llvm-6502/include/llvm/CodeGen/ScheduleDAGSDNodes.h
Dan Gohman 223942a420 Remove the code from the scheduler that commuted two-address
instructions to avoid copies, because TwoAddressInstructionPass
also does this optimization.  The scheduler's version didn't
account for live-out values, which resulted in spurious commutes
and missed opportunities.

Now, TwoAddressInstructionPass handles all the opportunities,
instead of just those that the scheduler missed. The result is
usually the same, though there are occasional trivial differences
resulting from the avoidance of spurious commutes.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@61611 91177308-0d34-0410-b5e6-96231b3b80d8
2009-01-03 18:01:46 +00:00

201 lines
8.0 KiB
C++

//===---- llvm/CodeGen/ScheduleDAGSDNodes.h - SDNode Scheduling -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ScheduleDAGSDNodes class, which implements
// scheduling for an SDNode-based dependency graph.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_SCHEDULEDAGSDNODES_H
#define LLVM_CODEGEN_SCHEDULEDAGSDNODES_H
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/SelectionDAG.h"
namespace llvm {
/// HazardRecognizer - This determines whether or not an instruction can be
/// issued this cycle, and whether or not a noop needs to be inserted to handle
/// the hazard.
class HazardRecognizer {
public:
virtual ~HazardRecognizer();
enum HazardType {
NoHazard, // This instruction can be emitted at this cycle.
Hazard, // This instruction can't be emitted at this cycle.
NoopHazard // This instruction can't be emitted, and needs noops.
};
/// getHazardType - Return the hazard type of emitting this node. There are
/// three possible results. Either:
/// * NoHazard: it is legal to issue this instruction on this cycle.
/// * Hazard: issuing this instruction would stall the machine. If some
/// other instruction is available, issue it first.
/// * NoopHazard: issuing this instruction would break the program. If
/// some other instruction can be issued, do so, otherwise issue a noop.
virtual HazardType getHazardType(SDNode *) {
return NoHazard;
}
/// EmitInstruction - This callback is invoked when an instruction is
/// emitted, to advance the hazard state.
virtual void EmitInstruction(SDNode *) {}
/// AdvanceCycle - This callback is invoked when no instructions can be
/// issued on this cycle without a hazard. This should increment the
/// internal state of the hazard recognizer so that previously "Hazard"
/// instructions will now not be hazards.
virtual void AdvanceCycle() {}
/// EmitNoop - This callback is invoked when a noop was added to the
/// instruction stream.
virtual void EmitNoop() {}
};
/// ScheduleDAGSDNodes - A ScheduleDAG for scheduling SDNode-based DAGs.
///
/// Edges between SUnits are initially based on edges in the SelectionDAG,
/// and additional edges can be added by the schedulers as heuristics.
/// SDNodes such as Constants, Registers, and a few others that are not
/// interesting to schedulers are not allocated SUnits.
///
/// SDNodes with MVT::Flag operands are grouped along with the flagged
/// nodes into a single SUnit so that they are scheduled together.
///
/// SDNode-based scheduling graphs do not use SDep::Anti or SDep::Output
/// edges. Physical register dependence information is not carried in
/// the DAG and must be handled explicitly by schedulers.
///
class ScheduleDAGSDNodes : public ScheduleDAG {
public:
ScheduleDAGSDNodes(SelectionDAG *dag, MachineBasicBlock *bb,
const TargetMachine &tm);
virtual ~ScheduleDAGSDNodes() {}
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
///
static bool isPassiveNode(SDNode *Node) {
if (isa<ConstantSDNode>(Node)) return true;
if (isa<ConstantFPSDNode>(Node)) return true;
if (isa<RegisterSDNode>(Node)) return true;
if (isa<GlobalAddressSDNode>(Node)) return true;
if (isa<BasicBlockSDNode>(Node)) return true;
if (isa<FrameIndexSDNode>(Node)) return true;
if (isa<ConstantPoolSDNode>(Node)) return true;
if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
if (isa<MemOperandSDNode>(Node)) return true;
if (Node->getOpcode() == ISD::EntryToken) return true;
return false;
}
/// NewSUnit - Creates a new SUnit and return a ptr to it.
///
SUnit *NewSUnit(SDNode *N) {
#ifndef NDEBUG
const SUnit *Addr = 0;
if (SUnits.size() > 0)
Addr = &SUnits[0];
#endif
SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
assert((Addr == 0 || Addr == &SUnits[0]) &&
"SUnits std::vector reallocated on the fly!");
SUnits.back().OrigNode = &SUnits.back();
return &SUnits.back();
}
/// Clone - Creates a clone of the specified SUnit. It does not copy the
/// predecessors / successors info nor the temporary scheduling states.
///
SUnit *Clone(SUnit *N);
virtual SelectionDAG *getDAG() { return DAG; }
/// BuildSchedGraph - Build the SUnit graph from the selection dag that we
/// are input. This SUnit graph is similar to the SelectionDAG, but
/// excludes nodes that aren't interesting to scheduling, and represents
/// flagged together nodes with a single SUnit.
virtual void BuildSchedGraph();
/// ComputeLatency - Compute node latency.
///
virtual void ComputeLatency(SUnit *SU);
/// CountResults - The results of target nodes have register or immediate
/// operands first, then an optional chain, and optional flag operands
/// (which do not go into the machine instrs.)
static unsigned CountResults(SDNode *Node);
/// CountOperands - The inputs to target nodes have any actual inputs first,
/// followed by special operands that describe memory references, then an
/// optional chain operand, then flag operands. Compute the number of
/// actual operands that will go into the resulting MachineInstr.
static unsigned CountOperands(SDNode *Node);
/// ComputeMemOperandsEnd - Find the index one past the last
/// MemOperandSDNode operand
static unsigned ComputeMemOperandsEnd(SDNode *Node);
/// EmitNode - Generate machine code for an node and needed dependencies.
/// VRBaseMap contains, for each already emitted node, the first virtual
/// register number for the results of the node.
///
void EmitNode(SDNode *Node, bool IsClone,
DenseMap<SDValue, unsigned> &VRBaseMap);
virtual MachineBasicBlock *EmitSchedule();
/// Schedule - Order nodes according to selected style, filling
/// in the Sequence member.
///
virtual void Schedule() = 0;
virtual void dumpNode(const SUnit *SU) const;
virtual std::string getGraphNodeLabel(const SUnit *SU) const;
virtual void getCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const;
private:
/// EmitSubregNode - Generate machine code for subreg nodes.
///
void EmitSubregNode(SDNode *Node,
DenseMap<SDValue, unsigned> &VRBaseMap);
/// getVR - Return the virtual register corresponding to the specified result
/// of the specified node.
unsigned getVR(SDValue Op, DenseMap<SDValue, unsigned> &VRBaseMap);
/// getDstOfCopyToRegUse - If the only use of the specified result number of
/// node is a CopyToReg, return its destination register. Return 0 otherwise.
unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
void AddOperand(MachineInstr *MI, SDValue Op, unsigned IIOpNum,
const TargetInstrDesc *II,
DenseMap<SDValue, unsigned> &VRBaseMap);
/// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
/// implicit physical register output.
void EmitCopyFromReg(SDNode *Node, unsigned ResNo, bool IsClone,
unsigned SrcReg,
DenseMap<SDValue, unsigned> &VRBaseMap);
void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
const TargetInstrDesc &II,
DenseMap<SDValue, unsigned> &VRBaseMap);
/// BuildSchedUnits, AddSchedEdges - Helper functions for BuildSchedGraph.
void BuildSchedUnits();
void AddSchedEdges();
};
}
#endif