llvm-6502/lib/CodeGen/VirtRegMap.cpp
Chris Lattner 7f690e6258 Use longer and more explicit names for instance vars (particularly important
data structures).  Fix the print method to send to the right ostream, not
always cerr.  Delete typedefs that are only used once.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16606 91177308-0d34-0410-b5e6-96231b3b80d8
2004-09-30 02:15:18 +00:00

372 lines
13 KiB
C++

//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the VirtRegMap class.
//
// It also contains implementations of the the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "spiller"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
using namespace llvm;
namespace {
Statistic<> NumSpills("spiller", "Number of register spills");
Statistic<> NumStores("spiller", "Number of stores added");
Statistic<> NumLoads ("spiller", "Number of loads added");
enum SpillerName { simple, local };
cl::opt<SpillerName>
SpillerOpt("spiller",
cl::desc("Spiller to use: (default: local)"),
cl::Prefix,
cl::values(clEnumVal(simple, " simple spiller"),
clEnumVal(local, " local spiller"),
clEnumValEnd),
cl::init(local));
}
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
void VirtRegMap::grow() {
Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
Virt2StackSlotMap[virtReg] = frameIndex;
++NumSpills;
return frameIndex;
}
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
Virt2StackSlotMap[virtReg] = frameIndex;
}
void VirtRegMap::virtFolded(unsigned virtReg,
MachineInstr* oldMI,
MachineInstr* newMI) {
// move previous memory references folded to new instruction
MI2VirtMapTy::iterator i, e;
std::vector<MI2VirtMapTy::mapped_type> regs;
for (tie(i, e) = MI2VirtMap.equal_range(oldMI); i != e; ) {
regs.push_back(i->second);
MI2VirtMap.erase(i++);
}
for (unsigned i = 0, e = regs.size(); i != e; ++i)
MI2VirtMap.insert(std::make_pair(newMI, i));
// add new memory reference
MI2VirtMap.insert(std::make_pair(newMI, virtReg));
}
void VirtRegMap::print(std::ostream &OS) const {
const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
OS << "********** REGISTER MAP **********\n";
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
}
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
OS << '\n';
}
void VirtRegMap::dump() const { print(std::cerr); }
//===----------------------------------------------------------------------===//
// Simple Spiller Implementation
//===----------------------------------------------------------------------===//
Spiller::~Spiller() {}
namespace {
struct SimpleSpiller : public Spiller {
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
};
}
bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
const VirtRegMap& VRM) {
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF.getFunction()->getName() << '\n');
const TargetMachine& TM = MF.getTarget();
const MRegisterInfo& MRI = *TM.getRegisterInfo();
DenseMap<bool, VirtReg2IndexFunctor> Loaded;
for (MachineFunction::iterator mbbi = MF.begin(), E = MF.end();
mbbi != E; ++mbbi) {
DEBUG(std::cerr << mbbi->getBasicBlock()->getName() << ":\n");
for (MachineBasicBlock::iterator mii = mbbi->begin(),
mie = mbbi->end(); mii != mie; ++mii) {
Loaded.grow(MF.getSSARegMap()->getLastVirtReg());
for (unsigned i = 0,e = mii->getNumOperands(); i != e; ++i){
MachineOperand& mop = mii->getOperand(i);
if (mop.isRegister() && mop.getReg() &&
MRegisterInfo::isVirtualRegister(mop.getReg())) {
unsigned virtReg = mop.getReg();
unsigned physReg = VRM.getPhys(virtReg);
if (mop.isUse() && VRM.hasStackSlot(mop.getReg()) &&
!Loaded[virtReg]) {
MRI.loadRegFromStackSlot(*mbbi, mii, physReg,
VRM.getStackSlot(virtReg));
Loaded[virtReg] = true;
DEBUG(std::cerr << '\t';
prior(mii)->print(std::cerr, &TM));
++NumLoads;
}
if (mop.isDef() && VRM.hasStackSlot(mop.getReg())) {
MRI.storeRegToStackSlot(*mbbi, next(mii), physReg,
VRM.getStackSlot(virtReg));
++NumStores;
}
mii->SetMachineOperandReg(i, physReg);
}
}
DEBUG(std::cerr << '\t'; mii->print(std::cerr, &TM));
Loaded.clear();
}
}
return true;
}
//===----------------------------------------------------------------------===//
// Local Spiller Implementation
//===----------------------------------------------------------------------===//
namespace {
class LocalSpiller : public Spiller {
typedef std::vector<unsigned> Phys2VirtMap;
typedef std::vector<bool> PhysFlag;
typedef DenseMap<MachineInstr*, VirtReg2IndexFunctor> Virt2MI;
MachineFunction *MF;
const TargetMachine *TM;
const TargetInstrInfo *TII;
const MRegisterInfo *MRI;
const VirtRegMap *VRM;
Phys2VirtMap p2vMap_;
PhysFlag dirty_;
Virt2MI lastDef_;
public:
bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM);
private:
void vacateJustPhysReg(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned physReg);
void vacatePhysReg(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned physReg) {
vacateJustPhysReg(mbb, mii, physReg);
for (const unsigned* as = MRI->getAliasSet(physReg); *as; ++as)
vacateJustPhysReg(mbb, mii, *as);
}
void handleUse(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned virtReg,
unsigned physReg) {
// check if we are replacing a previous mapping
if (p2vMap_[physReg] != virtReg) {
vacatePhysReg(mbb, mii, physReg);
p2vMap_[physReg] = virtReg;
// load if necessary
if (VRM->hasStackSlot(virtReg)) {
MRI->loadRegFromStackSlot(mbb, mii, physReg,
VRM->getStackSlot(virtReg));
++NumLoads;
DEBUG(std::cerr << "added: ";
prior(mii)->print(std::cerr, TM));
lastDef_[virtReg] = mii;
}
}
}
void handleDef(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned virtReg,
unsigned physReg) {
// check if we are replacing a previous mapping
if (p2vMap_[physReg] != virtReg)
vacatePhysReg(mbb, mii, physReg);
p2vMap_[physReg] = virtReg;
dirty_[physReg] = true;
lastDef_[virtReg] = mii;
}
void eliminateVirtRegsInMbb(MachineBasicBlock& mbb);
};
}
bool LocalSpiller::runOnMachineFunction(MachineFunction &mf,
const VirtRegMap &vrm) {
MF = &mf;
TM = &MF->getTarget();
TII = TM->getInstrInfo();
MRI = TM->getRegisterInfo();
VRM = &vrm;
p2vMap_.assign(MRI->getNumRegs(), 0);
dirty_.assign(MRI->getNumRegs(), false);
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF->getFunction()->getName() << '\n');
for (MachineFunction::iterator mbbi = MF->begin(),
mbbe = MF->end(); mbbi != mbbe; ++mbbi) {
lastDef_.grow(MF->getSSARegMap()->getLastVirtReg());
DEBUG(std::cerr << mbbi->getBasicBlock()->getName() << ":\n");
eliminateVirtRegsInMbb(*mbbi);
// clear map, dirty flag and last ref
p2vMap_.assign(p2vMap_.size(), 0);
dirty_.assign(dirty_.size(), false);
lastDef_.clear();
}
return true;
}
void LocalSpiller::vacateJustPhysReg(MachineBasicBlock& mbb,
MachineBasicBlock::iterator mii,
unsigned physReg) {
unsigned virtReg = p2vMap_[physReg];
if (dirty_[physReg] && VRM->hasStackSlot(virtReg)) {
assert(lastDef_[virtReg] && "virtual register is mapped "
"to a register and but was not defined!");
MachineBasicBlock::iterator lastDef = lastDef_[virtReg];
MachineBasicBlock::iterator nextLastRef = next(lastDef);
MRI->storeRegToStackSlot(*lastDef->getParent(),
nextLastRef,
physReg,
VRM->getStackSlot(virtReg));
++NumStores;
DEBUG(std::cerr << "added: ";
prior(nextLastRef)->print(std::cerr, TM);
std::cerr << "after: ";
lastDef->print(std::cerr, TM));
lastDef_[virtReg] = 0;
}
p2vMap_[physReg] = 0;
dirty_[physReg] = false;
}
void LocalSpiller::eliminateVirtRegsInMbb(MachineBasicBlock &MBB) {
for (MachineBasicBlock::iterator MI = MBB.begin(), E = MBB.end();
MI != E; ++MI) {
// if we have references to memory operands make sure
// we clear all physical registers that may contain
// the value of the spilled virtual register
VirtRegMap::MI2VirtMapTy::const_iterator i, e;
for (tie(i, e) = VRM->getFoldedVirts(MI); i != e; ++i) {
if (VRM->hasPhys(i->second))
vacateJustPhysReg(MBB, MI, VRM->getPhys(i->second));
}
// rewrite all used operands
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && op.isUse() &&
MRegisterInfo::isVirtualRegister(op.getReg())) {
unsigned virtReg = op.getReg();
unsigned physReg = VRM->getPhys(virtReg);
handleUse(MBB, MI, virtReg, physReg);
MI->SetMachineOperandReg(i, physReg);
// mark as dirty if this is def&use
if (op.isDef()) {
dirty_[physReg] = true;
lastDef_[virtReg] = MI;
}
}
}
// spill implicit physical register defs
const TargetInstrDescriptor& tid = TII->get(MI->getOpcode());
for (const unsigned* id = tid.ImplicitDefs; *id; ++id)
vacatePhysReg(MBB, MI, *id);
// spill explicit physical register defs
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse() &&
MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(MBB, MI, op.getReg());
}
// rewrite def operands (def&use was handled with the
// uses so don't check for those here)
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& op = MI->getOperand(i);
if (op.isRegister() && op.getReg() && !op.isUse())
if (MRegisterInfo::isPhysicalRegister(op.getReg()))
vacatePhysReg(MBB, MI, op.getReg());
else {
unsigned physReg = VRM->getPhys(op.getReg());
handleDef(MBB, MI, op.getReg(), physReg);
MI->SetMachineOperandReg(i, physReg);
}
}
DEBUG(std::cerr << '\t'; MI->print(std::cerr, TM));
}
for (unsigned i = 1, e = p2vMap_.size(); i != e; ++i)
vacateJustPhysReg(MBB, MBB.getFirstTerminator(), i);
}
llvm::Spiller* llvm::createSpiller() {
switch (SpillerOpt) {
default: assert(0 && "Unreachable!");
case local:
return new LocalSpiller();
case simple:
return new SimpleSpiller();
}
}