llvm-6502/test/CodeGen/MSP430/Inst16mm.ll
Chris Lattner d1b7382983 Fix some issues in WalkChainUsers dealing with
CopyToReg/CopyFromReg/INLINEASM.  These are annoying because
they have the same opcode before an after isel.  Fix this by
setting their NodeID to -1 to indicate that they are selected,
just like what automatically happens when selecting things that
end up being machine nodes.

With that done, give IsLegalToFold a new flag that causes it to
ignore chains.  This lets the HandleMergeInputChains routine be
the one place that validates chains after a match is successful,
enabling the new hotness in chain processing.  This smarter
chain processing eliminates the need for "PreprocessRMW" in the
X86 and MSP430 backends and enables MSP to start matching it's
multiple mem operand instructions more aggressively.

I currently #if out the dead code in the X86 backend and MSP 
backend, I'll remove it for real in a follow-on patch.

The testcase changes are:
  test/CodeGen/X86/sse3.ll: we generate better code
  test/CodeGen/X86/store_op_load_fold2.ll: PreprocessRMW was 
      miscompiling this before, we now generate correct code
      Convert it to filecheck while I'm at it.
  test/CodeGen/MSP430/Inst16mm.ll: Add a testcase for mem/mem
      folding to make anton happy. :)




git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97596 91177308-0d34-0410-b5e6-96231b3b80d8
2010-03-02 22:20:06 +00:00

70 lines
1.6 KiB
LLVM

; RUN: llc -march=msp430 -combiner-alias-analysis < %s | FileCheck %s
target datalayout = "e-p:16:8:8-i8:8:8-i16:8:8-i32:8:8"
target triple = "msp430-generic-generic"
@foo = common global i16 0, align 2
@bar = common global i16 0, align 2
define void @mov() nounwind {
; CHECK: mov:
; CHECK: mov.w &bar, &foo
%1 = load i16* @bar
store i16 %1, i16* @foo
ret void
}
define void @add() nounwind {
; CHECK: add:
; CHECK: add.w &bar, &foo
%1 = load i16* @bar
%2 = load i16* @foo
%3 = add i16 %2, %1
store i16 %3, i16* @foo
ret void
}
define void @and() nounwind {
; CHECK: and:
; CHECK: and.w &bar, &foo
%1 = load i16* @bar
%2 = load i16* @foo
%3 = and i16 %2, %1
store i16 %3, i16* @foo
ret void
}
define void @bis() nounwind {
; CHECK: bis:
; CHECK: bis.w &bar, &foo
%1 = load i16* @bar
%2 = load i16* @foo
%3 = or i16 %2, %1
store i16 %3, i16* @foo
ret void
}
define void @xor() nounwind {
; CHECK: xor:
; CHECK: xor.w &bar, &foo
%1 = load i16* @bar
%2 = load i16* @foo
%3 = xor i16 %2, %1
store i16 %3, i16* @foo
ret void
}
define i16 @mov2() nounwind {
entry:
%retval = alloca i16 ; <i16*> [#uses=3]
%x = alloca i32, align 2 ; <i32*> [#uses=1]
%y = alloca i32, align 2 ; <i32*> [#uses=1]
store i16 0, i16* %retval
%tmp = load i32* %y ; <i32> [#uses=1]
store i32 %tmp, i32* %x
store i16 0, i16* %retval
%0 = load i16* %retval ; <i16> [#uses=1]
ret i16 %0
; CHECK: mov2:
; CHECK: mov.w 0(r1), 4(r1)
; CHECK: mov.w 2(r1), 6(r1)
}