llvm-6502/lib/CodeGen
Bob Wilson 86f7cd786e Avoid calling removeVirtualRegisterKilled which iterates over the operands
to find the kill, since we already have the operand.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80736 91177308-0d34-0410-b5e6-96231b3b80d8
2009-09-01 23:18:46 +00:00
..
AsmPrinter reduce size of SmallString to something more reasonable 2009-09-01 18:55:08 +00:00
PBQP Remove <iostream>. 2009-08-15 22:28:08 +00:00
SelectionDAG Remove Offset from ExternalSybmol MachineOperands, this is unused (and at least partly unsupported, in X86 encoding at least). 2009-09-01 22:06:46 +00:00
BranchFolding.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:03:00 +00:00
CMakeLists.txt fix a gone file. 2009-08-23 01:11:21 +00:00
CodePlacementOpt.cpp
DeadMachineInstructionElim.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:04:03 +00:00
DwarfEHPrepare.cpp Push LLVMContexts through the IntegerType APIs. 2009-08-13 21:58:54 +00:00
ELF.h Remove hack used to strip unwanted chars from section name 2009-08-13 21:25:27 +00:00
ELFCodeEmitter.cpp Rename TargetAsmInfo (and its subclasses) to MCAsmInfo. 2009-08-22 20:48:53 +00:00
ELFCodeEmitter.h
ELFWriter.cpp Fix ELF Writter related memory leaks 2009-09-01 19:25:52 +00:00
ELFWriter.h rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
ExactHazardRecognizer.cpp Normalize how the 'namespace llvm {' is used in this file. 2009-08-22 20:08:44 +00:00
ExactHazardRecognizer.h Post RA scheduler changes. Introduce a hazard recognizer that uses the target schedule information to accurately model the pipeline. Update the scheduler to correctly handle multi-issue targets. 2009-08-10 15:55:25 +00:00
GCMetadata.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
GCMetadataPrinter.cpp rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
GCStrategy.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
IfConversion.cpp remove various std::ostream version of printing methods from 2009-08-23 03:41:05 +00:00
IntrinsicLowering.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
LatencyPriorityQueue.cpp
LazyLiveness.cpp Add missing includes. 2009-08-19 22:05:21 +00:00
LiveInterval.cpp shoot a few more std::ostream print methods in the head. 2009-08-23 03:47:42 +00:00
LiveIntervalAnalysis.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
LiveStackAnalysis.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
LiveVariables.cpp remove the last uses of Config/alloca.h 2009-08-23 22:57:38 +00:00
LLVMTargetMachine.cpp -fast is now -O0. -fast-isel is no longer experimental. 2009-08-26 15:57:57 +00:00
LowerSubregs.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:23:49 +00:00
MachineBasicBlock.cpp remove std::ostream versions of printing stuff for MBB and MF, 2009-08-23 03:13:20 +00:00
MachineDominators.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
MachineFunction.cpp Reapply 79977. 2009-08-28 23:24:31 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineInstr.cpp remove some uses of llvm/Support/Streams.h 2009-08-23 08:43:55 +00:00
MachineLICM.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:25:44 +00:00
MachineLoopInfo.cpp
MachineModuleInfo.cpp Rework getPersonalityIndex slightly - 0 is now a valid and not-NULL 2009-08-26 21:44:57 +00:00
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp remove std::ostream versions of printing stuff for MBB and MF, 2009-08-23 03:13:20 +00:00
MachineVerifier.cpp Adjust the MachineBasicBlock verifier rules to be more 2009-08-27 18:14:26 +00:00
MachO.h rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
MachOCodeEmitter.cpp rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
MachOCodeEmitter.h rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
MachOWriter.cpp eliminate the "Value" printing methods that print to a std::ostream. 2009-08-23 04:37:46 +00:00
MachOWriter.h rename TAI -> MAI, being careful not to make MAILJMP instructions :) 2009-08-22 21:43:10 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
Passes.cpp
PHIElimination.cpp
PHIElimination.h
PostRASchedulerList.cpp Add hidden flags to allow binary search of post-RA scheduling errors. 2009-09-01 18:34:03 +00:00
PreAllocSplitting.cpp Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
PrologEpilogInserter.cpp Record variable debug info at ISel time directly. 2009-08-22 17:12:53 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp Push LLVMContexts through the IntegerType APIs. 2009-08-13 21:58:54 +00:00
README.txt
RegAllocLinearScan.cpp Kill off more cerr/cout uses and prune includes a bit. 2009-08-23 11:37:21 +00:00
RegAllocLocal.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:38:09 +00:00
RegAllocPBQP.cpp Suppress build warning in -Asserts 2009-08-20 20:01:34 +00:00
RegAllocSimple.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:40:21 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp Simplify RegScavenger::FindUnusedReg. 2009-08-18 21:14:54 +00:00
ScheduleDAG.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:41:06 +00:00
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp Use the schedule itinerary operand use/def cycle information to adjust dependence edge latency for post-RA scheduling. 2009-08-19 16:08:58 +00:00
ScheduleDAGInstrs.h Use the schedule itinerary operand use/def cycle information to adjust dependence edge latency for post-RA scheduling. 2009-08-19 16:08:58 +00:00
ScheduleDAGPrinter.cpp Fix some refactos for iostream changes (in -Asserts mode). 2009-08-23 08:50:52 +00:00
ShadowStackGC.cpp Actually privatize a IntegerTypes, and fix a few bugs exposed by this. 2009-08-13 23:27:32 +00:00
ShrinkWrapping.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:46:59 +00:00
SimpleHazardRecognizer.h Post RA scheduler changes. Introduce a hazard recognizer that uses the target schedule information to accurately model the pipeline. Update the scheduler to correctly handle multi-issue targets. 2009-08-10 15:55:25 +00:00
SimpleRegisterCoalescing.cpp remove some uses of llvm/Support/Streams.h 2009-08-23 08:43:55 +00:00
SimpleRegisterCoalescing.h Change Pass::print to take a raw ostream instead of std::ostream, 2009-08-23 06:03:38 +00:00
SjLjEHPrepare.cpp PR4747 2009-08-31 01:35:03 +00:00
Spiller.cpp Convert DOUT to DEBUG(errs()...). 2009-08-22 20:54:03 +00:00
Spiller.h
StackProtector.cpp Push LLVMContexts through the IntegerType APIs. 2009-08-13 21:58:54 +00:00
StackSlotColoring.cpp remove a few DOUTs here and there. 2009-08-23 06:35:02 +00:00
StrongPHIElimination.cpp remove a few DOUTs here and there. 2009-08-23 06:35:02 +00:00
TargetInstrInfoImpl.cpp
TwoAddressInstructionPass.cpp Avoid calling removeVirtualRegisterKilled which iterates over the operands 2009-09-01 23:18:46 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp remove some uses of llvm/Support/Streams.h 2009-08-23 08:43:55 +00:00
VirtRegMap.h remove some uses of llvm/Support/Streams.h 2009-08-23 08:43:55 +00:00
VirtRegRewriter.cpp Fix PR4753. 2009-08-23 13:01:45 +00:00
VirtRegRewriter.h Kill off more cerr/cout uses and prune includes a bit. 2009-08-23 11:37:21 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

I think we should have a "hasSideEffects" flag (which is automatically set for
stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able
to remat any instruction that has no side effects, if it can handle it and if
profitable.

For now, I'd suggest having the remat stuff work like this:

1. I need to spill/reload this thing.
2. Check to see if it has side effects.
3. Check to see if it is simple enough: e.g. it only has one register
destination and no register input.
4. If so, clone the instruction, do the xform, etc.

Advantages of this are:

1. the .td file describes the behavior of the instructions, not the way the
   algorithm should work.
2. as remat gets smarter in the future, we shouldn't have to be changing the .td
   files.
3. it is easier to explain what the flag means in the .td file, because you
   don't have to pull in the explanation of how the current remat algo works.

Some potential added complexities:

1. Some instructions have to be glued to it's predecessor or successor. All of
   the PC relative instructions and condition code setting instruction. We could
   mark them as hasSideEffects, but that's not quite right. PC relative loads
   from constantpools can be remat'ed, for example. But it requires more than
   just cloning the instruction. Some instructions can be remat'ed but it
   expands to more than one instruction. But allocator will have to make a
   decision.

4. As stated in 3, not as simple as cloning in some cases. The target will have
   to decide how to remat it. For example, an ARM 2-piece constant generation
   instruction is remat'ed as a load from constantpool.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4