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https://github.com/c64scene-ar/llvm-6502.git
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integer and floating-point opcodes, introducing FAdd, FSub, and FMul. For now, the AsmParser, BitcodeReader, and IRBuilder all preserve backwards compatability, and the Core LLVM APIs preserve backwards compatibility for IR producers. Most front-ends won't need to change immediately. This implements the first step of the plan outlined here: http://nondot.org/sabre/LLVMNotes/IntegerOverflow.txt git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72897 91177308-0d34-0410-b5e6-96231b3b80d8
79 lines
3.9 KiB
LLVM
79 lines
3.9 KiB
LLVM
; RUN: llvm-as < %s | llc -mtriple=armv6-apple-darwin9 -mattr=+vfp2
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; rdar://6653182
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%struct.ggBRDF = type { i32 (...)** }
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%struct.ggPoint2 = type { [2 x double] }
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%struct.ggPoint3 = type { [3 x double] }
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%struct.ggSpectrum = type { [8 x float] }
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%struct.ggSphere = type { %struct.ggPoint3, double }
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%struct.mrDiffuseAreaSphereLuminaire = type { %struct.mrSphere, %struct.ggSpectrum }
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%struct.mrDiffuseCosineSphereLuminaire = type { %struct.mrDiffuseAreaSphereLuminaire }
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%struct.mrSphere = type { %struct.ggBRDF, %struct.ggSphere }
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declare void @llvm.memcpy.i32(i8* nocapture, i8* nocapture, i32, i32) nounwind
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declare double @llvm.sqrt.f64(double) nounwind readonly
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declare double @sin(double) nounwind readonly
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declare double @acos(double) nounwind readonly
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define i32 @_ZNK34mrDiffuseSolidAngleSphereLuminaire18selectVisiblePointERK8ggPoint3RK9ggVector3RK8ggPoint2dRS0_Rd(%struct.mrDiffuseCosineSphereLuminaire* nocapture %this, %struct.ggPoint3* nocapture %x, %struct.ggPoint3* nocapture %unnamed_arg, %struct.ggPoint2* nocapture %uv, double %unnamed_arg2, %struct.ggPoint3* nocapture %on_light, double* nocapture %invProb) nounwind {
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entry:
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%0 = call double @llvm.sqrt.f64(double 0.000000e+00) nounwind ; <double> [#uses=4]
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%1 = fcmp ult double 0.000000e+00, %0 ; <i1> [#uses=1]
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br i1 %1, label %bb3, label %bb7
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bb3: ; preds = %entry
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%2 = fdiv double 1.000000e+00, 0.000000e+00 ; <double> [#uses=1]
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%3 = fmul double 0.000000e+00, %2 ; <double> [#uses=2]
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%4 = call double @llvm.sqrt.f64(double 0.000000e+00) nounwind ; <double> [#uses=1]
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%5 = fdiv double 1.000000e+00, %4 ; <double> [#uses=2]
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%6 = fmul double %3, %5 ; <double> [#uses=2]
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%7 = fmul double 0.000000e+00, %5 ; <double> [#uses=2]
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%8 = fmul double %3, %7 ; <double> [#uses=1]
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%9 = fsub double %8, 0.000000e+00 ; <double> [#uses=1]
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%10 = fmul double 0.000000e+00, %6 ; <double> [#uses=1]
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%11 = fsub double 0.000000e+00, %10 ; <double> [#uses=1]
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%12 = fsub double -0.000000e+00, %11 ; <double> [#uses=1]
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%13 = fmul double %0, %0 ; <double> [#uses=2]
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%14 = fsub double %13, 0.000000e+00 ; <double> [#uses=1]
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%15 = call double @llvm.sqrt.f64(double %14) ; <double> [#uses=1]
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%16 = fmul double 0.000000e+00, %15 ; <double> [#uses=1]
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%17 = fdiv double %16, %0 ; <double> [#uses=1]
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%18 = fadd double 0.000000e+00, %17 ; <double> [#uses=1]
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%19 = call double @acos(double %18) nounwind readonly ; <double> [#uses=1]
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%20 = load double* null, align 4 ; <double> [#uses=1]
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%21 = fmul double %20, 0x401921FB54442D18 ; <double> [#uses=1]
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%22 = call double @sin(double %19) nounwind readonly ; <double> [#uses=2]
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%23 = fmul double %22, 0.000000e+00 ; <double> [#uses=2]
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%24 = fmul double %6, %23 ; <double> [#uses=1]
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%25 = fmul double %7, %23 ; <double> [#uses=1]
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%26 = call double @sin(double %21) nounwind readonly ; <double> [#uses=1]
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%27 = fmul double %22, %26 ; <double> [#uses=2]
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%28 = fmul double %9, %27 ; <double> [#uses=1]
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%29 = fmul double %27, %12 ; <double> [#uses=1]
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%30 = fadd double %24, %28 ; <double> [#uses=1]
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%31 = fadd double 0.000000e+00, %29 ; <double> [#uses=1]
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%32 = fadd double %25, 0.000000e+00 ; <double> [#uses=1]
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%33 = fadd double %30, 0.000000e+00 ; <double> [#uses=1]
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%34 = fadd double %31, 0.000000e+00 ; <double> [#uses=1]
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%35 = fadd double %32, 0.000000e+00 ; <double> [#uses=1]
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%36 = bitcast %struct.ggPoint3* %x to i8* ; <i8*> [#uses=1]
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call void @llvm.memcpy.i32(i8* null, i8* %36, i32 24, i32 4) nounwind
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store double %33, double* null, align 8
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br i1 false, label %_Z20ggRaySphereIntersectRK6ggRay3RK8ggSphereddRd.exit, label %bb5.i.i.i
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bb5.i.i.i: ; preds = %bb3
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unreachable
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_Z20ggRaySphereIntersectRK6ggRay3RK8ggSphereddRd.exit: ; preds = %bb3
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%37 = fsub double %13, 0.000000e+00 ; <double> [#uses=0]
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%38 = fsub double -0.000000e+00, %34 ; <double> [#uses=0]
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%39 = fsub double -0.000000e+00, %35 ; <double> [#uses=0]
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ret i32 1
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bb7: ; preds = %entry
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ret i32 0
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}
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