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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34528 91177308-0d34-0410-b5e6-96231b3b80d8
188 lines
5.4 KiB
C++
188 lines
5.4 KiB
C++
//===- LoopPass.cpp - Loop Pass and Loop Pass Manager ---------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Devang Patel and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements LoopPass and LPPassManager. All loop optimization
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// and transformation passes are derived from LoopPass. LPPassManager is
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// responsible for managing LoopPasses.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LoopPass.h"
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#include <queue>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// LoopQueue
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namespace llvm {
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// Compare Two loops based on their depth in loop nest.
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class LoopCompare {
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public:
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bool operator()( Loop *L1, Loop *L2) const {
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// Loops with highest depth has the highest priority.
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return L1->getLoopDepth() < L2->getLoopDepth();
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}
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};
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// Loop queue used by Loop Pass Manager. This is a wrapper class
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// that hides implemenation detail (use of priority_queue) inside .cpp file.
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class LoopQueue {
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public:
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inline void push(Loop *L) { LPQ.push(L); }
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inline void pop() { LPQ.pop(); }
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inline Loop *top() { return LPQ.top(); }
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inline bool empty() { return LPQ.empty(); }
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private:
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std::priority_queue<Loop *, std::vector<Loop *>, LoopCompare> LPQ;
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};
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} // End of LLVM namespace
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//===----------------------------------------------------------------------===//
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// LPPassManager
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//
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/// LPPassManager manages FPPassManagers and CalLGraphSCCPasses.
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LPPassManager::LPPassManager(int Depth) : PMDataManager(Depth) {
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skipThisLoop = false;
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redoThisLoop = false;
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LQ = new LoopQueue();
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}
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LPPassManager::~LPPassManager() {
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delete LQ;
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}
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/// Delete loop from the loop queue. This is used by Loop pass to inform
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/// Loop Pass Manager that it should skip rest of the passes for this loop.
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void LPPassManager::deleteLoopFromQueue(Loop *L) {
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// Do not pop loop from LQ here. It will be done by runOnFunction while loop.
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skipThisLoop = true;
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}
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// Reoptimize this loop. LPPassManager will re-insert this loop into the
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// queue. This allows LoopPass to change loop nest for the loop. This
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// utility may send LPPassManager into infinite loops so use caution.
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void LPPassManager::redoLoop(Loop *L) {
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redoThisLoop = true;
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}
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// Recurse through all subloops and all loops into LQ.
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static void addLoopIntoQueue(Loop *L, LoopQueue *LQ) {
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for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
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addLoopIntoQueue(*I, LQ);
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LQ->push(L);
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}
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the function, and if so, return true.
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bool LPPassManager::runOnFunction(Function &F) {
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LoopInfo &LI = getAnalysis<LoopInfo>();
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bool Changed = false;
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// Populate Loop Queue
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for (LoopInfo::iterator I = LI.begin(), E = LI.end(); I != E; ++I)
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addLoopIntoQueue(*I, LQ);
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std::string Msg1 = "Executing Pass '";
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std::string Msg3 = "' Made Modification '";
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// Walk Loops
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while (!LQ->empty()) {
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Loop *L = LQ->top();
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skipThisLoop = false;
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redoThisLoop = false;
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// Run all passes on current SCC
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for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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Pass *P = getContainedPass(Index);
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AnalysisUsage AnUsage;
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P->getAnalysisUsage(AnUsage);
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std::string Msg2 = "' on Loop ...\n'";
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dumpPassInfo(P, Msg1, Msg2);
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dumpAnalysisSetInfo("Required", P, AnUsage.getRequiredSet());
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initializeAnalysisImpl(P);
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StartPassTimer(P);
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LoopPass *LP = dynamic_cast<LoopPass *>(P);
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assert (LP && "Invalid LPPassManager member");
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LP->runOnLoop(L, *this);
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StopPassTimer(P);
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if (Changed)
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dumpPassInfo(P, Msg3, Msg2);
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dumpAnalysisSetInfo("Preserved", P, AnUsage.getPreservedSet());
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removeNotPreservedAnalysis(P);
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recordAvailableAnalysis(P);
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removeDeadPasses(P, Msg2);
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if (skipThisLoop)
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// Do not run other passes on this loop.
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break;
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}
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// Pop the loop from queue after running all passes.
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LQ->pop();
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if (redoThisLoop)
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LQ->push(L);
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}
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return Changed;
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}
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//===----------------------------------------------------------------------===//
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// LoopPass
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/// Assign pass manager to manage this pass.
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void LoopPass::assignPassManager(PMStack &PMS,
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PassManagerType PreferredType) {
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// Find LPPassManager
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while (!PMS.empty()) {
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if (PMS.top()->getPassManagerType() > PMT_LoopPassManager)
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PMS.pop();
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else;
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break;
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}
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LPPassManager *LPPM = dynamic_cast<LPPassManager *>(PMS.top());
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// Create new Loop Pass Manager if it does not exist.
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if (!LPPM) {
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assert (!PMS.empty() && "Unable to create Loop Pass Manager");
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PMDataManager *PMD = PMS.top();
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// [1] Create new Call Graph Pass Manager
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LPPM = new LPPassManager(PMD->getDepth() + 1);
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// [2] Set up new manager's top level manager
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PMTopLevelManager *TPM = PMD->getTopLevelManager();
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TPM->addIndirectPassManager(LPPM);
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// [3] Assign manager to manage this new manager. This may create
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// and push new managers into PMS
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Pass *P = dynamic_cast<Pass *>(LPPM);
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P->assignPassManager(PMS);
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// [4] Push new manager into PMS
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PMS.push(LPPM);
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}
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LPPM->add(this);
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}
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