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https://github.com/c64scene-ar/llvm-6502.git
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246ce3c2d5
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9477 91177308-0d34-0410-b5e6-96231b3b80d8
216 lines
7.4 KiB
C++
216 lines
7.4 KiB
C++
//===- GenerateCode.cpp - Functions for generating executable files ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains functions for generating executable files once linking
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// has finished. This includes generating a shell script to run the JIT or
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// a native executable derived from the bytecode.
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//
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//===----------------------------------------------------------------------===//
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#include "gccld.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Bytecode/WriteBytecodePass.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Linker.h"
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#include "Support/SystemUtils.h"
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#include "Support/CommandLine.h"
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namespace {
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cl::opt<bool>
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DisableInline("disable-inlining", cl::desc("Do not run the inliner pass"));
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}
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/// GenerateBytecode - generates a bytecode file from the specified module.
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///
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/// Inputs:
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/// M - The module for which bytecode should be generated.
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/// Strip - Flags whether symbols should be stripped from the output.
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/// Internalize - Flags whether all symbols should be marked internal.
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/// Out - Pointer to file stream to which to write the output.
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///
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/// Outputs:
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/// None.
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///
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/// Returns non-zero value on error.
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///
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int
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GenerateBytecode (Module *M, bool Strip, bool Internalize, std::ostream *Out) {
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// In addition to just linking the input from GCC, we also want to spiff it up
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// a little bit. Do this now.
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PassManager Passes;
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// Add an appropriate TargetData instance for this module...
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Passes.add(new TargetData("gccld", M));
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// Linking modules together can lead to duplicated global constants, only keep
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// one copy of each constant...
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Passes.add(createConstantMergePass());
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// If the -s command line option was specified, strip the symbols out of the
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// resulting program to make it smaller. -s is a GCC option that we are
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// supporting.
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if (Strip)
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Passes.add(createSymbolStrippingPass());
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// Often if the programmer does not specify proper prototypes for the
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// functions they are calling, they end up calling a vararg version of the
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// function that does not get a body filled in (the real function has typed
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// arguments). This pass merges the two functions.
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Passes.add(createFunctionResolvingPass());
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if (Internalize) {
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// Now that composite has been compiled, scan through the module, looking
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// for a main function. If main is defined, mark all other functions
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// internal.
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Passes.add(createInternalizePass());
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}
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// Propagate constants at call sites into the functions they call.
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Passes.add(createIPConstantPropagationPass());
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// Remove unused arguments from functions...
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Passes.add(createDeadArgEliminationPass());
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if (!DisableInline)
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Passes.add(createFunctionInliningPass()); // Inline small functions
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// The FuncResolve pass may leave cruft around if functions were prototyped
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// differently than they were defined. Remove this cruft.
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Passes.add(createInstructionCombiningPass());
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// Delete basic blocks, which optimization passes may have killed...
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Passes.add(createCFGSimplificationPass());
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// Now that we have optimized the program, discard unreachable functions...
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Passes.add(createGlobalDCEPass());
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// Add the pass that writes bytecode to the output file...
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Passes.add(new WriteBytecodePass(Out));
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// Run our queue of passes all at once now, efficiently.
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Passes.run(*M);
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return 0;
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}
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/// GenerateAssembly - generates a native assembly language source file from the
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/// specified bytecode file.
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///
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/// Inputs:
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/// InputFilename - The name of the output bytecode file.
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/// OutputFilename - The name of the file to generate.
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/// llc - The pathname to use for LLC.
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/// envp - The environment to use when running LLC.
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///
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/// Outputs:
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/// None.
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///
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/// Return non-zero value on error.
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///
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int
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GenerateAssembly(const std::string &OutputFilename,
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const std::string &InputFilename,
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const std::string &llc,
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char ** const envp)
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{
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// Run LLC to convert the bytecode file into assembly code.
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const char *cmd[8];
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cmd[0] = llc.c_str();
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cmd[1] = "-f";
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cmd[2] = "-o";
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cmd[3] = OutputFilename.c_str();
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cmd[4] = InputFilename.c_str();
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cmd[5] = NULL;
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return ExecWait(cmd, envp);
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}
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/// GenerateNative - generates a native assembly language source file from the
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/// specified assembly source file.
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///
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/// Inputs:
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/// InputFilename - The name of the output bytecode file.
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/// OutputFilename - The name of the file to generate.
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/// Libraries - The list of libraries with which to link.
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/// LibPaths - The list of directories in which to find libraries.
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/// gcc - The pathname to use for GGC.
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/// envp - A copy of the process's current environment.
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///
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/// Outputs:
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/// None.
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///
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/// Returns non-zero value on error.
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///
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int
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GenerateNative(const std::string &OutputFilename,
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const std::string &InputFilename,
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const std::vector<std::string> &Libraries,
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const std::vector<std::string> &LibPaths,
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const std::string &gcc,
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char ** const envp) {
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// Remove these environment variables from the environment of the
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// programs that we will execute. It appears that GCC sets these
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// environment variables so that the programs it uses can configure
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// themselves identically.
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//
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// However, when we invoke GCC below, we want it to use its normal
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// configuration. Hence, we must sanitize its environment.
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char ** clean_env = CopyEnv(envp);
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if (clean_env == NULL)
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return 1;
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RemoveEnv("LIBRARY_PATH", clean_env);
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RemoveEnv("COLLECT_GCC_OPTIONS", clean_env);
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RemoveEnv("GCC_EXEC_PREFIX", clean_env);
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RemoveEnv("COMPILER_PATH", clean_env);
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RemoveEnv("COLLECT_GCC", clean_env);
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std::vector<const char *> cmd;
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// Run GCC to assemble and link the program into native code.
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//
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// Note:
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// We can't just assemble and link the file with the system assembler
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// and linker because we don't know where to put the _start symbol.
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// GCC mysteriously knows how to do it.
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cmd.push_back(gcc.c_str());
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cmd.push_back("-o");
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cmd.push_back(OutputFilename.c_str());
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cmd.push_back(InputFilename.c_str());
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// Adding the library paths creates a problem for native generation. If we
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// include the search paths from llvmgcc, then we'll be telling normal gcc
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// to look inside of llvmgcc's library directories for libraries. This is
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// bad because those libraries hold only bytecode files (not native object
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// files). In the end, we attempt to link the bytecode libgcc into a native
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// program.
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#if 0
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// Add in the library path options.
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for (unsigned index=0; index < LibPaths.size(); index++) {
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cmd.push_back("-L");
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cmd.push_back(LibPaths[index].c_str());
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}
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#endif
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// Add in the libraries to link.
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std::vector<std::string> Libs(Libraries);
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for (unsigned index = 0; index < Libs.size(); index++) {
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Libs[index] = "-l" + Libs[index];
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cmd.push_back(Libs[index].c_str());
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}
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cmd.push_back(NULL);
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// Run the compiler to assembly and link together the program.
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return ExecWait(&(cmd[0]), clean_env);
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}
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