llvm-6502/test/CodeGen/R600/elf.ll
Rafael Espindola b354ef31cf Teach getDefaultFormat that we only support ELF on some architectures.
This should bring the windows bots back.

It is a bit ugly, but it is better than what we had before: The triple would
say that the object format was COFF, but llc/llvm-mc would produce an ELF.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@232683 91177308-0d34-0410-b5e6-96231b3b80d8
2015-03-18 22:19:16 +00:00

35 lines
1.6 KiB
LLVM

; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TONGA %s
; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
; RUN: llc < %s -march=amdgcn -mcpu=carrizo -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG --check-prefix=TYPICAL %s
; Test that we don't try to produce a COFF file on windows
; RUN: llc < %s -mtriple=amdgcn-pc-mingw -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF %s
; ELF: Format: ELF32
; ELF: Name: .AMDGPU.config
; ELF: Type: SHT_PROGBITS
; ELF: Symbol {
; ELF: Name: test
; ELF: Binding: Global
; CONFIG: .section .AMDGPU.config
; CONFIG-NEXT: .long 45096
; TYPICAL-NEXT: .long 0
; TONGA-NEXT: .long 576
; CONFIG: .align 256
; CONFIG: test:
define void @test(i32 %p) #0 {
%i = add i32 %p, 2
%r = bitcast i32 %i to float
call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
ret void
}
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
attributes #0 = { "ShaderType"="0" } ; Pixel Shader