mirror of
https://github.com/c64scene-ar/llvm-6502.git
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2c821cc06e
look nicer and removed useless stuff. Also renamed a few variables, moved them into namespaces, converted outputting to a file into a print to std::cerr with a DEBUG() guard, as all passes should do anyway. No functional changes have been made. However, this code now compiles. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5769 91177308-0d34-0410-b5e6-96231b3b80d8
174 lines
5.2 KiB
C++
174 lines
5.2 KiB
C++
// ModuloScheduling.h -------------------------------------------*- C++ -*-===//
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//
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// This header defines the the classes ModuloScheduling and
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// ModuloSchedulingSet's structure
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MODULOSCHEDULING_H
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#define LLVM_CODEGEN_MODULOSCHEDULING_H
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#include "ModuloSchedGraph.h"
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#include <iostream>
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#include <vector>
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class ModuloScheduling: NonCopyable {
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private:
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typedef std::vector<ModuloSchedGraphNode*> NodeVec;
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typedef std::vector<std::vector<unsigned> > Resources;
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// The graph to feed in
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ModuloSchedGraph &graph;
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const TargetMachine ⌖
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// The BasicBlock to be scheduled
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BasicBlock *bb;
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// Iteration Interval
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// FIXME: II may be a better name for its meaning
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unsigned II;
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// The vector containing the nodes which have been scheduled
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NodeVec nodeScheduled;
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// The remaining unscheduled nodes
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const NodeVec &oNodes;
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// The machine resource table
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std::vector<std::vector<std::pair<int,int> > > resourceTable;
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///the schedule( with many schedule stage)
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std::vector<std::vector<ModuloSchedGraphNode*> > schedule;
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///the kernel(core) schedule(length = II)
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std::vector<std::vector<ModuloSchedGraphNode*> > coreSchedule;
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typedef BasicBlock::InstListType InstListType;
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typedef std::vector<std::vector<ModuloSchedGraphNode*> > vvNodeType;
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public:
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ModuloScheduling(ModuloSchedGraph & _graph):
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graph(_graph), target(graph.getTarget()), oNodes(graph.getONodes())
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{
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II = graph.getMII();
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bb = (BasicBlock *) graph.getBasicBlocks()[0];
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instrScheduling();
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};
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~ModuloScheduling() {};
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// for debug information selecton
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enum DebugLevel_t {
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DebugLevel_NoDebugInfo,
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DebugLevel_PrintSchedule,
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DebugLevel_PrintScheduleProcess,
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};
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static DebugLevel_t DebugLevel;
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static bool printSchedule() { return DebugLevel >= DebugLevel_PrintSchedule; }
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static bool printScheduleProcess() {
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return DebugLevel >= DebugLevel_PrintScheduleProcess;
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}
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// The method to compute schedule and instert epilogue and prologue
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void instrScheduling();
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// Debug functions:
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// Dump the schedule and core schedule
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void dumpScheduling();
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// Dump the input vector of nodes
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// sch: the input vector of nodes
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void dumpSchedule(std::vector<std::vector<ModuloSchedGraphNode*> > sch);
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// Dump the resource usage table
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void dumpResourceUsageTable();
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//*******************internal functions*******************************
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private:
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//clear memory from the last round and initialize if necessary
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void clearInitMem(const TargetSchedInfo&);
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//compute schedule and coreSchedule with the current II
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bool computeSchedule();
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BasicBlock *getSuccBB(BasicBlock *);
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BasicBlock *getPredBB(BasicBlock *);
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void constructPrologue(BasicBlock *prologue);
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void constructKernel(BasicBlock *prologue,
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BasicBlock *kernel,
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BasicBlock *epilogue);
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void constructEpilogue(BasicBlock *epilogue, BasicBlock *succ_bb);
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// update the resource table at the startCycle
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// vec: the resouce usage
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// startCycle: the start cycle the resouce usage is
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void updateResourceTable(std::vector<std::vector<unsigned> > vec,
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int startCycle);
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// un-do the update in the resource table in the startCycle
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// vec: the resouce usage
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// startCycle: the start cycle the resouce usage is
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void undoUpdateResourceTable(std::vector<std::vector<unsigned> > vec,
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int startCycle);
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// return whether the resourcetable has negative element
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// this function is called after updateResouceTable() to determine whether a
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// node can be scheduled at certain cycle
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bool resourceTableNegative();
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// try to Schedule the node starting from start to end cycle(inclusive)
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// if it can be scheduled, put it in the schedule and update nodeScheduled
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// node: the node to be scheduled
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// start: start cycle
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// end : end cycle
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// nodeScheduled: a vector storing nodes which has been scheduled
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bool ScheduleNode(ModuloSchedGraphNode * node, unsigned start,
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unsigned end, NodeVec &nodeScheduled);
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//each instruction has a memory of the latest clone instruction
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//the clone instruction can be get using getClone()
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//this function clears the memory, i.e. getClone() after calling this function
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//returns null
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void clearCloneMemory();
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//this fuction make a clone of this input Instruction and update the clone
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//memory
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//inst: the instrution to be cloned
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Instruction *cloneInstSetMemory(Instruction *inst);
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//this function update each instrutions which uses ist as its operand
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//after update, each instruction will use ist's clone as its operand
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void updateUseWithClone(Instruction * ist);
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};
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class ModuloSchedulingSet:
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NonCopyable {
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private:
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//the graphSet to feed in
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ModuloSchedGraphSet & graphSet;
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public:
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//constructor
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//Scheduling graph one by one
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ModuloSchedulingSet(ModuloSchedGraphSet _graphSet): graphSet(_graphSet) {
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for (unsigned i = 0; i < graphSet.size(); i++) {
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ModuloSchedGraph & graph = *(graphSet[i]);
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if (graph.isLoop())
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ModuloScheduling ModuloScheduling(graph);
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}
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};
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~ModuloSchedulingSet() {};
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};
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#endif
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