mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-01 00:11:00 +00:00
4ba844388c
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206142 91177308-0d34-0410-b5e6-96231b3b80d8
209 lines
7.0 KiB
C++
209 lines
7.0 KiB
C++
//===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file declares the machine register scavenger class. It can provide
|
|
// information such as unused register at any point in a machine basic block.
|
|
// It also provides a mechanism to make registers availbale by evicting them
|
|
// to spill slots.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
|
|
#define LLVM_CODEGEN_REGISTERSCAVENGING_H
|
|
|
|
#include "llvm/ADT/BitVector.h"
|
|
#include "llvm/CodeGen/MachineBasicBlock.h"
|
|
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
|
|
|
namespace llvm {
|
|
|
|
class MachineRegisterInfo;
|
|
class TargetRegisterInfo;
|
|
class TargetInstrInfo;
|
|
class TargetRegisterClass;
|
|
|
|
class RegScavenger {
|
|
const TargetRegisterInfo *TRI;
|
|
const TargetInstrInfo *TII;
|
|
MachineRegisterInfo* MRI;
|
|
MachineBasicBlock *MBB;
|
|
MachineBasicBlock::iterator MBBI;
|
|
unsigned NumPhysRegs;
|
|
|
|
/// Tracking - True if RegScavenger is currently tracking the liveness of
|
|
/// registers.
|
|
bool Tracking;
|
|
|
|
/// Information on scavenged registers (held in a spill slot).
|
|
struct ScavengedInfo {
|
|
ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(nullptr) {}
|
|
|
|
/// A spill slot used for scavenging a register post register allocation.
|
|
int FrameIndex;
|
|
|
|
/// If non-zero, the specific register is currently being
|
|
/// scavenged. That is, it is spilled to this scavenging stack slot.
|
|
unsigned Reg;
|
|
|
|
/// The instruction that restores the scavenged register from stack.
|
|
const MachineInstr *Restore;
|
|
};
|
|
|
|
/// A vector of information on scavenged registers.
|
|
SmallVector<ScavengedInfo, 2> Scavenged;
|
|
|
|
/// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
|
|
///
|
|
BitVector CalleeSavedRegs;
|
|
|
|
/// RegsAvailable - The current state of all the physical registers immediately
|
|
/// before MBBI. One bit per physical register. If bit is set that means it's
|
|
/// available, unset means the register is currently being used.
|
|
BitVector RegsAvailable;
|
|
|
|
// These BitVectors are only used internally to forward(). They are members
|
|
// to avoid frequent reallocations.
|
|
BitVector KillRegs, DefRegs;
|
|
|
|
public:
|
|
RegScavenger()
|
|
: MBB(nullptr), NumPhysRegs(0), Tracking(false) {}
|
|
|
|
/// enterBasicBlock - Start tracking liveness from the begin of the specific
|
|
/// basic block.
|
|
void enterBasicBlock(MachineBasicBlock *mbb);
|
|
|
|
/// initRegState - allow resetting register state info for multiple
|
|
/// passes over/within the same function.
|
|
void initRegState();
|
|
|
|
/// forward - Move the internal MBB iterator and update register states.
|
|
void forward();
|
|
|
|
/// forward - Move the internal MBB iterator and update register states until
|
|
/// it has processed the specific iterator.
|
|
void forward(MachineBasicBlock::iterator I) {
|
|
if (!Tracking && MBB->begin() != I) forward();
|
|
while (MBBI != I) forward();
|
|
}
|
|
|
|
/// Invert the behavior of forward() on the current instruction (undo the
|
|
/// changes to the available registers made by forward()).
|
|
void unprocess();
|
|
|
|
/// Unprocess instructions until you reach the provided iterator.
|
|
void unprocess(MachineBasicBlock::iterator I) {
|
|
while (MBBI != I) unprocess();
|
|
}
|
|
|
|
/// skipTo - Move the internal MBB iterator but do not update register states.
|
|
void skipTo(MachineBasicBlock::iterator I) {
|
|
if (I == MachineBasicBlock::iterator(nullptr))
|
|
Tracking = false;
|
|
MBBI = I;
|
|
}
|
|
|
|
MachineBasicBlock::iterator getCurrentPosition() const {
|
|
return MBBI;
|
|
}
|
|
|
|
/// getRegsUsed - return all registers currently in use in used.
|
|
void getRegsUsed(BitVector &used, bool includeReserved);
|
|
|
|
/// getRegsAvailable - Return all available registers in the register class
|
|
/// in Mask.
|
|
BitVector getRegsAvailable(const TargetRegisterClass *RC);
|
|
|
|
/// FindUnusedReg - Find a unused register of the specified register class.
|
|
/// Return 0 if none is found.
|
|
unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const;
|
|
|
|
/// Add a scavenging frame index.
|
|
void addScavengingFrameIndex(int FI) {
|
|
Scavenged.push_back(ScavengedInfo(FI));
|
|
}
|
|
|
|
/// Query whether a frame index is a scavenging frame index.
|
|
bool isScavengingFrameIndex(int FI) const {
|
|
for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
|
|
IE = Scavenged.end(); I != IE; ++I)
|
|
if (I->FrameIndex == FI)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/// Get an array of scavenging frame indices.
|
|
void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
|
|
for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
|
|
IE = Scavenged.end(); I != IE; ++I)
|
|
if (I->FrameIndex >= 0)
|
|
A.push_back(I->FrameIndex);
|
|
}
|
|
|
|
/// scavengeRegister - Make a register of the specific register class
|
|
/// available and do the appropriate bookkeeping. SPAdj is the stack
|
|
/// adjustment due to call frame, it's passed along to eliminateFrameIndex().
|
|
/// Returns the scavenged register.
|
|
unsigned scavengeRegister(const TargetRegisterClass *RegClass,
|
|
MachineBasicBlock::iterator I, int SPAdj);
|
|
unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
|
|
return scavengeRegister(RegClass, MBBI, SPAdj);
|
|
}
|
|
|
|
/// setUsed - Tell the scavenger a register is used.
|
|
///
|
|
void setUsed(unsigned Reg);
|
|
private:
|
|
/// isReserved - Returns true if a register is reserved. It is never "unused".
|
|
bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); }
|
|
|
|
/// isUsed - Test if a register is currently being used. When called by the
|
|
/// isAliasUsed function, we only check isReserved if this is the original
|
|
/// register, not an alias register.
|
|
///
|
|
bool isUsed(unsigned Reg, bool CheckReserved = true) const {
|
|
return !RegsAvailable.test(Reg) || (CheckReserved && isReserved(Reg));
|
|
}
|
|
|
|
/// isAliasUsed - Is Reg or an alias currently in use?
|
|
bool isAliasUsed(unsigned Reg) const;
|
|
|
|
/// setUsed / setUnused - Mark the state of one or a number of registers.
|
|
///
|
|
void setUsed(BitVector &Regs) {
|
|
RegsAvailable.reset(Regs);
|
|
}
|
|
void setUnused(BitVector &Regs) {
|
|
RegsAvailable |= Regs;
|
|
}
|
|
|
|
/// Processes the current instruction and fill the KillRegs and DefRegs bit
|
|
/// vectors.
|
|
void determineKillsAndDefs();
|
|
|
|
/// Add Reg and all its sub-registers to BV.
|
|
void addRegWithSubRegs(BitVector &BV, unsigned Reg);
|
|
|
|
/// findSurvivorReg - Return the candidate register that is unused for the
|
|
/// longest after StartMI. UseMI is set to the instruction where the search
|
|
/// stopped.
|
|
///
|
|
/// No more than InstrLimit instructions are inspected.
|
|
unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI,
|
|
BitVector &Candidates,
|
|
unsigned InstrLimit,
|
|
MachineBasicBlock::iterator &UseMI);
|
|
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|