mirror of
https://github.com/c64scene-ar/llvm-6502.git
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ca162faee2
Summary: When inserting an element that's coming from a vector load or a broadcast of a vector (or scalar) load, combine the load into the insertps instruction. Added PerformINSERTPSCombine for the case where we need to fix the load (load of a vector + insertps with a non-zero CountS). Added patterns for the broadcasts. Also added tests for SSE4.1, AVX, and AVX2. Reviewers: delena, nadav, craig.topper Subscribers: llvm-commits Differential Revision: http://reviews.llvm.org/D3581 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209156 91177308-0d34-0410-b5e6-96231b3b80d8
137 lines
5.5 KiB
LLVM
137 lines
5.5 KiB
LLVM
; RUN: llc < %s -mtriple=i686-apple-darwin -mcpu=corei7-avx | FileCheck %s -check-prefix=X32 --check-prefix=CHECK
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; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx | FileCheck %s -check-prefix=X64 --check-prefix=CHECK
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define <4 x i32> @blendvb_fallback_v4i32(<4 x i1> %mask, <4 x i32> %x, <4 x i32> %y) {
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; CHECK-LABEL: @blendvb_fallback_v4i32
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; CHECK: vblendvps
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; CHECK: ret
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%ret = select <4 x i1> %mask, <4 x i32> %x, <4 x i32> %y
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ret <4 x i32> %ret
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}
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define <8 x i32> @blendvb_fallback_v8i32(<8 x i1> %mask, <8 x i32> %x, <8 x i32> %y) {
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; CHECK-LABEL: @blendvb_fallback_v8i32
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; CHECK: vblendvps
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; CHECK: ret
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%ret = select <8 x i1> %mask, <8 x i32> %x, <8 x i32> %y
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ret <8 x i32> %ret
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}
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define <8 x float> @blendvb_fallback_v8f32(<8 x i1> %mask, <8 x float> %x, <8 x float> %y) {
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; CHECK-LABEL: @blendvb_fallback_v8f32
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; CHECK: vblendvps
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; CHECK: ret
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%ret = select <8 x i1> %mask, <8 x float> %x, <8 x float> %y
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ret <8 x float> %ret
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}
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declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i32) nounwind readnone
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define <4 x float> @insertps_from_vector_load(<4 x float> %a, <4 x float>* nocapture readonly %pb) {
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; CHECK-LABEL: insertps_from_vector_load:
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; On X32, account for the argument's move to registers
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; X32: movl 4(%esp), %eax
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; CHECK-NOT: mov
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; CHECK: insertps $48
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; CHECK-NEXT: ret
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%1 = load <4 x float>* %pb, align 16
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%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 48)
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ret <4 x float> %2
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}
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;; Use a non-zero CountS for insertps
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define <4 x float> @insertps_from_vector_load_offset(<4 x float> %a, <4 x float>* nocapture readonly %pb) {
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; CHECK-LABEL: insertps_from_vector_load_offset:
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; On X32, account for the argument's move to registers
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; X32: movl 4(%esp), %eax
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; CHECK-NOT: mov
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;; Try to match a bit more of the instr, since we need the load's offset.
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; CHECK: insertps $96, 4(%{{...}}), %
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; CHECK-NEXT: ret
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%1 = load <4 x float>* %pb, align 16
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%2 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %1, i32 96)
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ret <4 x float> %2
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}
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define <4 x float> @insertps_from_vector_load_offset_2(<4 x float> %a, <4 x float>* nocapture readonly %pb, i64 %index) {
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; CHECK-LABEL: insertps_from_vector_load_offset_2:
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; On X32, account for the argument's move to registers
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; X32: movl 4(%esp), %eax
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; X32: movl 8(%esp), %ecx
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; CHECK-NOT: mov
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;; Try to match a bit more of the instr, since we need the load's offset.
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; CHECK: vinsertps $192, 12(%{{...}},%{{...}}), %
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; CHECK-NEXT: ret
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%1 = getelementptr inbounds <4 x float>* %pb, i64 %index
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%2 = load <4 x float>* %1, align 16
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%3 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %2, i32 192)
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ret <4 x float> %3
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}
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define <4 x float> @insertps_from_broadcast_loadf32(<4 x float> %a, float* nocapture readonly %fb, i64 %index) {
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; CHECK-LABEL: insertps_from_broadcast_loadf32:
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; On X32, account for the arguments' move to registers
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; X32: movl 8(%esp), %eax
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; X32: movl 4(%esp), %ecx
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; CHECK-NOT: mov
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; CHECK: insertps $48
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; CHECK-NEXT: ret
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%1 = getelementptr inbounds float* %fb, i64 %index
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%2 = load float* %1, align 4
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%3 = insertelement <4 x float> undef, float %2, i32 0
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%4 = insertelement <4 x float> %3, float %2, i32 1
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%5 = insertelement <4 x float> %4, float %2, i32 2
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%6 = insertelement <4 x float> %5, float %2, i32 3
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%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
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ret <4 x float> %7
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}
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define <4 x float> @insertps_from_broadcast_loadv4f32(<4 x float> %a, <4 x float>* nocapture readonly %b) {
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; CHECK-LABEL: insertps_from_broadcast_loadv4f32:
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; On X32, account for the arguments' move to registers
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; X32: movl 4(%esp), %{{...}}
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; CHECK-NOT: mov
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; CHECK: insertps $48
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; CHECK-NEXT: ret
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%1 = load <4 x float>* %b, align 4
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%2 = extractelement <4 x float> %1, i32 0
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%3 = insertelement <4 x float> undef, float %2, i32 0
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%4 = insertelement <4 x float> %3, float %2, i32 1
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%5 = insertelement <4 x float> %4, float %2, i32 2
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%6 = insertelement <4 x float> %5, float %2, i32 3
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%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
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ret <4 x float> %7
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}
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;; FIXME: We're emitting an extraneous pshufd/vbroadcast.
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define <4 x float> @insertps_from_broadcast_multiple_use(<4 x float> %a, <4 x float> %b, <4 x float> %c, <4 x float> %d, float* nocapture readonly %fb, i64 %index) {
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; CHECK-LABEL: insertps_from_broadcast_multiple_use:
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; On X32, account for the arguments' move to registers
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; X32: movl 8(%esp), %eax
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; X32: movl 4(%esp), %ecx
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; CHECK: vbroadcastss
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; CHECK-NOT: mov
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; CHECK: insertps $48
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; CHECK: insertps $48
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; CHECK: insertps $48
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; CHECK: insertps $48
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; CHECK: vaddps
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; CHECK: vaddps
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; CHECK: vaddps
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; CHECK-NEXT: ret
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%1 = getelementptr inbounds float* %fb, i64 %index
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%2 = load float* %1, align 4
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%3 = insertelement <4 x float> undef, float %2, i32 0
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%4 = insertelement <4 x float> %3, float %2, i32 1
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%5 = insertelement <4 x float> %4, float %2, i32 2
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%6 = insertelement <4 x float> %5, float %2, i32 3
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%7 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a, <4 x float> %6, i32 48)
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%8 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %b, <4 x float> %6, i32 48)
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%9 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %c, <4 x float> %6, i32 48)
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%10 = tail call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %d, <4 x float> %6, i32 48)
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%11 = fadd <4 x float> %7, %8
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%12 = fadd <4 x float> %9, %10
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%13 = fadd <4 x float> %11, %12
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ret <4 x float> %13
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}
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