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https://github.com/c64scene-ar/llvm-6502.git
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d639e1975d
We can't use TargetFrameLowering::getFrameIndexOffset directly, because Win64 really wants the offset from the stack pointer at the end of the prologue. Instead, use X86FrameLowering::getFrameIndexOffsetFromSP(), which is a pretty close approximiation of that. It fails to handle cases with interestingly large stack alignments, which is pretty uncommon on Win64 and is TODO. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233137 91177308-0d34-0410-b5e6-96231b3b80d8
119 lines
3.5 KiB
LLVM
119 lines
3.5 KiB
LLVM
; RUN: llc -mtriple=i686-windows-msvc < %s | FileCheck %s --check-prefix=X86
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; RUN: llc -mtriple=x86_64-windows-msvc < %s | FileCheck %s --check-prefix=X64
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declare void @llvm.frameescape(...)
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declare i8* @llvm.frameaddress(i32)
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declare i8* @llvm.framerecover(i8*, i8*, i32)
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declare i32 @printf(i8*, ...)
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@str = internal constant [10 x i8] c"asdf: %d\0A\00"
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define void @print_framealloc_from_fp(i8* %fp) {
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%a.i8 = call i8* @llvm.framerecover(i8* bitcast (void()* @alloc_func to i8*), i8* %fp, i32 0)
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%a = bitcast i8* %a.i8 to i32*
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%a.val = load i32, i32* %a
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call i32 (i8*, ...)* @printf(i8* getelementptr ([10 x i8], [10 x i8]* @str, i32 0, i32 0), i32 %a.val)
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%b.i8 = call i8* @llvm.framerecover(i8* bitcast (void()* @alloc_func to i8*), i8* %fp, i32 1)
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%b = bitcast i8* %b.i8 to i32*
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%b.val = load i32, i32* %b
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call i32 (i8*, ...)* @printf(i8* getelementptr ([10 x i8], [10 x i8]* @str, i32 0, i32 0), i32 %b.val)
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store i32 42, i32* %b
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ret void
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}
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; X64-LABEL: print_framealloc_from_fp:
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; X64: movq %rcx, %[[parent_fp:[a-z]+]]
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; X64: movl .Lalloc_func$frame_escape_0(%[[parent_fp]]), %edx
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; X64: leaq {{.*}}(%rip), %[[str:[a-z]+]]
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; X64: movq %[[str]], %rcx
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; X64: callq printf
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; X64: movl .Lalloc_func$frame_escape_1(%[[parent_fp]]), %edx
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; X64: movq %[[str]], %rcx
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; X64: callq printf
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; X64: movl $42, .Lalloc_func$frame_escape_1(%[[parent_fp]])
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; X64: retq
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; X86-LABEL: print_framealloc_from_fp:
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; X86: pushl %esi
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; X86: subl $8, %esp
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; X86: movl 16(%esp), %esi
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; X86: movl _Lalloc_func$frame_escape_0(%esi), %eax
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; X86: movl %eax, 4(%esp)
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; X86: movl $_str, (%esp)
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; X86: calll _printf
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; X86: movl _Lalloc_func$frame_escape_1(%esi), %eax
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; X86: movl %eax, 4(%esp)
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; X86: movl $_str, (%esp)
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; X86: calll _printf
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; X86: movl $42, _Lalloc_func$frame_escape_1(%esi)
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; X86: addl $8, %esp
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; X86: popl %esi
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; X86: retl
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define void @alloc_func() {
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%a = alloca i32
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%b = alloca i32
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call void (...)* @llvm.frameescape(i32* %a, i32* %b)
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store i32 42, i32* %a
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store i32 13, i32* %b
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%fp = call i8* @llvm.frameaddress(i32 0)
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call void @print_framealloc_from_fp(i8* %fp)
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ret void
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}
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; X64-LABEL: alloc_func:
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; X64: subq $48, %rsp
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; X64: .seh_stackalloc 48
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; X64: leaq 48(%rsp), %rbp
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; X64: .seh_setframe 5, 48
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; X64: .Lalloc_func$frame_escape_0 = 44
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; X64: .Lalloc_func$frame_escape_1 = 40
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; X64: movl $42, -4(%rbp)
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; X64: movl $13, -8(%rbp)
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; X64: leaq -48(%rbp), %rcx
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; X64: callq print_framealloc_from_fp
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; X64: retq
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; X86-LABEL: alloc_func:
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; X86: pushl %ebp
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; X86: movl %esp, %ebp
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; X86: subl $12, %esp
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; X86: Lalloc_func$frame_escape_0 = -4
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; X86: Lalloc_func$frame_escape_1 = -8
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; X86: movl $42, -4(%ebp)
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; X86: movl $13, -8(%ebp)
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; X86: movl %ebp, (%esp)
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; X86: calll _print_framealloc_from_fp
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; X86: addl $12, %esp
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; X86: popl %ebp
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; X86: retl
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; Helper to make this a complete program so it can be compiled and tested.
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define i32 @main() {
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call void @alloc_func()
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ret i32 0
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}
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define void @alloc_func_no_frameaddr() {
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%a = alloca i32
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%b = alloca i32
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call void (...)* @llvm.frameescape(i32* %a, i32* %b)
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store i32 42, i32* %a
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store i32 13, i32* %b
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call void @print_framealloc_from_fp(i8* null)
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ret void
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}
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; X64-LABEL: alloc_func_no_frameaddr:
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; X64: subq $40, %rsp
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; X64: .seh_stackalloc 40
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; X64: .seh_endprologue
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; X64: .Lalloc_func_no_frameaddr$frame_escape_0 = 36
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; X64: .Lalloc_func_no_frameaddr$frame_escape_1 = 32
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; X64: movl $42, 36(%rsp)
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; X64: movl $13, 32(%rsp)
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; X64: xorl %ecx, %ecx
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; X64: callq print_framealloc_from_fp
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; X64: addq $40, %rsp
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; X64: retq
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