mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 04:30:12 +00:00
878c6281d3
The architecture doesn't really have any native v4f32 operations except v4f32->v2f64 and v2f64->v4f32 conversions, with only half of the v4f32 elements being used. Even so, using vector registers for <4 x float> and scalarising individual operations is much better than generating completely scalar code, since there's much less register pressure. It's also more efficient to do v4f32 comparisons by extending to 2 v2f64s, comparing those, then packing the result. This particularly helps with llvmpipe. Based on a patch by Richard Sandiford. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@236523 91177308-0d34-0410-b5e6-96231b3b80d8 |
||
---|---|---|
.. | ||
AArch64 | ||
ARM | ||
BPF | ||
CPP | ||
Generic | ||
Hexagon | ||
Inputs | ||
Mips | ||
MSP430 | ||
NVPTX | ||
PowerPC | ||
R600 | ||
SPARC | ||
SystemZ | ||
Thumb | ||
Thumb2 | ||
WinEH | ||
X86 | ||
XCore |