llvm-6502/test/MC/AArch64/neon-max-min.s
Tim Northover 7b59710b6f AArch64/ARM64: run AArch64 NEON MC tests through ARM64 too.
This skips a couple of compare ones due to the different syntaxt for
floating-point 0.0. AArch64 does it more canonically, and we'll need to fiddle
ARM64 to make it work.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207119 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-24 15:04:20 +00:00

112 lines
5.3 KiB
ArmAsm

// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// Check that the assembler can handle the documented syntax for AArch64
//----------------------------------------------------------------------
// Vector Maximum (Signed and Unsigned Integer)
//----------------------------------------------------------------------
smax v0.8b, v1.8b, v2.8b
smax v0.16b, v1.16b, v2.16b
smax v0.4h, v1.4h, v2.4h
smax v0.8h, v1.8h, v2.8h
smax v0.2s, v1.2s, v2.2s
smax v0.4s, v1.4s, v2.4s
// CHECK: smax v0.8b, v1.8b, v2.8b // encoding: [0x20,0x64,0x22,0x0e]
// CHECK: smax v0.16b, v1.16b, v2.16b // encoding: [0x20,0x64,0x22,0x4e]
// CHECK: smax v0.4h, v1.4h, v2.4h // encoding: [0x20,0x64,0x62,0x0e]
// CHECK: smax v0.8h, v1.8h, v2.8h // encoding: [0x20,0x64,0x62,0x4e]
// CHECK: smax v0.2s, v1.2s, v2.2s // encoding: [0x20,0x64,0xa2,0x0e]
// CHECK: smax v0.4s, v1.4s, v2.4s // encoding: [0x20,0x64,0xa2,0x4e]
umax v0.8b, v1.8b, v2.8b
umax v0.16b, v1.16b, v2.16b
umax v0.4h, v1.4h, v2.4h
umax v0.8h, v1.8h, v2.8h
umax v0.2s, v1.2s, v2.2s
umax v0.4s, v1.4s, v2.4s
// CHECK: umax v0.8b, v1.8b, v2.8b // encoding: [0x20,0x64,0x22,0x2e]
// CHECK: umax v0.16b, v1.16b, v2.16b // encoding: [0x20,0x64,0x22,0x6e]
// CHECK: umax v0.4h, v1.4h, v2.4h // encoding: [0x20,0x64,0x62,0x2e]
// CHECK: umax v0.8h, v1.8h, v2.8h // encoding: [0x20,0x64,0x62,0x6e]
// CHECK: umax v0.2s, v1.2s, v2.2s // encoding: [0x20,0x64,0xa2,0x2e]
// CHECK: umax v0.4s, v1.4s, v2.4s // encoding: [0x20,0x64,0xa2,0x6e]
//----------------------------------------------------------------------
// Vector Minimum (Signed and Unsigned Integer)
//----------------------------------------------------------------------
smin v0.8b, v1.8b, v2.8b
smin v0.16b, v1.16b, v2.16b
smin v0.4h, v1.4h, v2.4h
smin v0.8h, v1.8h, v2.8h
smin v0.2s, v1.2s, v2.2s
smin v0.4s, v1.4s, v2.4s
// CHECK: smin v0.8b, v1.8b, v2.8b // encoding: [0x20,0x6c,0x22,0x0e]
// CHECK: smin v0.16b, v1.16b, v2.16b // encoding: [0x20,0x6c,0x22,0x4e]
// CHECK: smin v0.4h, v1.4h, v2.4h // encoding: [0x20,0x6c,0x62,0x0e]
// CHECK: smin v0.8h, v1.8h, v2.8h // encoding: [0x20,0x6c,0x62,0x4e]
// CHECK: smin v0.2s, v1.2s, v2.2s // encoding: [0x20,0x6c,0xa2,0x0e]
// CHECK: smin v0.4s, v1.4s, v2.4s // encoding: [0x20,0x6c,0xa2,0x4e]
umin v0.8b, v1.8b, v2.8b
umin v0.16b, v1.16b, v2.16b
umin v0.4h, v1.4h, v2.4h
umin v0.8h, v1.8h, v2.8h
umin v0.2s, v1.2s, v2.2s
umin v0.4s, v1.4s, v2.4s
// CHECK: umin v0.8b, v1.8b, v2.8b // encoding: [0x20,0x6c,0x22,0x2e]
// CHECK: umin v0.16b, v1.16b, v2.16b // encoding: [0x20,0x6c,0x22,0x6e]
// CHECK: umin v0.4h, v1.4h, v2.4h // encoding: [0x20,0x6c,0x62,0x2e]
// CHECK: umin v0.8h, v1.8h, v2.8h // encoding: [0x20,0x6c,0x62,0x6e]
// CHECK: umin v0.2s, v1.2s, v2.2s // encoding: [0x20,0x6c,0xa2,0x2e]
// CHECK: umin v0.4s, v1.4s, v2.4s // encoding: [0x20,0x6c,0xa2,0x6e]
//----------------------------------------------------------------------
// Vector Maximum (Floating Point)
//----------------------------------------------------------------------
fmax v0.2s, v1.2s, v2.2s
fmax v31.4s, v15.4s, v16.4s
fmax v7.2d, v8.2d, v25.2d
// CHECK: fmax v0.2s, v1.2s, v2.2s // encoding: [0x20,0xf4,0x22,0x0e]
// CHECK: fmax v31.4s, v15.4s, v16.4s // encoding: [0xff,0xf5,0x30,0x4e]
// CHECK: fmax v7.2d, v8.2d, v25.2d // encoding: [0x07,0xf5,0x79,0x4e]
//----------------------------------------------------------------------
// Vector Minimum (Floating Point)
//----------------------------------------------------------------------
fmin v10.2s, v15.2s, v22.2s
fmin v3.4s, v5.4s, v6.4s
fmin v17.2d, v13.2d, v2.2d
// CHECK: fmin v10.2s, v15.2s, v22.2s // encoding: [0xea,0xf5,0xb6,0x0e]
// CHECK: fmin v3.4s, v5.4s, v6.4s // encoding: [0xa3,0xf4,0xa6,0x4e]
// CHECK: fmin v17.2d, v13.2d, v2.2d // encoding: [0xb1,0xf5,0xe2,0x4e]
//----------------------------------------------------------------------
// Vector maxNum (Floating Point)
//----------------------------------------------------------------------
fmaxnm v0.2s, v1.2s, v2.2s
fmaxnm v31.4s, v15.4s, v16.4s
fmaxnm v7.2d, v8.2d, v25.2d
// CHECK: fmaxnm v0.2s, v1.2s, v2.2s // encoding: [0x20,0xc4,0x22,0x0e]
// CHECK: fmaxnm v31.4s, v15.4s, v16.4s // encoding: [0xff,0xc5,0x30,0x4e]
// CHECK: fmaxnm v7.2d, v8.2d, v25.2d // encoding: [0x07,0xc5,0x79,0x4e]
//----------------------------------------------------------------------
// Vector minNum (Floating Point)
//----------------------------------------------------------------------
fminnm v10.2s, v15.2s, v22.2s
fminnm v3.4s, v5.4s, v6.4s
fminnm v17.2d, v13.2d, v2.2d
// CHECK: fminnm v10.2s, v15.2s, v22.2s // encoding: [0xea,0xc5,0xb6,0x0e]
// CHECK: fminnm v3.4s, v5.4s, v6.4s // encoding: [0xa3,0xc4,0xa6,0x4e]
// CHECK: fminnm v17.2d, v13.2d, v2.2d // encoding: [0xb1,0xc5,0xe2,0x4e]