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call stack depth. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30575 91177308-0d34-0410-b5e6-96231b3b80d8
304 lines
8.1 KiB
C++
304 lines
8.1 KiB
C++
//===- llvm/Analysis/ET-Forest.h - ET-Forest implementation -----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was written by Daniel Berlin from code written by Pavel Nejedy, and
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// is distributed under the University of Illinois Open Source License. See
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// LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the following classes:
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// 1. ETNode: A node in the ET forest.
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// 2. ETOccurrence: An occurrence of the node in the splay tree
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// storing the DFS path information.
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//
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// The ET-forest structure is described in:
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// D. D. Sleator and R. E. Tarjan. A data structure for dynamic trees.
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// J. G'omput. System Sci., 26(3):362 381, 1983.
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//
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// Basically, the ET-Forest is storing the dominator tree (ETNode),
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// and a splay tree containing the depth first path information for
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// those nodes (ETOccurrence). This enables us to answer queries
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// about domination (DominatedBySlow), and ancestry (NCA) in
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// logarithmic time, and perform updates to the information in
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// logarithmic time.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_ETFOREST_H
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#define LLVM_ANALYSIS_ETFOREST_H
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#include <cassert>
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#include <cstdlib>
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namespace llvm {
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class ETNode;
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/// ETOccurrence - An occurrence for a node in the et tree
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///
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/// The et occurrence tree is really storing the sequences you get from
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/// doing a DFS over the ETNode's. It is stored as a modified splay
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/// tree.
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/// ET occurrences can occur at multiple places in the ordering depending
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/// on how many ET nodes have it as their father. To handle
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/// this, they are separate from the nodes.
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///
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class ETOccurrence {
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public:
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ETOccurrence(ETNode *n): OccFor(n), Parent(NULL), Left(NULL), Right(NULL),
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Depth(0), Min(0), MinOccurrence(this) {};
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void setParent(ETOccurrence *n) {
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assert(n != this && "Trying to set parent to ourselves");
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Parent = n;
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}
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// Add D to our current depth
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void setDepthAdd(int d) {
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Min += d;
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Depth += d;
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}
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// Reset our depth to D
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void setDepth(int d) {
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Min += d - Depth;
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Depth = d;
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}
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// Set Left to N
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void setLeft(ETOccurrence *n) {
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assert(n != this && "Trying to set our left to ourselves");
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Left = n;
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if (n)
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n->setParent(this);
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}
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// Set Right to N
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void setRight(ETOccurrence *n) {
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assert(n != this && "Trying to set our right to ourselves");
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Right = n;
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if (n)
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n->setParent(this);
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}
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// Splay us to the root of the tree
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void Splay(void);
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// Recompute the minimum occurrence for this occurrence.
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void recomputeMin(void) {
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ETOccurrence *themin = Left;
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// The min may be our Right, too.
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if (!themin || (Right && themin->Min > Right->Min))
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themin = Right;
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if (themin && themin->Min < 0) {
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Min = themin->Min + Depth;
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MinOccurrence = themin->MinOccurrence;
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} else {
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Min = Depth;
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MinOccurrence = this;
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}
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}
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private:
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friend class ETNode;
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// Node we represent
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ETNode *OccFor;
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// Parent in the splay tree
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ETOccurrence *Parent;
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// Left Son in the splay tree
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ETOccurrence *Left;
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// Right Son in the splay tree
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ETOccurrence *Right;
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// Depth of the node is the sum of the depth on the path to the
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// root.
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int Depth;
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// Subtree occurrence's minimum depth
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int Min;
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// Subtree occurrence with minimum depth
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ETOccurrence *MinOccurrence;
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};
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class ETNode {
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public:
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ETNode(void *d) : data(d), DFSNumIn(-1), DFSNumOut(-1),
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Father(NULL), Left(NULL),
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Right(NULL), Son(NULL), ParentOcc(NULL) {
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RightmostOcc = new ETOccurrence(this);
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};
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// This does *not* maintain the tree structure.
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// If you want to remove a node from the forest structure, use
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// removeFromForest()
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~ETNode() {
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delete RightmostOcc;
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}
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void removeFromForest() {
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// Split us away from all our sons.
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while (Son)
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Son->Split();
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// And then split us away from our father.
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if (Father)
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Father->Split();
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}
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// Split us away from our parents and children, so that we can be
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// reparented. NB: setFather WILL NOT DO WHAT YOU WANT IF YOU DO NOT
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// SPLIT US FIRST.
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void Split();
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// Set our parent node to the passed in node
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void setFather(ETNode *);
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// Nearest Common Ancestor of two et nodes.
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ETNode *NCA(ETNode *);
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// Return true if we are below the passed in node in the forest.
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bool Below(ETNode *);
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/*
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Given a dominator tree, we can determine whether one thing
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dominates another in constant time by using two DFS numbers:
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1. The number for when we visit a node on the way down the tree
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2. The number for when we visit a node on the way back up the tree
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You can view these as bounds for the range of dfs numbers the
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nodes in the subtree of the dominator tree rooted at that node
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will contain.
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The dominator tree is always a simple acyclic tree, so there are
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only three possible relations two nodes in the dominator tree have
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to each other:
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1. Node A is above Node B (and thus, Node A dominates node B)
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A
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C
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/ \
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B D
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In the above case, DFS_Number_In of A will be <= DFS_Number_In of
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B, and DFS_Number_Out of A will be >= DFS_Number_Out of B. This is
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because we must hit A in the dominator tree *before* B on the walk
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down, and we will hit A *after* B on the walk back up
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2. Node A is below node B (and thus, node B dominates node B)
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B
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A
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/ \
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C D
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In the above case, DFS_Number_In of A will be >= DFS_Number_In of
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B, and DFS_Number_Out of A will be <= DFS_Number_Out of B.
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This is because we must hit A in the dominator tree *after* B on
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the walk down, and we will hit A *before* B on the walk back up
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3. Node A and B are siblings (and thus, neither dominates the other)
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C
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D
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/ \
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A B
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In the above case, DFS_Number_In of A will *always* be <=
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DFS_Number_In of B, and DFS_Number_Out of A will *always* be <=
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DFS_Number_Out of B. This is because we will always finish the dfs
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walk of one of the subtrees before the other, and thus, the dfs
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numbers for one subtree can't intersect with the range of dfs
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numbers for the other subtree. If you swap A and B's position in
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the dominator tree, the comparison changes direction, but the point
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is that both comparisons will always go the same way if there is no
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dominance relationship.
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Thus, it is sufficient to write
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A_Dominates_B(node A, node B) {
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return DFS_Number_In(A) <= DFS_Number_In(B) &&
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DFS_Number_Out(A) >= DFS_Number_Out(B);
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}
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A_Dominated_by_B(node A, node B) {
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return DFS_Number_In(A) >= DFS_Number_In(A) &&
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DFS_Number_Out(A) <= DFS_Number_Out(B);
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}
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*/
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bool DominatedBy(ETNode *other) const {
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return this->DFSNumIn >= other->DFSNumIn &&
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this->DFSNumOut <= other->DFSNumOut;
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}
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// This method is slower, but doesn't require the DFS numbers to
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// be up to date.
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bool DominatedBySlow(ETNode *other) {
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return this->Below(other);
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}
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void assignDFSNumber (int);
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bool hasFather() const {
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return Father != NULL;
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}
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// Do not let people play around with fathers.
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const ETNode *getFather() const {
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return Father;
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}
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template <typename T>
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T *getData() const {
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return static_cast<T*>(data);
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}
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unsigned getDFSNumIn() const {
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return DFSNumIn;
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}
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unsigned getDFSNumOut() const {
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return DFSNumOut;
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}
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private:
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// Data represented by the node
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void *data;
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// DFS Numbers
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int DFSNumIn, DFSNumOut;
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// Father
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ETNode *Father;
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// Brothers. Node, this ends up being a circularly linked list.
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// Thus, if you want to get all the brothers, you need to stop when
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// you hit node == this again.
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ETNode *Left, *Right;
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// First Son
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ETNode *Son;
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// Rightmost occurrence for this node
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ETOccurrence *RightmostOcc;
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// Parent occurrence for this node
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ETOccurrence *ParentOcc;
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};
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} // end llvm namespace
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#endif
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