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code that stops the timer doesn't have to search to find the timer object before it stops the timer. This avoids a lock acquisition and a few other things done with the timer running. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82949 91177308-0d34-0410-b5e6-96231b3b80d8
435 lines
16 KiB
C++
435 lines
16 KiB
C++
//===- CallGraphSCCPass.cpp - Pass that operates BU on call graph ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the CallGraphSCCPass class, which is used for passes
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// which are implemented as bottom-up traversals on the call graph. Because
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// there may be cycles in the call graph, passes of this type operate on the
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// call-graph in SCC order: that is, they process function bottom-up, except for
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// recursive functions, which they process all at once.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "cgscc-passmgr"
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#include "llvm/CallGraphSCCPass.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/ADT/SCCIterator.h"
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#include "llvm/PassManagers.h"
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#include "llvm/Function.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// CGPassManager
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//
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/// CGPassManager manages FPPassManagers and CallGraphSCCPasses.
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namespace {
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class CGPassManager : public ModulePass, public PMDataManager {
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public:
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static char ID;
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explicit CGPassManager(int Depth)
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: ModulePass(&ID), PMDataManager(Depth) { }
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool runOnModule(Module &M);
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bool doInitialization(CallGraph &CG);
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bool doFinalization(CallGraph &CG);
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/// Pass Manager itself does not invalidate any analysis info.
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void getAnalysisUsage(AnalysisUsage &Info) const {
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// CGPassManager walks SCC and it needs CallGraph.
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Info.addRequired<CallGraph>();
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Info.setPreservesAll();
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}
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virtual const char *getPassName() const {
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return "CallGraph Pass Manager";
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}
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// Print passes managed by this manager
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void dumpPassStructure(unsigned Offset) {
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errs().indent(Offset*2) << "Call Graph SCC Pass Manager\n";
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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P->dumpPassStructure(Offset + 1);
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dumpLastUses(P, Offset+1);
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}
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}
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Pass *getContainedPass(unsigned N) {
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assert(N < PassVector.size() && "Pass number out of range!");
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return static_cast<Pass *>(PassVector[N]);
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}
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virtual PassManagerType getPassManagerType() const {
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return PMT_CallGraphPassManager;
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}
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private:
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bool RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC,
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CallGraph &CG, bool &CallGraphUpToDate);
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void RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC, CallGraph &CG,
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bool IsCheckingMode);
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};
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} // end anonymous namespace.
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char CGPassManager::ID = 0;
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bool CGPassManager::RunPassOnSCC(Pass *P, std::vector<CallGraphNode*> &CurSCC,
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CallGraph &CG, bool &CallGraphUpToDate) {
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bool Changed = false;
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if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass*>(P)) {
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if (!CallGraphUpToDate) {
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RefreshCallGraph(CurSCC, CG, false);
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CallGraphUpToDate = true;
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}
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Timer *T = StartPassTimer(CGSP);
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Changed = CGSP->runOnSCC(CurSCC);
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StopPassTimer(CGSP, T);
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// After the CGSCCPass is done, when assertions are enabled, use
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// RefreshCallGraph to verify that the callgraph was correctly updated.
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#ifndef NDEBUG
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if (Changed)
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RefreshCallGraph(CurSCC, CG, true);
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#endif
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return Changed;
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}
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FPPassManager *FPP = dynamic_cast<FPPassManager *>(P);
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assert(FPP && "Invalid CGPassManager member");
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// Run pass P on all functions in the current SCC.
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for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) {
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if (Function *F = CurSCC[i]->getFunction()) {
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dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName());
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Timer *T = StartPassTimer(FPP);
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Changed |= FPP->runOnFunction(*F);
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StopPassTimer(FPP, T);
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}
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}
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// The function pass(es) modified the IR, they may have clobbered the
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// callgraph.
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if (Changed && CallGraphUpToDate) {
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DEBUG(errs() << "CGSCCPASSMGR: Pass Dirtied SCC: "
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<< P->getPassName() << '\n');
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CallGraphUpToDate = false;
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}
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return Changed;
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}
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/// RefreshCallGraph - Scan the functions in the specified CFG and resync the
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/// callgraph with the call sites found in it. This is used after
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/// FunctionPasses have potentially munged the callgraph, and can be used after
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/// CallGraphSCC passes to verify that they correctly updated the callgraph.
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///
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void CGPassManager::RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC,
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CallGraph &CG, bool CheckingMode) {
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DenseMap<Value*, CallGraphNode*> CallSites;
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DEBUG(errs() << "CGSCCPASSMGR: Refreshing SCC with " << CurSCC.size()
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<< " nodes:\n";
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for (unsigned i = 0, e = CurSCC.size(); i != e; ++i)
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CurSCC[i]->dump();
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);
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bool MadeChange = false;
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// Scan all functions in the SCC.
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for (unsigned sccidx = 0, e = CurSCC.size(); sccidx != e; ++sccidx) {
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CallGraphNode *CGN = CurSCC[sccidx];
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Function *F = CGN->getFunction();
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if (F == 0 || F->isDeclaration()) continue;
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// Walk the function body looking for call sites. Sync up the call sites in
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// CGN with those actually in the function.
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// Get the set of call sites currently in the function.
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for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(); I != E; ) {
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// If this call site is null, then the function pass deleted the call
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// entirely and the WeakVH nulled it out.
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if (I->first == 0 ||
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// If we've already seen this call site, then the FunctionPass RAUW'd
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// one call with another, which resulted in two "uses" in the edge
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// list of the same call.
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CallSites.count(I->first) ||
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// If the call edge is not from a call or invoke, then the function
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// pass RAUW'd a call with another value. This can happen when
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// constant folding happens of well known functions etc.
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CallSite::get(I->first).getInstruction() == 0) {
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assert(!CheckingMode &&
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"CallGraphSCCPass did not update the CallGraph correctly!");
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// Just remove the edge from the set of callees, keep track of whether
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// I points to the last element of the vector.
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bool WasLast = I + 1 == E;
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CGN->removeCallEdge(I);
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// If I pointed to the last element of the vector, we have to bail out:
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// iterator checking rejects comparisons of the resultant pointer with
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// end.
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if (WasLast)
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break;
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E = CGN->end();
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continue;
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}
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assert(!CallSites.count(I->first) &&
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"Call site occurs in node multiple times");
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CallSites.insert(std::make_pair(I->first, I->second));
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++I;
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}
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// Loop over all of the instructions in the function, getting the callsites.
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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CallSite CS = CallSite::get(I);
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if (!CS.getInstruction() || isa<DbgInfoIntrinsic>(I)) continue;
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// If this call site already existed in the callgraph, just verify it
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// matches up to expectations and remove it from CallSites.
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DenseMap<Value*, CallGraphNode*>::iterator ExistingIt =
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CallSites.find(CS.getInstruction());
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if (ExistingIt != CallSites.end()) {
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CallGraphNode *ExistingNode = ExistingIt->second;
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// Remove from CallSites since we have now seen it.
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CallSites.erase(ExistingIt);
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// Verify that the callee is right.
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if (ExistingNode->getFunction() == CS.getCalledFunction())
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continue;
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// If we are in checking mode, we are not allowed to actually mutate
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// the callgraph. If this is a case where we can infer that the
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// callgraph is less precise than it could be (e.g. an indirect call
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// site could be turned direct), don't reject it in checking mode, and
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// don't tweak it to be more precise.
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if (CheckingMode && CS.getCalledFunction() &&
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ExistingNode->getFunction() == 0)
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continue;
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assert(!CheckingMode &&
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"CallGraphSCCPass did not update the CallGraph correctly!");
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// If not, we either went from a direct call to indirect, indirect to
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// direct, or direct to different direct.
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CallGraphNode *CalleeNode;
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if (Function *Callee = CS.getCalledFunction())
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CalleeNode = CG.getOrInsertFunction(Callee);
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else
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CalleeNode = CG.getCallsExternalNode();
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// Update the edge target in CGN.
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for (CallGraphNode::iterator I = CGN->begin(); ; ++I) {
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assert(I != CGN->end() && "Didn't find call entry");
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if (I->first == CS.getInstruction()) {
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I->second = CalleeNode;
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break;
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}
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}
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MadeChange = true;
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continue;
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}
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assert(!CheckingMode &&
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"CallGraphSCCPass did not update the CallGraph correctly!");
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// If the call site didn't exist in the CGN yet, add it. We assume that
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// newly introduced call sites won't be indirect. This could be fixed
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// in the future.
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CallGraphNode *CalleeNode;
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if (Function *Callee = CS.getCalledFunction())
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CalleeNode = CG.getOrInsertFunction(Callee);
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else
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CalleeNode = CG.getCallsExternalNode();
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CGN->addCalledFunction(CS, CalleeNode);
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MadeChange = true;
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}
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// After scanning this function, if we still have entries in callsites, then
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// they are dangling pointers. WeakVH should save us for this, so abort if
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// this happens.
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assert(CallSites.empty() && "Dangling pointers found in call sites map");
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// Periodically do an explicit clear to remove tombstones when processing
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// large scc's.
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if ((sccidx & 15) == 0)
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CallSites.clear();
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}
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DEBUG(if (MadeChange) {
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errs() << "CGSCCPASSMGR: Refreshed SCC is now:\n";
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for (unsigned i = 0, e = CurSCC.size(); i != e; ++i)
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CurSCC[i]->dump();
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} else {
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errs() << "CGSCCPASSMGR: SCC Refresh didn't change call graph.\n";
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}
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);
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}
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool CGPassManager::runOnModule(Module &M) {
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CallGraph &CG = getAnalysis<CallGraph>();
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bool Changed = doInitialization(CG);
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std::vector<CallGraphNode*> CurSCC;
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// Walk the callgraph in bottom-up SCC order.
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for (scc_iterator<CallGraph*> CGI = scc_begin(&CG), E = scc_end(&CG);
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CGI != E;) {
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// Copy the current SCC and increment past it so that the pass can hack
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// on the SCC if it wants to without invalidating our iterator.
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CurSCC = *CGI;
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++CGI;
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// CallGraphUpToDate - Keep track of whether the callgraph is known to be
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// up-to-date or not. The CGSSC pass manager runs two types of passes:
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// CallGraphSCC Passes and other random function passes. Because other
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// random function passes are not CallGraph aware, they may clobber the
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// call graph by introducing new calls or deleting other ones. This flag
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// is set to false when we run a function pass so that we know to clean up
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// the callgraph when we need to run a CGSCCPass again.
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bool CallGraphUpToDate = true;
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// Run all passes on current SCC.
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for (unsigned PassNo = 0, e = getNumContainedPasses();
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PassNo != e; ++PassNo) {
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Pass *P = getContainedPass(PassNo);
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// If we're in -debug-pass=Executions mode, construct the SCC node list,
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// otherwise avoid constructing this string as it is expensive.
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if (isPassDebuggingExecutionsOrMore()) {
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std::string Functions;
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#ifndef NDEBUG
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raw_string_ostream OS(Functions);
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for (unsigned i = 0, e = CurSCC.size(); i != e; ++i) {
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if (i) OS << ", ";
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CurSCC[i]->print(OS);
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}
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OS.flush();
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#endif
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dumpPassInfo(P, EXECUTION_MSG, ON_CG_MSG, Functions);
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}
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dumpRequiredSet(P);
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initializeAnalysisImpl(P);
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// Actually run this pass on the current SCC.
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Changed |= RunPassOnSCC(P, CurSCC, CG, CallGraphUpToDate);
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if (Changed)
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dumpPassInfo(P, MODIFICATION_MSG, ON_CG_MSG, "");
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dumpPreservedSet(P);
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verifyPreservedAnalysis(P);
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removeNotPreservedAnalysis(P);
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recordAvailableAnalysis(P);
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removeDeadPasses(P, "", ON_CG_MSG);
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}
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// If the callgraph was left out of date (because the last pass run was a
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// functionpass), refresh it before we move on to the next SCC.
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if (!CallGraphUpToDate)
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RefreshCallGraph(CurSCC, CG, false);
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}
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Changed |= doFinalization(CG);
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return Changed;
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}
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/// Initialize CG
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bool CGPassManager::doInitialization(CallGraph &CG) {
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bool Changed = false;
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass *>(P)) {
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Changed |= CGSP->doInitialization(CG);
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} else {
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FPPassManager *FP = dynamic_cast<FPPassManager *>(P);
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assert (FP && "Invalid CGPassManager member");
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Changed |= FP->doInitialization(CG.getModule());
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}
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}
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return Changed;
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}
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/// Finalize CG
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bool CGPassManager::doFinalization(CallGraph &CG) {
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bool Changed = false;
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass *>(P)) {
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Changed |= CGSP->doFinalization(CG);
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} else {
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FPPassManager *FP = dynamic_cast<FPPassManager *>(P);
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assert (FP && "Invalid CGPassManager member");
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Changed |= FP->doFinalization(CG.getModule());
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}
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}
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return Changed;
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}
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/// Assign pass manager to manage this pass.
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void CallGraphSCCPass::assignPassManager(PMStack &PMS,
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PassManagerType PreferredType) {
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// Find CGPassManager
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while (!PMS.empty() &&
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PMS.top()->getPassManagerType() > PMT_CallGraphPassManager)
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PMS.pop();
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assert (!PMS.empty() && "Unable to handle Call Graph Pass");
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CGPassManager *CGP = dynamic_cast<CGPassManager *>(PMS.top());
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// Create new Call Graph SCC Pass Manager if it does not exist.
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if (!CGP) {
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assert (!PMS.empty() && "Unable to create Call Graph Pass Manager");
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PMDataManager *PMD = PMS.top();
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// [1] Create new Call Graph Pass Manager
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CGP = new CGPassManager(PMD->getDepth() + 1);
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// [2] Set up new manager's top level manager
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PMTopLevelManager *TPM = PMD->getTopLevelManager();
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TPM->addIndirectPassManager(CGP);
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// [3] Assign manager to manage this new manager. This may create
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// and push new managers into PMS
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Pass *P = dynamic_cast<Pass *>(CGP);
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TPM->schedulePass(P);
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// [4] Push new manager into PMS
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PMS.push(CGP);
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}
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CGP->add(this);
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}
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/// getAnalysisUsage - For this class, we declare that we require and preserve
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/// the call graph. If the derived class implements this method, it should
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/// always explicitly call the implementation here.
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void CallGraphSCCPass::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<CallGraph>();
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AU.addPreserved<CallGraph>();
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}
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