llvm-6502/include/llvm/Support/CrashRecoveryContext.h
Alexander Kornienko cd52a7a381 Revert r240137 (Fixed/added namespace ending comments using clang-tidy. NFC)
Apparently, the style needs to be agreed upon first.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240390 91177308-0d34-0410-b5e6-96231b3b80d8
2015-06-23 09:49:53 +00:00

205 lines
6.6 KiB
C++

//===--- CrashRecoveryContext.h - Crash Recovery ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
#define LLVM_SUPPORT_CRASHRECOVERYCONTEXT_H
#include "llvm/ADT/STLExtras.h"
#include <string>
namespace llvm {
class CrashRecoveryContextCleanup;
/// \brief Crash recovery helper object.
///
/// This class implements support for running operations in a safe context so
/// that crashes (memory errors, stack overflow, assertion violations) can be
/// detected and control restored to the crashing thread. Crash detection is
/// purely "best effort", the exact set of failures which can be recovered from
/// is platform dependent.
///
/// Clients make use of this code by first calling
/// CrashRecoveryContext::Enable(), and then executing unsafe operations via a
/// CrashRecoveryContext object. For example:
///
/// void actual_work(void *);
///
/// void foo() {
/// CrashRecoveryContext CRC;
///
/// if (!CRC.RunSafely(actual_work, 0)) {
/// ... a crash was detected, report error to user ...
/// }
///
/// ... no crash was detected ...
/// }
///
/// Crash recovery contexts may not be nested.
class CrashRecoveryContext {
void *Impl;
CrashRecoveryContextCleanup *head;
public:
CrashRecoveryContext() : Impl(nullptr), head(nullptr) {}
~CrashRecoveryContext();
void registerCleanup(CrashRecoveryContextCleanup *cleanup);
void unregisterCleanup(CrashRecoveryContextCleanup *cleanup);
/// \brief Enable crash recovery.
static void Enable();
/// \brief Disable crash recovery.
static void Disable();
/// \brief Return the active context, if the code is currently executing in a
/// thread which is in a protected context.
static CrashRecoveryContext *GetCurrent();
/// \brief Return true if the current thread is recovering from a
/// crash.
static bool isRecoveringFromCrash();
/// \brief Execute the provide callback function (with the given arguments) in
/// a protected context.
///
/// \return True if the function completed successfully, and false if the
/// function crashed (or HandleCrash was called explicitly). Clients should
/// make as little assumptions as possible about the program state when
/// RunSafely has returned false. Clients can use getBacktrace() to retrieve
/// the backtrace of the crash on failures.
bool RunSafely(function_ref<void()> Fn);
bool RunSafely(void (*Fn)(void*), void *UserData) {
return RunSafely([&]() { Fn(UserData); });
}
/// \brief Execute the provide callback function (with the given arguments) in
/// a protected context which is run in another thread (optionally with a
/// requested stack size).
///
/// See RunSafely() and llvm_execute_on_thread().
///
/// On Darwin, if PRIO_DARWIN_BG is set on the calling thread, it will be
/// propagated to the new thread as well.
bool RunSafelyOnThread(function_ref<void()>, unsigned RequestedStackSize = 0);
bool RunSafelyOnThread(void (*Fn)(void*), void *UserData,
unsigned RequestedStackSize = 0) {
return RunSafelyOnThread([&]() { Fn(UserData); }, RequestedStackSize);
}
/// \brief Explicitly trigger a crash recovery in the current process, and
/// return failure from RunSafely(). This function does not return.
void HandleCrash();
/// \brief Return a string containing the backtrace where the crash was
/// detected; or empty if the backtrace wasn't recovered.
///
/// This function is only valid when a crash has been detected (i.e.,
/// RunSafely() has returned false.
const std::string &getBacktrace() const;
};
class CrashRecoveryContextCleanup {
protected:
CrashRecoveryContext *context;
CrashRecoveryContextCleanup(CrashRecoveryContext *context)
: context(context), cleanupFired(false) {}
public:
bool cleanupFired;
virtual ~CrashRecoveryContextCleanup();
virtual void recoverResources() = 0;
CrashRecoveryContext *getContext() const {
return context;
}
private:
friend class CrashRecoveryContext;
CrashRecoveryContextCleanup *prev, *next;
};
template<typename DERIVED, typename T>
class CrashRecoveryContextCleanupBase : public CrashRecoveryContextCleanup {
protected:
T *resource;
CrashRecoveryContextCleanupBase(CrashRecoveryContext *context, T* resource)
: CrashRecoveryContextCleanup(context), resource(resource) {}
public:
static DERIVED *create(T *x) {
if (x) {
if (CrashRecoveryContext *context = CrashRecoveryContext::GetCurrent())
return new DERIVED(context, x);
}
return 0;
}
};
template <typename T>
class CrashRecoveryContextDestructorCleanup : public
CrashRecoveryContextCleanupBase<CrashRecoveryContextDestructorCleanup<T>, T> {
public:
CrashRecoveryContextDestructorCleanup(CrashRecoveryContext *context,
T *resource)
: CrashRecoveryContextCleanupBase<
CrashRecoveryContextDestructorCleanup<T>, T>(context, resource) {}
virtual void recoverResources() {
this->resource->~T();
}
};
template <typename T>
class CrashRecoveryContextDeleteCleanup : public
CrashRecoveryContextCleanupBase<CrashRecoveryContextDeleteCleanup<T>, T> {
public:
CrashRecoveryContextDeleteCleanup(CrashRecoveryContext *context, T *resource)
: CrashRecoveryContextCleanupBase<
CrashRecoveryContextDeleteCleanup<T>, T>(context, resource) {}
void recoverResources() override { delete this->resource; }
};
template <typename T>
class CrashRecoveryContextReleaseRefCleanup : public
CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>, T>
{
public:
CrashRecoveryContextReleaseRefCleanup(CrashRecoveryContext *context,
T *resource)
: CrashRecoveryContextCleanupBase<CrashRecoveryContextReleaseRefCleanup<T>,
T>(context, resource) {}
void recoverResources() override { this->resource->Release(); }
};
template <typename T, typename Cleanup = CrashRecoveryContextDeleteCleanup<T> >
class CrashRecoveryContextCleanupRegistrar {
CrashRecoveryContextCleanup *cleanup;
public:
CrashRecoveryContextCleanupRegistrar(T *x)
: cleanup(Cleanup::create(x)) {
if (cleanup)
cleanup->getContext()->registerCleanup(cleanup);
}
~CrashRecoveryContextCleanupRegistrar() {
unregister();
}
void unregister() {
if (cleanup && !cleanup->cleanupFired)
cleanup->getContext()->unregisterCleanup(cleanup);
cleanup = 0;
}
};
}
#endif