llvm-6502/lib/Transforms/IPO/DeadTypeElimination.cpp
Chris Lattner 4f77caaa3d Since LLVM uses structure type equivalence, it isn't useful to keep around
multiple type names for the same structural type.  Make DTE eliminate all
but one of the type names


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11879 91177308-0d34-0410-b5e6-96231b3b80d8
2004-02-26 20:02:23 +00:00

99 lines
3.3 KiB
C++

//===- DeadTypeElimination.cpp - Eliminate unused types for symbol table --===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is used to cleanup the output of GCC. It eliminate names for types
// that are unused in the entire translation unit, using the FindUsedTypes pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/IPO.h"
#include "llvm/Analysis/FindUsedTypes.h"
#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "Support/Statistic.h"
using namespace llvm;
namespace {
struct DTE : public Pass {
// doPassInitialization - For this pass, it removes global symbol table
// entries for primitive types. These are never used for linking in GCC and
// they make the output uglier to look at, so we nuke them.
//
// Also, initialize instance variables.
//
bool run(Module &M);
// getAnalysisUsage - This function needs FindUsedTypes to do its job...
//
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<FindUsedTypes>();
}
};
RegisterOpt<DTE> X("deadtypeelim", "Dead Type Elimination");
Statistic<>
NumKilled("deadtypeelim", "Number of unused typenames removed from symtab");
}
Pass *llvm::createDeadTypeEliminationPass() {
return new DTE();
}
// ShouldNukeSymtabEntry - Return true if this module level symbol table entry
// should be eliminated.
//
static inline bool ShouldNukeSymtabEntry(const Type *Ty){
// Nuke all names for primitive types!
if (Ty->isPrimitiveType()) return true;
// Nuke all pointers to primitive types as well...
if (const PointerType *PT = dyn_cast<PointerType>(Ty))
if (PT->getElementType()->isPrimitiveType()) return true;
return false;
}
// run - For this pass, it removes global symbol table entries for primitive
// types. These are never used for linking in GCC and they make the output
// uglier to look at, so we nuke them. Also eliminate types that are never used
// in the entire program as indicated by FindUsedTypes.
//
bool DTE::run(Module &M) {
bool Changed = false;
SymbolTable &ST = M.getSymbolTable();
std::set<const Type *> UsedTypes = getAnalysis<FindUsedTypes>().getTypes();
// Check the symbol table for superfluous type entries...
//
// Grab the 'type' plane of the module symbol...
SymbolTable::iterator STI = ST.find(Type::TypeTy);
if (STI != ST.end()) {
// Loop over all entries in the type plane...
SymbolTable::VarMap &Plane = STI->second;
for (SymbolTable::VarMap::iterator PI = Plane.begin(); PI != Plane.end();) {
// If this entry should be unconditionally removed, or if we detect that
// the type is not used, remove it.
const Type *RHS = cast<Type>(PI->second);
if (ShouldNukeSymtabEntry(RHS) || !UsedTypes.count(RHS)) {
Plane.erase(PI++);
++NumKilled;
Changed = true;
} else {
++PI;
// We only need to leave one name for each type.
UsedTypes.erase(RHS);
}
}
}
return Changed;
}