llvm-6502/lib/Target/TargetRegisterInfo.cpp
Bob Wilson 959b002c4d Remove BlackfinRegisterInfo::getFrameIndexOffset since it is the same as the
default implementation.  Update comment on the default version, which made it
sound like most targets override it.  Currently only X86 and SystemZ override
this method.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82651 91177308-0d34-0410-b5e6-96231b3b80d8
2009-09-23 20:57:02 +00:00

145 lines
5.2 KiB
C++

//===- TargetRegisterInfo.cpp - Target Register Information Implementation ===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the TargetRegisterInfo interface.
//
//===----------------------------------------------------------------------===//
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/ADT/BitVector.h"
using namespace llvm;
TargetRegisterInfo::TargetRegisterInfo(const TargetRegisterDesc *D, unsigned NR,
regclass_iterator RCB, regclass_iterator RCE,
int CFSO, int CFDO,
const unsigned* subregs, const unsigned subregsize,
const unsigned* superregs, const unsigned superregsize,
const unsigned* aliases, const unsigned aliasessize)
: SubregHash(subregs), SubregHashSize(subregsize),
SuperregHash(superregs), SuperregHashSize(superregsize),
AliasesHash(aliases), AliasesHashSize(aliasessize),
Desc(D), NumRegs(NR), RegClassBegin(RCB), RegClassEnd(RCE) {
assert(NumRegs < FirstVirtualRegister &&
"Target has too many physical registers!");
CallFrameSetupOpcode = CFSO;
CallFrameDestroyOpcode = CFDO;
}
TargetRegisterInfo::~TargetRegisterInfo() {}
/// getPhysicalRegisterRegClass - Returns the Register Class of a physical
/// register of the given type. If type is EVT::Other, then just return any
/// register class the register belongs to.
const TargetRegisterClass *
TargetRegisterInfo::getPhysicalRegisterRegClass(unsigned reg, EVT VT) const {
assert(isPhysicalRegister(reg) && "reg must be a physical register");
// Pick the most super register class of the right type that contains
// this physreg.
const TargetRegisterClass* BestRC = 0;
for (regclass_iterator I = regclass_begin(), E = regclass_end(); I != E; ++I){
const TargetRegisterClass* RC = *I;
if ((VT == MVT::Other || RC->hasType(VT)) && RC->contains(reg) &&
(!BestRC || BestRC->hasSuperClass(RC)))
BestRC = RC;
}
assert(BestRC && "Couldn't find the register class");
return BestRC;
}
/// getAllocatableSetForRC - Toggle the bits that represent allocatable
/// registers for the specific register class.
static void getAllocatableSetForRC(MachineFunction &MF,
const TargetRegisterClass *RC, BitVector &R){
for (TargetRegisterClass::iterator I = RC->allocation_order_begin(MF),
E = RC->allocation_order_end(MF); I != E; ++I)
R.set(*I);
}
BitVector TargetRegisterInfo::getAllocatableSet(MachineFunction &MF,
const TargetRegisterClass *RC) const {
BitVector Allocatable(NumRegs);
if (RC) {
getAllocatableSetForRC(MF, RC, Allocatable);
return Allocatable;
}
for (TargetRegisterInfo::regclass_iterator I = regclass_begin(),
E = regclass_end(); I != E; ++I)
getAllocatableSetForRC(MF, *I, Allocatable);
return Allocatable;
}
/// getFrameIndexOffset - Returns the displacement from the frame register to
/// the stack frame of the specified index. This is the default implementation
/// which is overridden for some targets.
int TargetRegisterInfo::getFrameIndexOffset(MachineFunction &MF, int FI) const {
const TargetFrameInfo &TFI = *MF.getTarget().getFrameInfo();
MachineFrameInfo *MFI = MF.getFrameInfo();
return MFI->getObjectOffset(FI) + MFI->getStackSize() -
TFI.getOffsetOfLocalArea() + MFI->getOffsetAdjustment();
}
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to a function.
void
TargetRegisterInfo::getInitialFrameState(std::vector<MachineMove> &Moves) const {
// Default is to do nothing.
}
const TargetRegisterClass *
llvm::getCommonSubClass(const TargetRegisterClass *A,
const TargetRegisterClass *B) {
// First take care of the trivial cases
if (A == B)
return A;
if (!A || !B)
return 0;
// If B is a subclass of A, it will be handled in the loop below
if (B->hasSubClass(A))
return A;
const TargetRegisterClass *Best = 0;
for (TargetRegisterClass::sc_iterator I = A->subclasses_begin();
const TargetRegisterClass *X = *I; ++I) {
if (X == B)
return B; // B is a subclass of A
// X must be a common subclass of A and B
if (!B->hasSubClass(X))
continue;
// A superclass is definitely better.
if (!Best || Best->hasSuperClass(X)) {
Best = X;
continue;
}
// A subclass is definitely worse
if (Best->hasSubClass(X))
continue;
// Best and *I have no super/sub class relation - pick the larger class, or
// the smaller spill size.
int nb = std::distance(Best->begin(), Best->end());
int ni = std::distance(X->begin(), X->end());
if (ni>nb || (ni==nb && X->getSize() < Best->getSize()))
Best = X;
}
return Best;
}