llvm-6502/lib/CodeGen/AsmPrinter/DebugLocEntry.h
David Blaikie 5bfa4ba44d DebugInfo: Move the reference to the CU from the location list entry to the list itself, since it is constant across an entire list.
This simplifies construction and usage while making the data structure
smaller. It was a holdover from the days when we didn't have a separate
DebugLocList and all we had was a flat list of DebugLocEntries.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214933 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-05 23:14:16 +00:00

138 lines
4.5 KiB
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//===-- llvm/CodeGen/DebugLocEntry.h - Entry in debug_loc list -*- C++ -*--===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef CODEGEN_ASMPRINTER_DEBUGLOCENTRY_H__
#define CODEGEN_ASMPRINTER_DEBUGLOCENTRY_H__
#include "llvm/IR/Constants.h"
#include "llvm/IR/DebugInfo.h"
#include "llvm/MC/MachineLocation.h"
#include "llvm/MC/MCSymbol.h"
namespace llvm {
class MDNode;
/// \brief This struct describes location entries emitted in the .debug_loc
/// section.
class DebugLocEntry {
// Begin and end symbols for the address range that this location is valid.
const MCSymbol *Begin;
const MCSymbol *End;
public:
/// A single location or constant.
struct Value {
Value(const MDNode *Var, int64_t i)
: Variable(Var), EntryKind(E_Integer) {
Constant.Int = i;
}
Value(const MDNode *Var, const ConstantFP *CFP)
: Variable(Var), EntryKind(E_ConstantFP) {
Constant.CFP = CFP;
}
Value(const MDNode *Var, const ConstantInt *CIP)
: Variable(Var), EntryKind(E_ConstantInt) {
Constant.CIP = CIP;
}
Value(const MDNode *Var, MachineLocation Loc)
: Variable(Var), EntryKind(E_Location), Loc(Loc) {
}
// The variable to which this location entry corresponds.
const MDNode *Variable;
// Type of entry that this represents.
enum EntryType { E_Location, E_Integer, E_ConstantFP, E_ConstantInt };
enum EntryType EntryKind;
// Either a constant,
union {
int64_t Int;
const ConstantFP *CFP;
const ConstantInt *CIP;
} Constant;
// Or a location in the machine frame.
MachineLocation Loc;
bool operator==(const Value &other) const {
if (EntryKind != other.EntryKind)
return false;
switch (EntryKind) {
case E_Location:
return Loc == other.Loc;
case E_Integer:
return Constant.Int == other.Constant.Int;
case E_ConstantFP:
return Constant.CFP == other.Constant.CFP;
case E_ConstantInt:
return Constant.CIP == other.Constant.CIP;
}
llvm_unreachable("unhandled EntryKind");
}
bool isLocation() const { return EntryKind == E_Location; }
bool isInt() const { return EntryKind == E_Integer; }
bool isConstantFP() const { return EntryKind == E_ConstantFP; }
bool isConstantInt() const { return EntryKind == E_ConstantInt; }
int64_t getInt() const { return Constant.Int; }
const ConstantFP *getConstantFP() const { return Constant.CFP; }
const ConstantInt *getConstantInt() const { return Constant.CIP; }
MachineLocation getLoc() const { return Loc; }
const MDNode *getVariable() const { return Variable; }
};
private:
/// A list of locations/constants belonging to this entry.
SmallVector<Value, 1> Values;
public:
DebugLocEntry() : Begin(nullptr), End(nullptr) {}
DebugLocEntry(const MCSymbol *B, const MCSymbol *E, Value Val)
: Begin(B), End(E) {
Values.push_back(std::move(Val));
}
/// \brief Attempt to merge this DebugLocEntry with Next and return
/// true if the merge was successful. Entries can be merged if they
/// share the same Loc/Constant and if Next immediately follows this
/// Entry.
bool Merge(const DebugLocEntry &Next) {
// If this and Next are describing different pieces of the same
// variable, merge them by appending next's values to the current
// list of values.
if (Begin == Next.Begin && Values.size() > 0 && Next.Values.size() > 0) {
DIVariable Var(Values[0].Variable);
DIVariable NextVar(Next.Values[0].Variable);
if (Var.getName() == NextVar.getName() &&
Var.isVariablePiece() && NextVar.isVariablePiece()) {
Values.append(Next.Values.begin(), Next.Values.end());
End = Next.End;
return true;
}
}
// If this and Next are describing the same variable, merge them.
if ((End == Next.Begin && Values == Next.Values)) {
End = Next.End;
return true;
}
return false;
}
const MCSymbol *getBeginSym() const { return Begin; }
const MCSymbol *getEndSym() const { return End; }
const ArrayRef<Value> getValues() const { return Values; }
void addValue(Value Val) {
assert(DIVariable(Val.Variable).isVariablePiece() &&
"multi-value DebugLocEntries must be pieces");
Values.push_back(Val);
}
};
}
#endif