
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continue;
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// FIXME: Teach targets to deal with subregs.
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if (MO.getSubReg())
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return false;
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// We cannot fold a load instruction into a def.
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if (LoadMI && MO.isDef())
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return false;
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// Tied use operands should not be passed to foldMemoryOperand.
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if (!MI->isRegTiedToDefOperand(Idx))
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FoldOps.push_back(Idx);
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}
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MachineInstr *FoldMI =
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LoadMI ? tii_.foldMemoryOperand(MI, FoldOps, LoadMI)
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: tii_.foldMemoryOperand(MI, FoldOps, stackSlot_);
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if (!FoldMI)
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return false;
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lis_.ReplaceMachineInstrInMaps(MI, FoldMI);
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if (!LoadMI)
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vrm_.addSpillSlotUse(stackSlot_, FoldMI);
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MI->eraseFromParent();
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DEBUG(dbgs() << "\tfolded: " << *FoldMI);
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return true;
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}
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/// insertReload - Insert a reload of NewLI.reg before MI.
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void InlineSpiller::insertReload(LiveInterval &NewLI,
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MachineBasicBlock::iterator MI) {
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MachineBasicBlock &MBB = *MI->getParent();
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SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
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tii_.loadRegFromStackSlot(MBB, MI, NewLI.reg, stackSlot_, rc_, &tri_);
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--MI; // Point to load instruction.
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SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MI).getDefIndex();
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vrm_.addSpillSlotUse(stackSlot_, MI);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MI);
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0,
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lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
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}
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/// insertSpill - Insert a spill of NewLI.reg after MI.
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void InlineSpiller::insertSpill(LiveInterval &NewLI,
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MachineBasicBlock::iterator MI) {
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MachineBasicBlock &MBB = *MI->getParent();
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// Get the defined value. It could be an early clobber so keep the def index.
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SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
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VNInfo *VNI = edit_->getParent().getVNInfoAt(Idx);
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assert(VNI && VNI->def.getDefIndex() == Idx && "Inconsistent VNInfo");
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Idx = VNI->def;
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tii_.storeRegToStackSlot(MBB, ++MI, NewLI.reg, true, stackSlot_, rc_, &tri_);
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--MI; // Point to store instruction.
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SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MI).getDefIndex();
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vrm_.addSpillSlotUse(stackSlot_, MI);
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DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MI);
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VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
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}
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void InlineSpiller::spill(LiveInterval *li,
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SmallVectorImpl<LiveInterval*> &newIntervals,
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const SmallVectorImpl<LiveInterval*> &spillIs) {
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LiveRangeEdit edit(*li, newIntervals, 0, &spillIs);
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spill(edit);
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if (VerifySpills)
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mf_.verify(&pass_, "After inline spill");
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}
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void InlineSpiller::spill(LiveRangeEdit &edit) {
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edit_ = &edit;
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assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
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&& "Trying to spill a stack slot.");
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DEBUG(dbgs() << "Inline spilling "
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<< mri_.getRegClass(edit.getReg())->getName()
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<< ':' << edit.getParent() << "\nFrom original "
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<< PrintReg(vrm_.getOriginal(edit.getReg())) << '\n');
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assert(edit.getParent().isSpillable() &&
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"Attempting to spill already spilled value.");
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reMaterializeAll();
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// Remat may handle everything.
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if (edit_->getParent().empty())
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return;
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rc_ = mri_.getRegClass(edit.getReg());
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// Share a stack slot among all descendants of Orig.
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unsigned Orig = vrm_.getOriginal(edit.getReg());
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stackSlot_ = vrm_.getStackSlot(Orig);
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if (stackSlot_ == VirtRegMap::NO_STACK_SLOT)
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stackSlot_ = vrm_.assignVirt2StackSlot(Orig);
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if (Orig != edit.getReg())
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vrm_.assignVirt2StackSlot(edit.getReg(), stackSlot_);
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// Update LiveStacks now that we are committed to spilling.
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LiveInterval &stacklvr = lss_.getOrCreateInterval(stackSlot_, rc_);
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if (!stacklvr.hasAtLeastOneValue())
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stacklvr.getNextValue(SlotIndex(), 0, lss_.getVNInfoAllocator());
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stacklvr.MergeRangesInAsValue(edit_->getParent(), stacklvr.getValNumInfo(0));
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// Iterate over instructions using register.
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for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(edit.getReg());
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MachineInstr *MI = RI.skipInstruction();) {
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// Debug values are not allowed to affect codegen.
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if (MI->isDebugValue()) {
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// Modify DBG_VALUE now that the value is in a spill slot.
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uint64_t Offset = MI->getOperand(1).getImm();
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const MDNode *MDPtr = MI->getOperand(2).getMetadata();
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DebugLoc DL = MI->getDebugLoc();
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if (MachineInstr *NewDV = tii_.emitFrameIndexDebugValue(mf_, stackSlot_,
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Offset, MDPtr, DL)) {
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DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
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MachineBasicBlock *MBB = MI->getParent();
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MBB->insert(MBB->erase(MI), NewDV);
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} else {
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DEBUG(dbgs() << "Removing debug info due to spill:" << "\t" << *MI);
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MI->eraseFromParent();
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}
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continue;
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}
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// Stack slot accesses may coalesce away.
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if (coalesceStackAccess(MI))
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continue;
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// Analyze instruction.
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bool Reads, Writes;
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SmallVector<unsigned, 8> Ops;
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tie(Reads, Writes) = MI->readsWritesVirtualRegister(edit.getReg(), &Ops);
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// Attempt to fold memory ops.
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if (foldMemoryOperand(MI, Ops))
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continue;
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// Allocate interval around instruction.
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// FIXME: Infer regclass from instruction alone.
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LiveInterval &NewLI = edit.create(mri_, lis_, vrm_);
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NewLI.markNotSpillable();
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if (Reads)
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insertReload(NewLI, MI);
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// Rewrite instruction operands.
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bool hasLiveDef = false;
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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MO.setReg(NewLI.reg);
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if (MO.isUse()) {
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if (!MI->isRegTiedToDefOperand(Ops[i]))
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MO.setIsKill();
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} else {
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if (!MO.isDead())
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hasLiveDef = true;
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}
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}
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// FIXME: Use a second vreg if instruction has no tied ops.
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if (Writes && hasLiveDef)
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insertSpill(NewLI, MI);
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DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
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}
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}
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