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https://github.com/c64scene-ar/llvm-6502.git
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b61789d4dd
Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand rolling its own loop. replaceCallEdge properly maintains the reference counts of the nodes, fixing a crash exposed by the iterative callgraph stuff. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102120 91177308-0d34-0410-b5e6-96231b3b80d8
30 lines
794 B
LLVM
30 lines
794 B
LLVM
; RUN: opt -inline -scalarrepl -max-cg-scc-iterations=1 %s -disable-output
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
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target triple = "x86_64-apple-darwin10.3"
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declare i8* @f1(i8*) ssp align 2
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define linkonce_odr void @f2(i8* %t) inlinehint ssp {
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entry:
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unreachable
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}
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define linkonce_odr void @f3(void (i8*)* %__f) ssp {
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entry:
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%__f_addr = alloca void (i8*)*, align 8
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store void (i8*)* %__f, void (i8*)** %__f_addr
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%0 = load void (i8*)** %__f_addr, align 8
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call void %0(i8* undef)
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call i8* @f1(i8* undef) ssp
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unreachable
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}
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define linkonce_odr void @f4(i8* %this) ssp align 2 {
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entry:
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%0 = alloca i32
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call void @f3(void (i8*)* @f2) ssp
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ret void
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}
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