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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@19792 91177308-0d34-0410-b5e6-96231b3b80d8
688 lines
28 KiB
C++
688 lines
28 KiB
C++
//===-- RegAllocLocal.cpp - A BasicBlock generic register allocator -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This register allocator allocates registers to a basic block at a time,
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// attempting to keep values in registers and reusing registers as appropriate.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/SSARegMap.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/LiveVariables.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/Statistic.h"
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#include <algorithm>
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using namespace llvm;
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namespace {
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Statistic<> NumStores("ra-local", "Number of stores added");
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Statistic<> NumLoads ("ra-local", "Number of loads added");
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Statistic<> NumFolded("ra-local", "Number of loads/stores folded into "
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"instructions");
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class RA : public MachineFunctionPass {
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const TargetMachine *TM;
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MachineFunction *MF;
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const MRegisterInfo *RegInfo;
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LiveVariables *LV;
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bool *PhysRegsEverUsed;
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// StackSlotForVirtReg - Maps virtual regs to the frame index where these
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// values are spilled.
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std::map<unsigned, int> StackSlotForVirtReg;
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// Virt2PhysRegMap - This map contains entries for each virtual register
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// that is currently available in a physical register.
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DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
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unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
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return Virt2PhysRegMap[VirtReg];
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}
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// PhysRegsUsed - This array is effectively a map, containing entries for
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// each physical register that currently has a value (ie, it is in
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// Virt2PhysRegMap). The value mapped to is the virtual register
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// corresponding to the physical register (the inverse of the
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// Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned
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// because it is used by a future instruction. If the entry for a physical
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// register is -1, then the physical register is "not in the map".
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//
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std::vector<int> PhysRegsUsed;
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// PhysRegsUseOrder - This contains a list of the physical registers that
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// currently have a virtual register value in them. This list provides an
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// ordering of registers, imposing a reallocation order. This list is only
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// used if all registers are allocated and we have to spill one, in which
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// case we spill the least recently used register. Entries at the front of
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// the list are the least recently used registers, entries at the back are
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// the most recently used.
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//
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std::vector<unsigned> PhysRegsUseOrder;
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// VirtRegModified - This bitset contains information about which virtual
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// registers need to be spilled back to memory when their registers are
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// scavenged. If a virtual register has simply been rematerialized, there
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// is no reason to spill it to memory when we need the register back.
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//
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std::vector<bool> VirtRegModified;
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void markVirtRegModified(unsigned Reg, bool Val = true) {
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assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
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Reg -= MRegisterInfo::FirstVirtualRegister;
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if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1);
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VirtRegModified[Reg] = Val;
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}
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bool isVirtRegModified(unsigned Reg) const {
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assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
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assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size()
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&& "Illegal virtual register!");
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return VirtRegModified[Reg - MRegisterInfo::FirstVirtualRegister];
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}
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void MarkPhysRegRecentlyUsed(unsigned Reg) {
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if(PhysRegsUseOrder.empty() ||
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PhysRegsUseOrder.back() == Reg) return; // Already most recently used
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for (unsigned i = PhysRegsUseOrder.size(); i != 0; --i)
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if (areRegsEqual(Reg, PhysRegsUseOrder[i-1])) {
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unsigned RegMatch = PhysRegsUseOrder[i-1]; // remove from middle
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PhysRegsUseOrder.erase(PhysRegsUseOrder.begin()+i-1);
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// Add it to the end of the list
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PhysRegsUseOrder.push_back(RegMatch);
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if (RegMatch == Reg)
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return; // Found an exact match, exit early
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}
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}
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public:
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virtual const char *getPassName() const {
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return "Local Register Allocator";
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<LiveVariables>();
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AU.addRequiredID(PHIEliminationID);
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AU.addRequiredID(TwoAddressInstructionPassID);
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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private:
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/// runOnMachineFunction - Register allocate the whole function
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bool runOnMachineFunction(MachineFunction &Fn);
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/// AllocateBasicBlock - Register allocate the specified basic block.
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void AllocateBasicBlock(MachineBasicBlock &MBB);
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/// areRegsEqual - This method returns true if the specified registers are
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/// related to each other. To do this, it checks to see if they are equal
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/// or if the first register is in the alias set of the second register.
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///
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bool areRegsEqual(unsigned R1, unsigned R2) const {
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if (R1 == R2) return true;
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for (const unsigned *AliasSet = RegInfo->getAliasSet(R2);
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*AliasSet; ++AliasSet) {
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if (*AliasSet == R1) return true;
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}
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return false;
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}
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/// getStackSpaceFor - This returns the frame index of the specified virtual
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/// register on the stack, allocating space if necessary.
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int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
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/// removePhysReg - This method marks the specified physical register as no
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/// longer being in use.
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///
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void removePhysReg(unsigned PhysReg);
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/// spillVirtReg - This method spills the value specified by PhysReg into
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/// the virtual register slot specified by VirtReg. It then updates the RA
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/// data structures to indicate the fact that PhysReg is now available.
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///
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void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
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unsigned VirtReg, unsigned PhysReg);
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/// spillPhysReg - This method spills the specified physical register into
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/// the virtual register slot associated with it. If OnlyVirtRegs is set to
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/// true, then the request is ignored if the physical register does not
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/// contain a virtual register.
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///
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void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
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unsigned PhysReg, bool OnlyVirtRegs = false);
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/// assignVirtToPhysReg - This method updates local state so that we know
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/// that PhysReg is the proper container for VirtReg now. The physical
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/// register must not be used for anything else when this is called.
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///
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void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg);
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/// liberatePhysReg - Make sure the specified physical register is available
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/// for use. If there is currently a value in it, it is either moved out of
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/// the way or spilled to memory.
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///
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void liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned PhysReg);
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/// isPhysRegAvailable - Return true if the specified physical register is
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/// free and available for use. This also includes checking to see if
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/// aliased registers are all free...
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///
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bool isPhysRegAvailable(unsigned PhysReg) const;
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/// getFreeReg - Look to see if there is a free register available in the
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/// specified register class. If not, return 0.
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///
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unsigned getFreeReg(const TargetRegisterClass *RC);
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/// getReg - Find a physical register to hold the specified virtual
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/// register. If all compatible physical registers are used, this method
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/// spills the last used virtual register to the stack, and uses that
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/// register.
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///
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unsigned getReg(MachineBasicBlock &MBB, MachineInstr *MI,
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unsigned VirtReg);
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/// reloadVirtReg - This method transforms the specified specified virtual
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/// register use to refer to a physical register. This method may do this
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/// in one of several ways: if the register is available in a physical
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/// register already, it uses that physical register. If the value is not
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/// in a physical register, and if there are physical registers available,
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/// it loads it into a register. If register pressure is high, and it is
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/// possible, it tries to fold the load of the virtual register into the
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/// instruction itself. It avoids doing this if register pressure is low to
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/// improve the chance that subsequent instructions can use the reloaded
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/// value. This method returns the modified instruction.
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///
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MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
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unsigned OpNum);
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void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned PhysReg);
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};
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}
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/// getStackSpaceFor - This allocates space for the specified virtual register
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/// to be held on the stack.
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int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
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// Find the location Reg would belong...
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std::map<unsigned, int>::iterator I =StackSlotForVirtReg.lower_bound(VirtReg);
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if (I != StackSlotForVirtReg.end() && I->first == VirtReg)
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return I->second; // Already has space allocated?
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// Allocate a new stack object for this spill location...
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int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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// Assign the slot...
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StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
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return FrameIdx;
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}
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/// removePhysReg - This method marks the specified physical register as no
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/// longer being in use.
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///
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void RA::removePhysReg(unsigned PhysReg) {
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PhysRegsUsed[PhysReg] = -1; // PhyReg no longer used
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std::vector<unsigned>::iterator It =
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std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), PhysReg);
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if (It != PhysRegsUseOrder.end())
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PhysRegsUseOrder.erase(It);
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}
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/// spillVirtReg - This method spills the value specified by PhysReg into the
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/// virtual register slot specified by VirtReg. It then updates the RA data
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/// structures to indicate the fact that PhysReg is now available.
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///
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void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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unsigned VirtReg, unsigned PhysReg) {
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assert(VirtReg && "Spilling a physical register is illegal!"
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" Must not have appropriate kill for the register or use exists beyond"
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" the intended one.");
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DEBUG(std::cerr << " Spilling register " << RegInfo->getName(PhysReg);
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std::cerr << " containing %reg" << VirtReg;
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if (!isVirtRegModified(VirtReg))
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std::cerr << " which has not been modified, so no store necessary!");
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// Otherwise, there is a virtual register corresponding to this physical
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// register. We only need to spill it into its stack slot if it has been
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// modified.
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if (isVirtRegModified(VirtReg)) {
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const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
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int FrameIndex = getStackSpaceFor(VirtReg, RC);
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DEBUG(std::cerr << " to stack slot #" << FrameIndex);
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RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIndex);
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++NumStores; // Update statistics
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}
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getVirt2PhysRegMapSlot(VirtReg) = 0; // VirtReg no longer available
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DEBUG(std::cerr << "\n");
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removePhysReg(PhysReg);
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}
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/// spillPhysReg - This method spills the specified physical register into the
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/// virtual register slot associated with it. If OnlyVirtRegs is set to true,
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/// then the request is ignored if the physical register does not contain a
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/// virtual register.
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///
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void RA::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
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unsigned PhysReg, bool OnlyVirtRegs) {
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if (PhysRegsUsed[PhysReg] != -1) { // Only spill it if it's used!
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if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs)
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spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg);
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} else {
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// If the selected register aliases any other registers, we must make
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// sure that one of the aliases isn't alive...
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for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
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*AliasSet; ++AliasSet)
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if (PhysRegsUsed[*AliasSet] != -1) // Spill aliased register...
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if (PhysRegsUsed[*AliasSet] || !OnlyVirtRegs)
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spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet);
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}
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}
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/// assignVirtToPhysReg - This method updates local state so that we know
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/// that PhysReg is the proper container for VirtReg now. The physical
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/// register must not be used for anything else when this is called.
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///
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void RA::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
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assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!");
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// Update information to note the fact that this register was just used, and
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// it holds VirtReg.
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PhysRegsUsed[PhysReg] = VirtReg;
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getVirt2PhysRegMapSlot(VirtReg) = PhysReg;
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PhysRegsUseOrder.push_back(PhysReg); // New use of PhysReg
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}
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/// isPhysRegAvailable - Return true if the specified physical register is free
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/// and available for use. This also includes checking to see if aliased
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/// registers are all free...
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///
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bool RA::isPhysRegAvailable(unsigned PhysReg) const {
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if (PhysRegsUsed[PhysReg] != -1) return false;
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// If the selected register aliases any other allocated registers, it is
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// not free!
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for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
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*AliasSet; ++AliasSet)
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if (PhysRegsUsed[*AliasSet] != -1) // Aliased register in use?
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return false; // Can't use this reg then.
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return true;
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}
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/// getFreeReg - Look to see if there is a free register available in the
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/// specified register class. If not, return 0.
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///
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unsigned RA::getFreeReg(const TargetRegisterClass *RC) {
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// Get iterators defining the range of registers that are valid to allocate in
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// this class, which also specifies the preferred allocation order.
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TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
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TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
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for (; RI != RE; ++RI)
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if (isPhysRegAvailable(*RI)) { // Is reg unused?
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assert(*RI != 0 && "Cannot use register!");
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return *RI; // Found an unused register!
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}
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return 0;
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}
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/// liberatePhysReg - Make sure the specified physical register is available for
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/// use. If there is currently a value in it, it is either moved out of the way
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/// or spilled to memory.
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///
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void RA::liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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unsigned PhysReg) {
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spillPhysReg(MBB, I, PhysReg);
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}
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/// getReg - Find a physical register to hold the specified virtual
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/// register. If all compatible physical registers are used, this method spills
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/// the last used virtual register to the stack, and uses that register.
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///
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unsigned RA::getReg(MachineBasicBlock &MBB, MachineInstr *I,
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unsigned VirtReg) {
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const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
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// First check to see if we have a free register of the requested type...
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unsigned PhysReg = getFreeReg(RC);
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// If we didn't find an unused register, scavenge one now!
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if (PhysReg == 0) {
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assert(!PhysRegsUseOrder.empty() && "No allocated registers??");
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// Loop over all of the preallocated registers from the least recently used
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// to the most recently used. When we find one that is capable of holding
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// our register, use it.
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for (unsigned i = 0; PhysReg == 0; ++i) {
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assert(i != PhysRegsUseOrder.size() &&
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"Couldn't find a register of the appropriate class!");
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unsigned R = PhysRegsUseOrder[i];
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// We can only use this register if it holds a virtual register (ie, it
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// can be spilled). Do not use it if it is an explicitly allocated
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// physical register!
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assert(PhysRegsUsed[R] != -1 &&
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"PhysReg in PhysRegsUseOrder, but is not allocated?");
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if (PhysRegsUsed[R]) {
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// If the current register is compatible, use it.
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if (RC->contains(R)) {
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PhysReg = R;
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break;
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} else {
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// If one of the registers aliased to the current register is
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// compatible, use it.
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for (const unsigned *AliasSet = RegInfo->getAliasSet(R);
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*AliasSet; ++AliasSet) {
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if (RC->contains(*AliasSet)) {
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PhysReg = *AliasSet; // Take an aliased register
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break;
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}
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}
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}
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}
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}
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assert(PhysReg && "Physical register not assigned!?!?");
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// At this point PhysRegsUseOrder[i] is the least recently used register of
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// compatible register class. Spill it to memory and reap its remains.
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spillPhysReg(MBB, I, PhysReg);
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}
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// Now that we know which register we need to assign this to, do it now!
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assignVirtToPhysReg(VirtReg, PhysReg);
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return PhysReg;
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}
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/// reloadVirtReg - This method transforms the specified specified virtual
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/// register use to refer to a physical register. This method may do this in
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/// one of several ways: if the register is available in a physical register
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/// already, it uses that physical register. If the value is not in a physical
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/// register, and if there are physical registers available, it loads it into a
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/// register. If register pressure is high, and it is possible, it tries to
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/// fold the load of the virtual register into the instruction itself. It
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/// avoids doing this if register pressure is low to improve the chance that
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/// subsequent instructions can use the reloaded value. This method returns the
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/// modified instruction.
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///
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MachineInstr *RA::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
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unsigned OpNum) {
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unsigned VirtReg = MI->getOperand(OpNum).getReg();
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// If the virtual register is already available, just update the instruction
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// and return.
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if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) {
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MarkPhysRegRecentlyUsed(PR); // Already have this value available!
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MI->SetMachineOperandReg(OpNum, PR); // Assign the input register
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return MI;
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}
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// Otherwise, we need to fold it into the current instruction, or reload it.
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// If we have registers available to hold the value, use them.
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const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
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unsigned PhysReg = getFreeReg(RC);
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int FrameIndex = getStackSpaceFor(VirtReg, RC);
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if (PhysReg) { // Register is available, allocate it!
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assignVirtToPhysReg(VirtReg, PhysReg);
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} else { // No registers available.
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// If we can fold this spill into this instruction, do so now.
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if (MachineInstr* FMI = RegInfo->foldMemoryOperand(MI, OpNum, FrameIndex)){
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++NumFolded;
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// Since we changed the address of MI, make sure to update live variables
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// to know that the new instruction has the properties of the old one.
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LV->instructionChanged(MI, FMI);
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return MBB.insert(MBB.erase(MI), FMI);
|
|
}
|
|
|
|
// It looks like we can't fold this virtual register load into this
|
|
// instruction. Force some poor hapless value out of the register file to
|
|
// make room for the new register, and reload it.
|
|
PhysReg = getReg(MBB, MI, VirtReg);
|
|
}
|
|
|
|
markVirtRegModified(VirtReg, false); // Note that this reg was just reloaded
|
|
|
|
DEBUG(std::cerr << " Reloading %reg" << VirtReg << " into "
|
|
<< RegInfo->getName(PhysReg) << "\n");
|
|
|
|
// Add move instruction(s)
|
|
RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex);
|
|
++NumLoads; // Update statistics
|
|
|
|
PhysRegsEverUsed[PhysReg] = true;
|
|
MI->SetMachineOperandReg(OpNum, PhysReg); // Assign the input register
|
|
return MI;
|
|
}
|
|
|
|
|
|
|
|
void RA::AllocateBasicBlock(MachineBasicBlock &MBB) {
|
|
// loop over each instruction
|
|
MachineBasicBlock::iterator MI = MBB.begin();
|
|
for (; MI != MBB.end(); ++MI) {
|
|
const TargetInstrDescriptor &TID = TM->getInstrInfo()->get(MI->getOpcode());
|
|
DEBUG(std::cerr << "\nStarting RegAlloc of: " << *MI;
|
|
std::cerr << " Regs have values: ";
|
|
for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i)
|
|
if (PhysRegsUsed[i] != -1)
|
|
std::cerr << "[" << RegInfo->getName(i)
|
|
<< ",%reg" << PhysRegsUsed[i] << "] ";
|
|
std::cerr << "\n");
|
|
|
|
// Loop over the implicit uses, making sure that they are at the head of the
|
|
// use order list, so they don't get reallocated.
|
|
for (const unsigned *ImplicitUses = TID.ImplicitUses;
|
|
*ImplicitUses; ++ImplicitUses)
|
|
MarkPhysRegRecentlyUsed(*ImplicitUses);
|
|
|
|
// Get the used operands into registers. This has the potential to spill
|
|
// incoming values if we are out of registers. Note that we completely
|
|
// ignore physical register uses here. We assume that if an explicit
|
|
// physical register is referenced by the instruction, that it is guaranteed
|
|
// to be live-in, or the input is badly hosed.
|
|
//
|
|
for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
|
|
MachineOperand& MO = MI->getOperand(i);
|
|
// here we are looking for only used operands (never def&use)
|
|
if (!MO.isDef() && MO.isRegister() && MO.getReg() &&
|
|
MRegisterInfo::isVirtualRegister(MO.getReg()))
|
|
MI = reloadVirtReg(MBB, MI, i);
|
|
}
|
|
|
|
// If this instruction is the last user of anything in registers, kill the
|
|
// value, freeing the register being used, so it doesn't need to be
|
|
// spilled to memory.
|
|
//
|
|
for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
|
|
KE = LV->killed_end(MI); KI != KE; ++KI) {
|
|
unsigned VirtReg = KI->second;
|
|
unsigned PhysReg = VirtReg;
|
|
if (MRegisterInfo::isVirtualRegister(VirtReg)) {
|
|
// If the virtual register was never materialized into a register, it
|
|
// might not be in the map, but it won't hurt to zero it out anyway.
|
|
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
|
|
PhysReg = PhysRegSlot;
|
|
PhysRegSlot = 0;
|
|
}
|
|
|
|
if (PhysReg) {
|
|
DEBUG(std::cerr << " Last use of " << RegInfo->getName(PhysReg)
|
|
<< "[%reg" << VirtReg <<"], removing it from live set\n");
|
|
removePhysReg(PhysReg);
|
|
}
|
|
}
|
|
|
|
// Loop over all of the operands of the instruction, spilling registers that
|
|
// are defined, and marking explicit destinations in the PhysRegsUsed map.
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
MachineOperand& MO = MI->getOperand(i);
|
|
if (MO.isDef() && MO.isRegister() && MO.getReg() &&
|
|
MRegisterInfo::isPhysicalRegister(MO.getReg())) {
|
|
unsigned Reg = MO.getReg();
|
|
PhysRegsEverUsed[Reg] = true;
|
|
spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in the reg
|
|
PhysRegsUsed[Reg] = 0; // It is free and reserved now
|
|
PhysRegsUseOrder.push_back(Reg);
|
|
for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
|
|
*AliasSet; ++AliasSet) {
|
|
PhysRegsUseOrder.push_back(*AliasSet);
|
|
PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
|
|
PhysRegsEverUsed[*AliasSet] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop over the implicit defs, spilling them as well.
|
|
for (const unsigned *ImplicitDefs = TID.ImplicitDefs;
|
|
*ImplicitDefs; ++ImplicitDefs) {
|
|
unsigned Reg = *ImplicitDefs;
|
|
spillPhysReg(MBB, MI, Reg, true);
|
|
PhysRegsUseOrder.push_back(Reg);
|
|
PhysRegsUsed[Reg] = 0; // It is free and reserved now
|
|
PhysRegsEverUsed[Reg] = true;
|
|
|
|
for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
|
|
*AliasSet; ++AliasSet) {
|
|
PhysRegsUseOrder.push_back(*AliasSet);
|
|
PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
|
|
PhysRegsEverUsed[*AliasSet] = true;
|
|
}
|
|
}
|
|
|
|
// Okay, we have allocated all of the source operands and spilled any values
|
|
// that would be destroyed by defs of this instruction. Loop over the
|
|
// explicit defs and assign them to a register, spilling incoming values if
|
|
// we need to scavenge a register.
|
|
//
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
MachineOperand& MO = MI->getOperand(i);
|
|
if (MO.isDef() && MO.isRegister() && MO.getReg() &&
|
|
MRegisterInfo::isVirtualRegister(MO.getReg())) {
|
|
unsigned DestVirtReg = MO.getReg();
|
|
unsigned DestPhysReg;
|
|
|
|
// If DestVirtReg already has a value, use it.
|
|
if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg)))
|
|
DestPhysReg = getReg(MBB, MI, DestVirtReg);
|
|
PhysRegsEverUsed[DestPhysReg] = true;
|
|
markVirtRegModified(DestVirtReg);
|
|
MI->SetMachineOperandReg(i, DestPhysReg); // Assign the output register
|
|
}
|
|
}
|
|
|
|
// If this instruction defines any registers that are immediately dead,
|
|
// kill them now.
|
|
//
|
|
for (LiveVariables::killed_iterator KI = LV->dead_begin(MI),
|
|
KE = LV->dead_end(MI); KI != KE; ++KI) {
|
|
unsigned VirtReg = KI->second;
|
|
unsigned PhysReg = VirtReg;
|
|
if (MRegisterInfo::isVirtualRegister(VirtReg)) {
|
|
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
|
|
PhysReg = PhysRegSlot;
|
|
assert(PhysReg != 0);
|
|
PhysRegSlot = 0;
|
|
}
|
|
|
|
if (PhysReg) {
|
|
DEBUG(std::cerr << " Register " << RegInfo->getName(PhysReg)
|
|
<< " [%reg" << VirtReg
|
|
<< "] is never used, removing it frame live list\n");
|
|
removePhysReg(PhysReg);
|
|
}
|
|
}
|
|
}
|
|
|
|
MI = MBB.getFirstTerminator();
|
|
|
|
// Spill all physical registers holding virtual registers now.
|
|
for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i)
|
|
if (PhysRegsUsed[i] != -1)
|
|
if (unsigned VirtReg = PhysRegsUsed[i])
|
|
spillVirtReg(MBB, MI, VirtReg, i);
|
|
else
|
|
removePhysReg(i);
|
|
|
|
#ifndef NDEBUG
|
|
bool AllOk = true;
|
|
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
|
|
e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i)
|
|
if (unsigned PR = Virt2PhysRegMap[i]) {
|
|
std::cerr << "Register still mapped: " << i << " -> " << PR << "\n";
|
|
AllOk = false;
|
|
}
|
|
assert(AllOk && "Virtual registers still in phys regs?");
|
|
#endif
|
|
|
|
// Clear any physical register which appear live at the end of the basic
|
|
// block, but which do not hold any virtual registers. e.g., the stack
|
|
// pointer.
|
|
PhysRegsUseOrder.clear();
|
|
}
|
|
|
|
|
|
/// runOnMachineFunction - Register allocate the whole function
|
|
///
|
|
bool RA::runOnMachineFunction(MachineFunction &Fn) {
|
|
DEBUG(std::cerr << "Machine Function " << "\n");
|
|
MF = &Fn;
|
|
TM = &Fn.getTarget();
|
|
RegInfo = TM->getRegisterInfo();
|
|
LV = &getAnalysis<LiveVariables>();
|
|
|
|
PhysRegsEverUsed = new bool[RegInfo->getNumRegs()];
|
|
std::fill(PhysRegsEverUsed, PhysRegsEverUsed+RegInfo->getNumRegs(), false);
|
|
Fn.setUsedPhysRegs(PhysRegsEverUsed);
|
|
|
|
PhysRegsUsed.assign(RegInfo->getNumRegs(), -1);
|
|
|
|
// initialize the virtual->physical register map to have a 'null'
|
|
// mapping for all virtual registers
|
|
Virt2PhysRegMap.grow(MF->getSSARegMap()->getLastVirtReg());
|
|
|
|
// Loop over all of the basic blocks, eliminating virtual register references
|
|
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
|
|
MBB != MBBe; ++MBB)
|
|
AllocateBasicBlock(*MBB);
|
|
|
|
StackSlotForVirtReg.clear();
|
|
PhysRegsUsed.clear();
|
|
VirtRegModified.clear();
|
|
Virt2PhysRegMap.clear();
|
|
return true;
|
|
}
|
|
|
|
FunctionPass *llvm::createLocalRegisterAllocator() {
|
|
return new RA();
|
|
}
|