llvm-6502/test/CodeGen/X86/avx-load-store.ll
Michael Liao d4584c9e56 Revise alignment checking/calculation on 256-bit unaligned memory access
- It's still considered aligned when the specified alignment is larger
  than the natural alignment;
- The new alignment for the high 128-bit vector should be min(16,
  alignment) as the pointer is advanced by 16, a power-of-2 offset.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177947 91177308-0d34-0410-b5e6-96231b3b80d8
2013-03-25 23:50:10 +00:00

152 lines
4.7 KiB
LLVM

; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx -mattr=+avx | FileCheck %s
; RUN: llc -O0 < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx -mattr=+avx | FileCheck %s -check-prefix=CHECK_O0
; CHECK: vmovaps
; CHECK: vmovaps
; CHECK: vmovaps
; CHECK: vmovaps
; CHECK: vmovaps
; CHECK: vmovaps
define void @test_256_load(double* nocapture %d, float* nocapture %f, <4 x i64>* nocapture %i) nounwind uwtable ssp {
entry:
%0 = bitcast double* %d to <4 x double>*
%tmp1.i = load <4 x double>* %0, align 32
%1 = bitcast float* %f to <8 x float>*
%tmp1.i17 = load <8 x float>* %1, align 32
%tmp1.i16 = load <4 x i64>* %i, align 32
tail call void @dummy(<4 x double> %tmp1.i, <8 x float> %tmp1.i17, <4 x i64> %tmp1.i16) nounwind
store <4 x double> %tmp1.i, <4 x double>* %0, align 32
store <8 x float> %tmp1.i17, <8 x float>* %1, align 32
store <4 x i64> %tmp1.i16, <4 x i64>* %i, align 32
ret void
}
declare void @dummy(<4 x double>, <8 x float>, <4 x i64>)
;;
;; The two tests below check that we must fold load + scalar_to_vector
;; + ins_subvec+ zext into only a single vmovss or vmovsd or vinsertps from memory
; CHECK: mov00
define <8 x float> @mov00(<8 x float> %v, float * %ptr) nounwind {
%val = load float* %ptr
; CHECK: vinsertps
; CHECK: vinsertf128
%i0 = insertelement <8 x float> zeroinitializer, float %val, i32 0
ret <8 x float> %i0
; CHECK: ret
}
; CHECK: mov01
define <4 x double> @mov01(<4 x double> %v, double * %ptr) nounwind {
%val = load double* %ptr
; CHECK: vmovlpd
; CHECK: vinsertf128
%i0 = insertelement <4 x double> zeroinitializer, double %val, i32 0
ret <4 x double> %i0
; CHECK: ret
}
; CHECK: vmovaps %ymm
define void @storev16i16(<16 x i16> %a) nounwind {
store <16 x i16> %a, <16 x i16>* undef, align 32
unreachable
}
; CHECK: storev16i16_01
; CHECK: vextractf128
; CHECK: vmovups %xmm
define void @storev16i16_01(<16 x i16> %a) nounwind {
store <16 x i16> %a, <16 x i16>* undef, align 4
unreachable
}
; CHECK: storev32i8
; CHECK: vmovaps %ymm
define void @storev32i8(<32 x i8> %a) nounwind {
store <32 x i8> %a, <32 x i8>* undef, align 32
unreachable
}
; CHECK: storev32i8_01
; CHECK: vextractf128
; CHECK: vmovups %xmm
define void @storev32i8_01(<32 x i8> %a) nounwind {
store <32 x i8> %a, <32 x i8>* undef, align 4
unreachable
}
; It is faster to make two saves, if the data is already in XMM registers. For
; example, after making an integer operation.
; CHECK: _double_save
; CHECK-NOT: vinsertf128 $1
; CHECK-NOT: vinsertf128 $0
; CHECK: vmovaps %xmm
; CHECK: vmovaps %xmm
define void @double_save(<4 x i32> %A, <4 x i32> %B, <8 x i32>* %P) nounwind ssp {
entry:
%Z = shufflevector <4 x i32>%A, <4 x i32>%B, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
store <8 x i32> %Z, <8 x i32>* %P, align 16
ret void
}
declare void @llvm.x86.avx.maskstore.ps.256(i8*, <8 x float>, <8 x float>) nounwind
; CHECK_O0: _f_f
; CHECK-O0: vmovss LCPI
; CHECK-O0: vxorps %xmm
; CHECK-O0: vmovss %xmm
define void @f_f() nounwind {
allocas:
br i1 undef, label %cif_mask_all, label %cif_mask_mixed
cif_mask_all: ; preds = %allocas
unreachable
cif_mask_mixed: ; preds = %allocas
br i1 undef, label %cif_mixed_test_all, label %cif_mixed_test_any_check
cif_mixed_test_all: ; preds = %cif_mask_mixed
call void @llvm.x86.avx.maskstore.ps.256(i8* undef, <8 x float> <float 0xFFFFFFFFE0000000, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00>, <8 x float> undef) nounwind
unreachable
cif_mixed_test_any_check: ; preds = %cif_mask_mixed
unreachable
}
; CHECK: add8i32
; CHECK: vmovups
; CHECK: vmovups
; CHECK-NOT: vinsertf128
; CHECK-NOT: vextractf128
; CHECK: vmovups
; CHECK: vmovups
define void @add8i32(<8 x i32>* %ret, <8 x i32>* %bp) nounwind {
%b = load <8 x i32>* %bp, align 1
%x = add <8 x i32> zeroinitializer, %b
store <8 x i32> %x, <8 x i32>* %ret, align 1
ret void
}
; CHECK: add4i64a64
; CHECK: vmovaps ({{.*}}), %ymm{{.*}}
; CHECK: vmovaps %ymm{{.*}}, ({{.*}})
define void @add4i64a64(<4 x i64>* %ret, <4 x i64>* %bp) nounwind {
%b = load <4 x i64>* %bp, align 64
%x = add <4 x i64> zeroinitializer, %b
store <4 x i64> %x, <4 x i64>* %ret, align 64
ret void
}
; CHECK: add4i64a16
; CHECK: vmovaps {{.*}}({{.*}}), %xmm{{.*}}
; CHECK: vmovaps {{.*}}({{.*}}), %xmm{{.*}}
; CHECK: vmovaps %xmm{{.*}}, {{.*}}({{.*}})
; CHECK: vmovaps %xmm{{.*}}, {{.*}}({{.*}})
define void @add4i64a16(<4 x i64>* %ret, <4 x i64>* %bp) nounwind {
%b = load <4 x i64>* %bp, align 16
%x = add <4 x i64> zeroinitializer, %b
store <4 x i64> %x, <4 x i64>* %ret, align 16
ret void
}