llvm-6502/include/llvm/Debugger/Debugger.h
Chris Lattner 7ed47a1335 Don't attribute in file headers anymore. See llvmdev for the
discussion of this change.  Boy are my fingers tired. ;-)



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
2007-12-29 19:59:42 +00:00

174 lines
6.4 KiB
C++

//===- Debugger.h - LLVM debugger library interface -------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the LLVM source-level debugger library interface.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEBUGGER_DEBUGGER_H
#define LLVM_DEBUGGER_DEBUGGER_H
#include <string>
#include <vector>
namespace llvm {
class Module;
class InferiorProcess;
/// Debugger class - This class implements the LLVM source-level debugger.
/// This allows clients to handle the user IO processing without having to
/// worry about how the debugger itself works.
///
class Debugger {
// State the debugger needs when starting and stopping the program.
std::vector<std::string> ProgramArguments;
// The environment to run the program with. This should eventually be
// changed to vector of strings when we allow the user to edit the
// environment.
const char * const *Environment;
// Program - The currently loaded program, or null if none is loaded.
Module *Program;
// Process - The currently executing inferior process.
InferiorProcess *Process;
Debugger(const Debugger &); // DO NOT IMPLEMENT
void operator=(const Debugger &); // DO NOT IMPLEMENT
public:
Debugger();
~Debugger();
//===------------------------------------------------------------------===//
// Methods for manipulating and inspecting the execution environment.
//
/// initializeEnvironment - Specify the environment the program should run
/// with. This is used to initialize the environment of the program to the
/// environment of the debugger.
void initializeEnvironment(const char *const *envp) {
Environment = envp;
}
/// setWorkingDirectory - Specify the working directory for the program to
/// be started from.
void setWorkingDirectory(const std::string &Dir) {
// FIXME: implement
}
template<typename It>
void setProgramArguments(It I, It E) {
ProgramArguments.assign(I, E);
}
unsigned getNumProgramArguments() const { return ProgramArguments.size(); }
const std::string &getProgramArgument(unsigned i) const {
return ProgramArguments[i];
}
//===------------------------------------------------------------------===//
// Methods for manipulating and inspecting the program currently loaded.
//
/// isProgramLoaded - Return true if there is a program currently loaded.
///
bool isProgramLoaded() const { return Program != 0; }
/// getProgram - Return the LLVM module corresponding to the program.
///
Module *getProgram() const { return Program; }
/// getProgramPath - Get the path of the currently loaded program, or an
/// empty string if none is loaded.
std::string getProgramPath() const;
/// loadProgram - If a program is currently loaded, unload it. Then search
/// the PATH for the specified program, loading it when found. If the
/// specified program cannot be found, an exception is thrown to indicate
/// the error.
void loadProgram(const std::string &Path);
/// unloadProgram - If a program is running, kill it, then unload all traces
/// of the current program. If no program is loaded, this method silently
/// succeeds.
void unloadProgram();
//===------------------------------------------------------------------===//
// Methods for manipulating and inspecting the program currently running.
//
// If the program is running, and the debugger is active, then we know that
// the program has stopped. This being the case, we can inspect the
// program, ask it for its source location, set breakpoints, etc.
//
/// isProgramRunning - Return true if a program is loaded and has a
/// currently active instance.
bool isProgramRunning() const { return Process != 0; }
/// getRunningProcess - If there is no program running, throw an exception.
/// Otherwise return the running process so that it can be inspected by the
/// debugger.
const InferiorProcess &getRunningProcess() const {
if (Process == 0) throw "No process running.";
return *Process;
}
/// createProgram - Create an instance of the currently loaded program,
/// killing off any existing one. This creates the program and stops it at
/// the first possible moment. If there is no program loaded or if there is
/// a problem starting the program, this method throws an exception.
void createProgram();
/// killProgram - If the program is currently executing, kill off the
/// process and free up any state related to the currently running program.
/// If there is no program currently running, this just silently succeeds.
/// If something horrible happens when killing the program, an exception
/// gets thrown.
void killProgram();
//===------------------------------------------------------------------===//
// Methods for continuing execution. These methods continue the execution
// of the program by some amount. If the program is successfully stopped,
// execution returns, otherwise an exception is thrown.
//
// NOTE: These methods should always be used in preference to directly
// accessing the Dbg object, because these will delete the Process object if
// the process unexpectedly dies.
//
/// stepProgram - Implement the 'step' command, continuing execution until
/// the next possible stop point.
void stepProgram();
/// nextProgram - Implement the 'next' command, continuing execution until
/// the next possible stop point that is in the current function.
void nextProgram();
/// finishProgram - Implement the 'finish' command, continuing execution
/// until the specified frame ID returns.
void finishProgram(void *Frame);
/// contProgram - Implement the 'cont' command, continuing execution until
/// the next breakpoint is encountered.
void contProgram();
};
class NonErrorException {
std::string Message;
public:
NonErrorException(const std::string &M) : Message(M) {}
const std::string &getMessage() const { return Message; }
};
} // end namespace llvm
#endif