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https://github.com/c64scene-ar/llvm-6502.git
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only two addressing mode nodes, SPUaform and SPUindirect (vice the three previous ones, SPUaform, SPUdform and SPUxform). This improves code somewhat because we now avoid using reg+reg addressing when it can be avoided. It also simplifies the address selection logic, which was the main point for doing this. Also, for various global variables that would be loaded using SPU's A-form addressing, prefer D-form offs[reg] addressing, keeping the base in a register if the variable is used more than once. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@46483 91177308-0d34-0410-b5e6-96231b3b80d8
145 lines
4.6 KiB
LLVM
145 lines
4.6 KiB
LLVM
; RUN: llvm-as -o - %s | llc -march=cellspu > %t1.s
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; RUN: llvm-as -o - %s | llc -march=cellspu -mattr=large_mem > %t2.s
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; RUN: grep lqa %t1.s | count 5
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; RUN: grep lqd %t1.s | count 11
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; RUN: grep rotqbyi %t1.s | count 7
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; RUN: grep xshw %t1.s | count 1
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; RUN: grep andi %t1.s | count 5
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; RUN: grep cbd %t1.s | count 3
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; RUN: grep chd %t1.s | count 1
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; RUN: grep cwd %t1.s | count 3
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; RUN: grep shufb %t1.s | count 7
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; RUN: grep stqd %t1.s | count 7
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; RUN: grep iohl %t2.s | count 16
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; RUN: grep ilhu %t2.s | count 16
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; RUN: grep lqd %t2.s | count 16
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; RUN: grep rotqbyi %t2.s | count 7
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; RUN: grep xshw %t2.s | count 1
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; RUN: grep andi %t2.s | count 5
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; RUN: grep cbd %t2.s | count 3
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; RUN: grep chd %t2.s | count 1
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; RUN: grep cwd %t2.s | count 3
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; RUN: grep shufb %t2.s | count 7
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; RUN: grep stqd %t2.s | count 7
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; ModuleID = 'struct_1.bc'
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target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128-s0:128:128"
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target triple = "spu"
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; struct hackstate {
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; unsigned char c1; // offset 0 (rotate left by 13 bytes to byte 3)
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; unsigned char c2; // offset 1 (rotate left by 14 bytes to byte 3)
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; unsigned char c3; // offset 2 (rotate left by 15 bytes to byte 3)
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; int i1; // offset 4 (rotate left by 4 bytes to byte 0)
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; short s1; // offset 8 (rotate left by 6 bytes to byte 2)
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; int i2; // offset 12 [ignored]
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; unsigned char c4; // offset 16 [ignored]
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; unsigned char c5; // offset 17 [ignored]
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; unsigned char c6; // offset 18 [ignored]
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; unsigned char c7; // offset 19 (no rotate, in preferred slot)
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; int i3; // offset 20 [ignored]
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; int i4; // offset 24 [ignored]
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; int i5; // offset 28 [ignored]
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; int i6; // offset 32 (no rotate, in preferred slot)
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; }
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%struct.hackstate = type { i8, i8, i8, i32, i16, i32, i8, i8, i8, i8, i32, i32, i32, i32 }
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; struct hackstate state = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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@state = global %struct.hackstate zeroinitializer, align 16
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define i8 @get_hackstate_c1() zeroext nounwind {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 0), align 16
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ret i8 %tmp2
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}
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define i8 @get_hackstate_c2() zeroext nounwind {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 1), align 16
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ret i8 %tmp2
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}
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define i8 @get_hackstate_c3() zeroext nounwind {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 2), align 16
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ret i8 %tmp2
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}
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define i32 @get_hackstate_i1() nounwind {
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entry:
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%tmp2 = load i32* getelementptr (%struct.hackstate* @state, i32 0, i32 3), align 16
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ret i32 %tmp2
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}
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define i16 @get_hackstate_s1() signext nounwind {
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entry:
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%tmp2 = load i16* getelementptr (%struct.hackstate* @state, i32 0, i32 4), align 16
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ret i16 %tmp2
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}
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define i8 @get_hackstate_c6() zeroext nounwind {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 8), align 16
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ret i8 %tmp2
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}
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define i8 @get_hackstate_c7() zeroext nounwind {
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entry:
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%tmp2 = load i8* getelementptr (%struct.hackstate* @state, i32 0, i32 9), align 16
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ret i8 %tmp2
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}
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define i32 @get_hackstate_i3() nounwind {
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entry:
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%tmp2 = load i32* getelementptr (%struct.hackstate* @state, i32 0, i32 10), align 16
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ret i32 %tmp2
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}
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define i32 @get_hackstate_i6() nounwind {
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entry:
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%tmp2 = load i32* getelementptr (%struct.hackstate* @state, i32 0, i32 13), align 16
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ret i32 %tmp2
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}
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define void @set_hackstate_c1(i8 zeroext %c) nounwind {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 0), align 16
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ret void
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}
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define void @set_hackstate_c2(i8 zeroext %c) nounwind {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 1), align 16
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ret void
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}
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define void @set_hackstate_c3(i8 zeroext %c) nounwind {
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entry:
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store i8 %c, i8* getelementptr (%struct.hackstate* @state, i32 0, i32 2), align 16
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ret void
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}
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define void @set_hackstate_i1(i32 %i) nounwind {
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entry:
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store i32 %i, i32* getelementptr (%struct.hackstate* @state, i32 0, i32 3), align 16
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ret void
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}
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define void @set_hackstate_s1(i16 signext %s) nounwind {
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entry:
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store i16 %s, i16* getelementptr (%struct.hackstate* @state, i32 0, i32 4), align 16
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ret void
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}
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define void @set_hackstate_i3(i32 %i) nounwind {
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entry:
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store i32 %i, i32* getelementptr (%struct.hackstate* @state, i32 0, i32 10), align 16
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ret void
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}
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define void @set_hackstate_i6(i32 %i) nounwind {
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entry:
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store i32 %i, i32* getelementptr (%struct.hackstate* @state, i32 0, i32 13), align 16
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ret void
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}
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